Megatouch USB Pen Kit (PM0431-07)

Megatouch · Service & Owner Manuals

Installation manual for the Megatouch USB Pen Kit used to import/export ad screens and books data and clone machine configuration on Force and Ion 2007+ games.

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PM0431-07

USB Pen Kit

Visit the Merit Entertainment Web site

http://www.meritgames.com

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Overview

The supplied USB pen can be used to import
or export ad screens, export books data, to
export or restore My Merit data, as well as
to add or export  custom advertising screens
to the machine.  It may also be used to clone
and export the machine configuration of
Boardwalk games and games running Force
or Ion 2007 software and above.  If you will
be using the pen to transfer data to or from
a personal computer, the pen is supported
by Windows 98 Second Edition, 2000, ME,
XP, NT 4.0, CE 4.0, Mac OS 9.0 or higher,
and Linux 2.4.0.  Windows 98 Second Edi-
tion and NT 4.0 users will need to download
the appropriate driver from
www.diskonkey.com; Mac OS 8.6 users will
need to download the appropriate driver from
www.apple.com.  If you are using a differ-
ent operating system than those listed
above, consult the manufacturer’s Web site
for driver availability.

NOTE: Do not attempt to use another
type of USB pen to perform these op-
erations on your game.  The  USB pen
included in the kit is the only one ap-
proved by Merit Entertainment.

Megatouch USB Pen Kit

CONTENTS:

Connecting the USB Pen

To connect the USB Pen to the game:

1.

Remove the USB pen cap.

2.

Radion and Megatouch Champ games
ONLY
:  Connect the supplied USB ex-
tension cable to the pen.

3.

EVO games:  The USB port is located
at the back of the CPU section.  Re-
move the cover plate with a
5/64” Allen wrench.  See Figure 1.  Skip
to step 6.

Elite Edge games: Unlock and open the
rear housing to access the USB port.
See Figure 1. If your game has a bill
acceptor, remove the bill acceptor
magazine to access the connector.
Skip to step 6.

EVO Wallette games:  Slide the CPU
section to the right and remove the
cover plate with a 5/64” Allen wrench.
See Figure 1.  Skip to step 6.

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FIGURE 1 - EVO, ELITE EDGE, EVO WALLETTE CPU SECTION

QTY PART 

NUMBER 

DESCRIPTION 

1 EC0120-XX 

USB 

PEN 

EC0103-01 

6” USB INTERFACE EXTENSION CABLE  

 

USB PORT

DETAIL VIEW

OF COMMUNICATIONS 

MODULE

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

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FIGURE 3 - USB PEN

Fusion Games:  Unlock and open the
bezel to access the electronics box.  It
is not neccesary to open the box to
access the USB port.  Skip to Step 6.

Money Shoot games:  Unlock and open
the bottom door to access the elec-
tronics box.  It is not neccesary to open
the box to access the USB port.  Skip
to Step 6.

Boardwalk games:  Unlock and open
the control panel (or open the rear door
if you have a Boardwalk converted
game) to access the electronics box.
It is not neccesary to open the box to
access the USB port.  Skip to Step 6.

4.

Unlock and open the appropriate door/
bezel/cover to access the motherboard
inside the game.

5.

Using Figure 2, locate the free USB port
on the motherboard inside the game.

6.

Plug the USB pen into the free USB port
(or into the extension cable for Radion
games).  The LED (see Figure 3) on the
pen will flash when the device is first
connected, then pulse slowly after the
initial connection.

NOTE:  For Fun Zone games with print-
ers, the printer will be connected to one
of the ports.  When you want to use the
USB pen, you will have to unplug the
printer connector.  Trace the cable to
identify which connector is the printer
connector.  The printer connector will
come out of the electronics box and be
routed down towards the bottom of the
cabinet.  With the printer disconnected,
you will receive a printer error mes-
sage.  Once you enter setup and press
OK, the message will disappear.  After
using the pen, plug the printer back
into the free USB port.

LOCATION
OF LED

FIGURE 2 - SIDE VIEW OF MOTHERBOARD

USB CONNECTORS 

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

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Exporting Books Data

NOTE: Exporting books data to the
USB pen will overwrite any existing
books data already on the USB pen.

1.

Follow the steps in the Connecting
the USB Pen
 section to connect the
pen to the machine.

2.

If the game has not been turned on yet,
turn it on and let it finish booting up.

3.

Press the SETUP button inside the ma-
chine.

4.

Touch the System button on the Main
Menu (see Figure 4).

5.

Touch the Data Transfer button on the
System Menu (see Figure 5).  If the pen
was properly connected, the game will
display a message indicating that a stor-
age device has been detected.

NOTE:  If the NO STORAGE DEVICE
DETECTED appears, the USB pen was
not correctly connected to the machine.

6.

Touch the Export Books button to
transfer Books data to the Pen.  The
machine will display a message when
the data has been exported.

7.

Touch the OK button.  The machine will
display a message stating the USB pen
can be disconnected from the game.

NOTE:  Only disconnect the pen after
the LED has returned to the slow pulse,
NOT while it is flashing.

Books data is saved with a .dat extension.
After the data has been exported to the USB
pen, it can be opened with a word process-
ing program after connecting the pen to a
personal computer.  The file will display ba-
sic game information such as the software
version, the game serial number, and date/
time information relating to books data.  The
file will also show the current and lifetime
credit totals, as well as credit totals for each
game featured on the machine.

FIGURE 5 - DATA TRANSFER BUTTON ON

SYSTEM MENU

FIGURE 4 - SYSTEM BUTTON ON MAIN

MENU

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FIGURE 8 - BACKUP/RESTORE BUTTON

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FIGURE 6 - PROMOTION BUTTON ON

MAIN MENU

FIGURE 7 - MY MERIT BUTTON ON

PROMOTION  MENU

Restoring or Backing Up

My Merit Data
NOTE:  Restoring My Merit data from
the USB pen will erase any My Merit
data currently on the machine.  Con-
versely, backing up data onto the USB
pen will also overwrite any existing My
Merit data on the USB pen.

1.

Follow the steps in the Connecting
the USB Pen
 section to connect the
pen to the machine.

2.

If the game has not been turned on yet,
turn it on and let it finish booting up.

3.

Press the SETUP button inside the ma-
chine.

4.

Touch the Promotion button on the
Main Menu (see Figure 6).

5.

Touch the My Merit button on the Pro-
motion Menu (see Figure 7).

6.

Touch the Backup/Restore button on
the My Merit Menu (see Figure 8).  If the
pen was properly connected, the game
will display a message indicating that a
storage device has been detected.

7.

Touch the Backup My Merit or Re-
store My Merit
 button, depending on
which operation you want to perform.
The machine will display a message
when the data has been successfully
backed up or restored.

8.

Touch the OK button.  The machine will
display a message stating that the USB
pen can be disconnected.

NOTE:  Only disconnect the pen after
the LED has returned to a slow pulse,
NOT while it is flashing.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Cloning Machine Configuration

The USB pen allows operators to save the
machine configuration of select Merit games
and import the configuration to another
game.  The feature is available to Ion and
FORCE games running 2007 software or
greater, as well as any Boardwalk game.

NOTE:  The software and security key
must be of the same revision in order
to successfully clone the machine set-
tings.

The following settings can be saved and
transferred:

• credit pricing

• game pricing

• game active/inactive data

• Options screens settings (excluding

erotic settings*)

• language setting

• Coin-In table

• Cash Settlement (excluding Books)

• 6 Star PIN

• 6 Star settings

• security settings

• volume setting

• Setup Operator Key configuration/settings

• Operator Ad Screens (must be turned on

after import)

• Merit Money

• Promo Credits

• player key pricing*

• Megatouch Nation upcharge*

• AMI credits per song*

• TouchTunes Timer*
*not applicable to Boardwalk games

NOTE: Cloning the machine configu-
ration will overwrite any existing con-
figuration settings saved to your USB
pen.

Export Settings:

1.

Follow the steps in the Connecting
the USB Pen
 section to connect the
pen to the machine.

2.

If the game has not been turned on yet,
turn it on and let it finish booting up.

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3.

Press the SETUP button inside the ma-
chine.

4.

Choose the System option on the Main
Menu (see Figure 4).

5.

Select  Data Transfer on the System
Menu (see Figure 5).  If the pen was
properly connected, the game will dis-
play a message indicating that a stor-
age device has been detected.

NOTE:  If the NO STORAGE DEVICE
DETECTED appears, the USB pen was
not correctly connected to the machine.

6.

Choose the Export Machine Configu-
ration
 option to transfer configuration
data to the pen.  The machine will dis-
play a message when the data has
been successfully exported and the pen
can safely be removed.

Import Settings:

7.

Repeat the preceding Steps 1-5 on the
game to which you would like to import
your copied configuration.

8.

On the Data Transfer screen, choose
the Import Machine Configuration
option.  A message will pop up warning
that existing settings will be overwrit-
ten.  Select YES  to confirm that you
want to continue.

9.

When the import is complete, a mes-
sage will appear informing the opera-
tor that the data transfer was success-
ful.

Boardwalk games only: The system
will restart to allow the new configura-
tion to take effect.  Touch the OK but-
ton. when prompted.

10. The machine will display a message

stating that the USB pen can be dis-
connected.

NOTE:  Only disconnect the pen after
the LED has returned to the slow pulse,
NOT while it is flashing.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Adding Artwork for Custom Adver-
tising Screens to the Game

The USB pen can be used to transfer im-
ages to the machine so they are available
when using the Operator Ad Screens fea-
ture.

NOTE:  Make sure only the graphics
files you want to import to the game
are on the USB pen.

Creating and Saving Images

1.

Using a graphics program on a per-
sonal computer, create the artwork you
want to use in the custom advertising
screens.  Keep the following in mind:
• Files must be in .jpg or .pcx format.
• Graphics must be 640 X 480 pixels in
size in order to appear as background
images.  Any graphics that are not this
size will be saved as Clip Art images
instead.  If a piece of clip art is larger
than 640  X 480, the entire image will
not display.

2.

Plug the supplied USB Pen to a USB
port on your personal computer.  The
LED (see Figure 3) inside the pen will
flash when the device is first connected,
then pulse slowly after the initial con-
nection.  After the pen is connected, a
button may appear on the computer
desktop or system tray, depending on
your operating system.

3.

Save the graphics files you created to
the USB pen.

4.

Follow any necessary steps unplug-
ging the pen from the computer.  If a
button appeared on your screen when
the pen was first connected, double-
click the button and follow the instruc-
tions before removing the pen.  Some
operating systems will require the pen
to be ejected via on-screen user inter-
face before it can be safely discon-
nected.  In other cases, the pen can
simply be unplugged.

Transferring Images to the Game for
Operator Ad Screen Use

5.

Follow the steps in the Connecting
the USB Pen
 section to connect the
pen to the machine.

6.

If the game has not been turned on yet,
turn it on and let it finish booting up.

7.

Press the SETUP button inside the ma-
chine.

8.

Touch the Presentation button on the
Main Menu (see Figure 9).

FIGURE 9 - PRESENTATION BUTTON ON

MAIN MENU

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FIGURE 11 - ADD/EDIT BILLBOARD

BUTTON

FIGURE 12 - ADD/DELETE IMPORTS

BUTTON

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FIGURE 10 - OPERATOR AD SCREENS

BUTTON ON PRESENTATION MENU

9.

Touch the Operator Ad Screens but-
ton on the Presentation Menu (see Fig-
ure 10).

10. Touch the Add/Edit Billboard button

on the Operator Ad Setup Screen (see
Figure 11).

11. Touch the Add/Delete Imports but-

ton on the next screen (see Figure 12).
Any images already uploaded onto the
machine will appear at the top of the
screen.  A message will appear if no
images have been imported to machine
yet.

12. Touch the Add More or button.  The

machine will search for the images you
copied to the USB pen.

13. Use the arrows to scroll through the

images stored on the pen.  Select an
image you want to import to the ma-
chine, then touch the Copy to Hard
Drive
 button.  Repeat for all images
you want to save on the machine, or
touch  Copy All to Hard Drive to im-
port all images from the pen.

14. When you have imported all the desired

images from the pen, touch the BACK
button to return to the previous screen.
You will now find your custom images
in the Background and/or Clip Art sec-
tions (depending on the size of each
image) and be able to create ad screens
using the imported images.  Use the
green ? buttons in the top right corner
of the screen for help with creating
screens.

Up to 120 additional screens can be added
to the game with the USB pen by download-
ing a program from our Web site
(www.meritind.com) in the Support/Soft-
ware Downloads
 section and following the
on-screen instructions.

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NOTES:

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 MEGATOUCH USB PEN KIT

PM0431-07

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