Installation and owner's manual (PM0352-10) for the Merit Megatouch Vibe touchscreen game, covering setup, operation, and maintenance.
merit industries, inc.
PM0352-10
Visit the Merit Industries, Inc. Web site
http://www.meritind.com
Installation & Owner’s
Manual
Vibe Installation Instructions
Overview ......................................... p. 1
Mounting the Terminal ................ p. 2-20
Mounting the Processor ............ p. 21-26
Connecting the Terminal and
Processor ....................................... p. 27
Linking Games .............................. p. 28
General Care & Maintenance
Screen Calibration .................... p. 29
General Circuit Board Handling
Information ................................ p. 30
Cleaning the Vibe...................... p. 30
Megatouch FORCE Software
Game Name and Score Needed for
Initial Replay ................................... p. 31
Main Menu ...................................... p. 32-33
Credits/Pricing Menu ................... p. 34
Quick Price Setup ..................... p. 34
Coin-In ....................................... p. 35
Coinless Coin Op Menu ............ p. 36-37
Rental Mode .............................. p. 37
Games Menu .................................. p. 37
Game Setup .............................. p. 37-38
Hi Scores Menu ............................... p. 38
View/Clear Hi Scores ................. p. 38
Books Menu ..................................... p. 39
Books Display ............................. p. 39
Cash Settlement .......................... p. 40
System Menu ................................... p. 41
Diagnostics Menu ........................... p. 42
Presentation Menu ......................... p. 43
Operator’s Presentation ............. p. 43
Sales Person’s Presentation ...... p. 43
Operator Ad Screens ................. p. 44
Promotion Menu ............................. p. 44
My Merit ....................................... p. 44-45
Merit Money ................................. p. 45
Promo Credits ............................. p. 45
Megatouch FORCE Hardware
DIP Switch Settings in
FORCE Games .................................. p. 46
Troubleshooting Guide ................. p. 47-48
Replacement Parts List ................. p. 49
Connection Diagrams .................... p. 50-51
Warranty and Software License
Agreements
Warranty ............................................. p. 52
Software License Agreements .......... p. 53-58
Table of Contents
Vibe Installation Instructions
*The installation of the Vibe requires hardware and tools which are not included.
Overview
The Vibe is a custom installation product. It is designed to offer versatility in setting up the
processor and terminal. You can mount the processor and terminal as you see fit. Both
units should be located in an area where the ventilation slots are free from obstruction and
where it will not be damaged by moisture or physical contact. It should be plugged into a
properly grounded outlet (supplying 110 V A/C, 2A, 50-60 Hz or 220 V A/C, 2A, 50-60 Hz)
that is on a separate circuit from any electrical-noise making equipment, such as large
freezers, generators, etc.
NOTE: Vibe processors in Canada must be mounted on the wall using the processor cover
and terminals must be placed on the bar using the base support.
The terminal and the processor can be mounted without the need for additional mounting
kits. The terminal can be mounted using either recessed wall or surface wall mounting and
the processor can be mounted using standard mounting or it can rest on the rubber feet on
the bottom of the processor. We recommend that the processor be mounted to avoid
damage it could sustain if left unmounted. Templates have been provided with both the
terminal and the processor if these standard mounting options are the mounting options you
have chosen.
The hardware that is supplied with the mounting option you have chosen is only the neces-
sary hardware to mount the terminal or processor to support devices. All other hardware
necessary to mount the components to the wall or other mounting surface will vary depend-
ing on your mounting surface and therefore need to be customer supplied. When mounting
both components, use hardware sufficient to support the weight for your application. (The
processor is 17 pounds, the terminal is 22 pounds for Vibes with bill acceptors and 40
pounds for Vibes with coin). The processor and the terminal must be located no farther than
7 feet apart. Handle both components with care. Do not subject them to excessive vibration
or impact while mounting.
NOTE: The Vibe is not designed to function in an ambient
temperature in excess of 95ºF or 35ºC.
1 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Mounting the Terminal
NOTE: THIS INSTALLATION MUST ONLY BE PERFORMED BY A QUALIFIED SERVICE
TECHNICIAN.
The terminal has several different mounting options. Follow the instructions for the mounting
option you have chosen for your application. Make sure you are using sufficient hardware
to support the weight of the terminal for your application (22 pounds for Vibes with bill
acceptors and 50 pounds for Vibes with coin). The processor and the terminal must be
located no farther than 7 feet apart.
NOTE: The lock on the terminal will only rotate approximately 45º-60º.
SETUP
CALIBRATE
BILL ACCEPTOR
BILL ACCEPTOR
BRACKET LOCK
BILL
ACCEPTOR
BRACKET
LOCK
LOCK RELEASE
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 2
FIGURE 1A - THE VIBE (WITH BILL ACCEPTOR) TERMINAL IN OPEN POSITION
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FIGURE 1B - THE VIBE (WITH COIN MECH) TERMINAL IN OPEN POSITION
CALIBRATE
LOCK
LOCK RELEASE
SETUP
SCREWS
SECURING
COIN MECH
ASSEMBLY
(TO REMOVE COIN
MECH ASSEMBLY
REMOVE SCREWS
AND PUSH IN THE
COIN RETURN)
COIN RETURN
DETAIL VIEW
3 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FIGURE 2 - VIBE WITH COIN MECH TERMINAL - DETAIL VIEW OF COIN MECH BRACKET
THUMBSCREWS
DETAIL VIEW
COIN MECH
(AS SEEN THROUGH
BRACKET)
BRACKET LOCATION
FOR ALL OTHER
MOUNTING OPTIONS
ORIGINAL
BRACKET LOCATION
FOR TABLE OR
BAR TOP MOUNTING
Coin Mech Bracket Adjustment - VIBE with Coin Only
Vibe with Coin Only: Depending on which mounting option you have chosen for
the terminal, a quick adjustment to the coin mech and bracket may be required.
If you are mounting the terminal using the table or bar top mounting option, the
mech and bracket are already in the correct position. If you are mounting the
terminal using any of the other mounting options, the mech and bracket must
be moved for proper operation of the mech. Follow the instructions below to
adjust the coin mech and bracket, if necessary.
Vibes with Coin Mechs Only: (For Vibes with bill acceptors, continue with the mounting
option you have chosen.)
1.
Unlock the terminal and push down on the lock release while carefully opening the front
of the terminal. See Figure 1.
2.
Loosen the 2 thumbscrews on either side of the coin mech bracket. See Figure 2.
3.
Pull the coin mech towards the front of the terminal as far as it will go and tighten the
thumbscrews to secure the mech in this position. See Figure 2.
4.
The small bracket (secured by 2 screws) on the coin mech bracket must also be
adjusted. Unscrew the 2 screws securing the bracket (see Figure 2) and move the
bracket to the left as shown in Figure 2. Replace the 2 screws to secure the bracket.
5.
Continue with the mounting instructions for the mounting option you have chosen.
NOTE: If you decide to change the mounting of the terminal to table or bar top
mounting, you must move the small bracket back to its original position and
return the coin mech bracket to its original position.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 4
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Surface Wall Mounting
To mount the terminal on the wall follow the instructions below.
NOTE: If you are mounting the terminal on the wall, the wall must not
be a structural, or load-bearing wall.
NOTE: Vibe with Coin Only: Mounting the terminal using this mounting option
requires a quick adjustment to the coin mech and bracket for proper operation
of the mech. Before mounting the terminal, follow the instructions on page 4
(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.
1.
Using the supplied template (PM0353-02 for Vibes with bill acceptors and PM0409-01
for Vibes with coin mechs), drill the 4 holes needed to mount the terminal on the
mounting surface.
2.
Unlock the terminal and push down on the lock release while carefully opening the front
of the terminal. See Figure 1.
3.
Vibes with coin only: Remove the coin mech assembly from the game by removing the
three screws securing the coin mech assembly and pushing in the coin return. See
Figure 1B.
4.
Secure the terminal to the wall with sufficient hardware to support the weight of the
terminal (22 pounds for Vibes with bill and 50 pounds for Vibes with coin). See Figure
3A for Vibes with bill and 3B for Vibes with coin.
5.
Vibes with coin only: Replace the coin mech assembly and secure it with the three
screws.
6.
Close and lock the terminal and continue with “Mounting the Processor”.
5 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FIGURE 3A - VIBE WITH BILL ACCEPTOR - SURFACE WALL MOUNTING OF TERMINAL
MOUNTING
SURFACE
ANCHORED
FASTENER
(4 REQUIRED)
FIGURE 3B - VIBE WITH COIN MECH - SURFACE WALL MOUNTING OF TERMINAL
MOUNTING SURFACE
ANCHORED
FASTENER
(4 REQUIRED)
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 6
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
7 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Recessed Wall Mounting
To mount the terminal in the wall follow the instructions below.
WARNING: Before cutting the hole for the terminal, make sure that there
are no electrical wires, pipes or supporting structures behind the wall
in the location where you are mounting the terminal. There must be 5
inches of space behind the wall in order for the terminal to be mounted in this
fashion. Follow all appropriate precautions while performing this installation.
NOTE: If you are mounting the terminal to the wall, the wall must not be a
structural, or load-bearing wall.
NOTE: Vibe with Coin Only: Mounting the terminal using this mounting option
requires a quick adjustment to the coin mech and bracket for proper operation
of the mech. Before mounting the terminal, follow the instructions on page 4
(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.
1.
Using the supplied template (PM0353-01 for Vibes with bill acceptors and PM0353-03
for Vibes with coin), make the cutout for the terminal and drill the holes needed to mount
the terminal in the mounting surface.
2.
Unlock the terminal and push down on the lock release while carefully opening the front
of the terminal. See Figure 1.
3.
Vibes with coin only: Remove the coin mech assembly from the game by removing the
three screws securing the coin mech assembly and pushing in the coin return. See
Figure 1B.
4.
Route the wires from the back of the terminal through the cutout in the wall and secure
the terminal to the wall with sufficient hardware to support the weight of the terminal
(22 pounds for Vibes with bill acceptors and 50 pounds for Vibes with coin). See
Figures 4A for Vibes with bill and 4B for Vibes with coin.
5.
Vibes with coin only: Replace the coin mech assembly and secure it with the three
screws.
6.
Close and lock the terminal and continue with “Mounting the Processor”.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 8
FIGURE 4A - VIBE WITH BILL ACCEPTOR - FLUSH WALL MOUNTING OF TERMINAL
ANCHORED
FASTENER
(5 REQUIRED)
MOUNTING
SURFACE
CUTOUT
IN WALL
ANCHORED
FASTENER
(4 REQUIRED)
MOUNTING
SURFACE
CUTOUT
IN WALL
FIGURE 4B - VIBE WITH COIN MECH - FLUSH WALL MOUNTING OF TERMINAL
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
9 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Wall Mounting with Swivel Bracket
To mount the terminal on a wall using the swivel bracket follow the instructions below.
NOTE: Vibe with Coin Only: Mounting the terminal using this mounting option
requires a quick adjustment to the coin mech and bracket for proper operation
of the mech. Before mounting the terminal, follow the instructions on page 4
(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.
1.
Use the wall bracket as a guide to locate and drill the six holes needed to secure the
bracket on the wall. Once you have drilled the six holes, install the wall bracket using
sufficient hardware to support the weight of the terminal and bracket (27 pounds for
Vibes with bill acceptors and 55 pounds for Vibes with coin mechs).
2.
Attach the terminal bracket to the wall bracket by installing the machine screw
(1/4 - 20 x 1/2 L)
and 2 washers (.75 T x 1/2 ID x 7/8 OD and .83 T x 7/16 ID x 7/8 OD)
up through the hole in the wall bracket and then through the tab in the terminal bracket
as shown in Figure 5. The washer with the larger inside diameter must be closest to
the bracket. Make sure that the washers are centered and then loosely tighten the
machine screw. Install the hexnut to secure the bracket, and then fully tighten the
machine screw and hexnut.
3.
Unlock the terminal and push down on the lock release while carefully opening the front
of the terminal.
4.
Vibes with coin only: Remove the coin mech assembly from the game by removing the
three screws securing the coin mech assembly and pushing in the coin return (see
Figure 1B).
5.
Attach the terminal to the terminal bracket using the 4 supplied machine screws
(8 - 32 x 1/2 L) as shown in Figure 5.
6.
Secure the bottom of the terminal to the bracket by installing the truss head screw
(3/8 - 16 x 3/4 L) and flat washer (.083 T x 7/16 ID x 7/8 OD) through the terminal and
into the pivot on the wall bracket as shown in Figure 5.
7.
Vibes with coin only: Replace the coin mech assembly and secure it with the three
screws.
8.
Close and lock the terminal and continue with “Mounting the Processor”.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
TRUSS HEAD
SCREW
FLAT
WASHER
TERMINAL
BRACKET
WASHERS
MACHINE
SCREW
MACHINE
SCREW
(4 PLACES)
WALL
BRACKET
PIVOT
HEXNUT
ANCHORED
FASTENER
(6 REQUIRED)
FIGURE 5 - SWIVEL BRACKET MOUNTING OF TERMINAL
11 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Column Mounting
To mount the terminal on a Lally column follow the instructions below.
NOTE: In order to mount the terminal on the column brackets, the column must have a 4”
diameter.
NOTE: Vibe with Coin Only: Mounting the terminal using this mounting option
requires a quick adjustment to the coin mech and bracket for proper operation
of the mech. Before mounting the terminal, follow the instructions on page 4
(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.
1.
Open one of the column brackets and clamp it to the column at the level where the
terminal will be mounted. Secure the bracket with the supplied machine screw
(3/8 - 16 x 1 - 1/2 L) as shown in Figure 6.
2.
Open the second column bracket and clamp it to the column 4 inches from the first
bracket (measuring from the inside of one bracket to the inside of the second bracket).
Secure the bracket with the supplied machine screw (3/8 - 16 x 1 - 1/2 L) as shown in
Figure 6.
3.
Attach the metal adapter plate to the column brackets using the 4 supplied machine
screws (3/8 - 16 x 1 L) as shown in Figure 6.
4.
Install the 2 set screws (1/4 - 20 x 1/2 L) on either side of each column bracket to
secure the brackets. See Figure 6.
5.
Unlock the terminal and push down on the lock release while carefully opening the front
of the terminal. See Figure 1.
6.
Vibes with coin only: Remove the coin mech assembly from the game by removing the
three screws securing the coin mech assembly and pushing in the coin return (see
Figure 1B).
7.
Attach the terminal to the metal adapter plate using the 4 supplied machine screws
(10 - 32 x 3/4 L) as shown in Figure 6.
8.
Vibes with coin only: Replace the coin mech assembly and secure it with the three
screws.
9.
Close and lock the terminal and continue with “Mounting the Processor”.
NOTE: There is an additional hole provided on the column bracket to secure the bracket to
the column with a padlock if desired. The padlock must have an extra long shackle in order
to fit through the hole in the bracket.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 12
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FIGURE 6 - LALLY COLUMN MOUNTING OF TERMINAL
METAL
ADAPTER
PLATE
MACHINE
SCREW
(4 PLACES)
MACHINE
SCREW
(4 PLACES)
SET SCREW
(2 PLACES)
MACHINE
SCREW
OPTIONAL
PADLOCK
4" REF
13 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Column Mounting with Swivel Bracket
To mount the terminal on a column with the swivel bracket follow the instructions below.
NOTE: In order to mount the terminal on a column, the column must have a 4” diameter.
NOTE: Vibe with Coin Only: Mounting the terminal using this mounting option
requires a quick adjustment to the coin mech and bracket for proper operation
of the mech. Before mounting the terminal, follow the instructions on page 4
(Coin Mech Bracket Adjustment) to adjust the coin mech and bracket.
1.
Open one of the column brackets and clamp it to the column at the level where the
terminal will be mounted. Secure the bracket with the supplied machine screw
(3/8 - 16 x 1 - 1/2 L) as shown in Figure 7.
2.
Open the second column bracket and clamp it to the column 9 inches from the first
bracket (measuring from the inside of one bracket to the inside of the other bracket).
Secure the bracket with the supplied machine screw (3/8 - 16 x 1 - 1/2 L) as shown in
Figure 7.
3.
Attach the wall bracket to the column brackets using the 4 supplied machine screws
(3/8 - 16 x 1 L) as shown in Figure 7.
4.
Install the 2 set screws (1/4 - 20 x 1/2 L) on either side of each column bracket to
secure the brackets. See Figure 7.
5.
Attach the terminal bracket to the wall bracket by installing the machine screw
(1/4 - 20 x 1/2 L)
and 2 washers (.75 T x 1/2 ID x 7/8 OD and .83 T x 7/16 ID x 7/8 OD)
up through the hole in the wall bracket and then through the tab in the terminal bracket
as shown in Figure 7. The washer with the larger inside diameter must be closest to
the bracket. Make sure that the washers are centered and then loosely tighten the
machine screw. Install the hexnut to secure the bracket, and then fully tighten the
machine screw and hexnut.
6.
Unlock the terminal and push down on the lock release while carefully opening the front
of the terminal. See Figure 1.
7.
Vibes with coin only: Remove the coin mech assembly from the game by removing the
three screws securing the coin mech assembly and pushing in the coin return (see
Figure 1B).
8.
Attach the terminal to the terminal bracket using the 4 supplied machine screws
(8 - 32 x 1/2 L) as shown in Figure 7.
9.
Secure the bottom of the terminal to the bracket by installing the truss head screw
(3/8 - 16 x 3/4 L) and flat washer (.083 T x 7/16 ID x 7/8 OD) through the terminal and
into the pivot on the wall bracket as shown in Figure 7.
10. Vibes with coin only: Replace the coin mech assembly and secure it with the 3 screws.
11. Close and lock the terminal and continue with “Mounting the Processor”.
NOTE: There is an additional hole provided on the column bracket to secure the bracket to
the column with a padlock if desired. The padlock must have an extra long shackle in order
to fit through the hole in the bracket.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 14
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FIGURE 7 - LALLY COLUMN WITH SWIVEL BRACKET MOUNT
MACHINE SCREW
WASHERS
FLAT
WASHER
TRUSS
HEAD
SCREW
MACHINE
SCREW
(4 PLACES)
MACHINE
SCREW
(4 PLACES)
MACHINE
SCREW
SET SCREW
(2 PLACES)
OPTIONAL
PADLOCK
9"
REF
PIVOT
WALL BRACKET
HEXNUT
15 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Table or Bar Top Mounting with Base
To mount the terminal on a table or bar follow the instructions below.
NOTE: There are several options for table or bar top mounting. Make sure you
are following the instructions for the mounting option you have chosen.
NOTE: The coin mech and coin mech bracket are sent from the factory in the
proper position for this mounting option. No adjustments need to be made to
the coin mech if you are mounting the terminal using this option.
Table or Bar Top Mounting with the Base Support:
1.
Peel the protective coating from the base support. Then peel the backing from the 5
base support pads and adhere the pads evenly to the bottom of the base support. (If
you received one large base support pad in place of the 5 smaller base support pads,
peel the backing from the pad and adhere the pad to the bottom of the base.) Also, peel
the backing from the base pad and adhere the pad to the bottom of the base.
2.
Using the 2 supplied flat head Phillips screws (1/4 - 20 x 3/4 L), secure the base to the
base support as shown in Figure 8.
3.
Unlock the terminal and push down on the lock release while carefully opening the front
of the terminal. See Figure 1.
4.
Secure the terminal to the base with the supplied “dogbone” washer (with the hole in
the “dogbone” washer closest to the front of the terminal) and truss head screw
(3/8 - 16 x 1 1/4 L) as shown in Figure 8. Tighten the screw until the “dogbone” washer
conforms to the shape of the terminal.
5.
Attach the 2 nuts to the U-bolt and then secure the U-bolt and the lanyard to the wire
cover bracket using the 2 kepnuts as shown in Figure 8.
6.
Install the wire cover bracket routing the wires from the terminal underneath the
bracket and secure the bracket to the base with the 2 hex head bolts
(1/4 - 20 x 1/2 L).
7.
Secure the free end of the lanyard (attached to the back of the base) with a screw
under the mounting surface. This provides necessary strain relief for the cables.
8.
Close and lock the terminal and continue with “Dressing the Wires”.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 16
FIGURE 8 - TABLE OR BAR TOP MOUNTING OF TERMINAL USING BASE SUPPORT
FLAT HEAD
PHILLIPS SCREW
SECURING
BASE SUPPORT
TO BASE
(2 PLACES)
TRUSS HEAD
SCREW
"DOGBONE"
WASHER
WIRE COVER
BRACKET
U-BOLT
(WITH NUTS
ATTACHED)
LANYARD
(ATTACH FREE END
UNDER MOUNTING
SURFACE)
BASE SUPPORT
BASE
NUT SECURING
U-BOLT
(2 PLACES)
HEX HEAD BOLT
SECURING WIRE
COVER BRACKET
(2 PLACES)
Dressing the Wires:
There are two options for dressing the wires between the terminal and processor. The
spiral wrap is included with the kit. It holds all of the wires together but it is not secured to
the mounting surface. The conduit can be purchased separately. It is self-adhesive and can
be adhered to the mounting surface. Conduit is recommended for units that are mounted on
the wall. Follow the instructions for the option you have chosen.
•
Spiral Wrap
Wrap the spiral wrap around the wires between the terminal and processor.
•
Conduit
Measure and cut the conduit to fit. Open the conduit and place the wires from the
terminal into the conduit. Peel the backing from the adhesive on the back of the conduit
and press the conduit on your mounting surface to secure it.
NOTE: The conduit has a strong adhesive. It may be hard to remove from the surface.
If you want to remove the conduit use an adhesive remover.
After you have dressed the wires, continue with “Mounting the Processor”.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
17 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Table or Bar Top Mounting - Two Hole Mounting Instructions:
1.
Peel the backing from the base pad and adhere the pad to the bottom of the base.
2.
Using the supplied template (PM0362-01) drill the 2 holes marked “A” on the template.
After drilling the holes, secure the base to the bar with 1/4” x 20 screws long enough
for your mounting surface. See Figure 9.
2.
Unlock the terminal and push down on the lock release while carefully opening the front
of the terminal. See Figure 1.
3.
Secure the terminal to the base with the supplied “dogbone” washer (with the hole in
the “dogbone” washer closest to the front of the terminal) and truss head screw
(3/8 - 16 x 1 1/4 L) as shown in Figure 9. Tighten the screw until the “dogbone” washer
conforms to the shape of the terminal.
4.
Attach the 2 nuts to the U-bolt and then secure the U-bolt and the lanyard to the wire
cover bracket using the 2 kepnuts as shown in Figure 9.
5.
Install the wire cover bracket routing the wires from the terminal underneath the
bracket and secure the bracket to the base with the 2 hex head bolts
(1/4 - 20 x 1/2 L).
6.
Secure the free end of the lanyard (attached to the back of the base) with a screw
under the mounting surface. This provides necessary strain relief for the cables.
7.
Close and lock the terminal and continue with “Dressing the Wires”.
Dressing the Wires:
There are two options for dressing the wires between the terminal and processor. The
spiral wrap is included with the kit. It holds all of the wires together but it is not secured to
the mounting surface. The conduit can be purchased separately. It is self-adhesive and can
be adhered to the mounting surface. Conduit is recommended for units that are mounted on
the wall. Follow the instructions for the option you have chosen.
•
Spiral Wrap
Wrap the spiral wrap around the wires between the terminal and processor.
•
Conduit
Measure and cut the conduit to fit. Open the conduit and place the wires from the
terminal into the conduit. Peel the backing from the adhesive on the back of the conduit
and press the conduit on your mounting surface to secure it.
NOTE: The conduit has a strong adhesive. It may be hard to remove from the surface.
If you want to remove the conduit use an adhesive remover.
After you have dressed the wires, continue with “Mounting the Processor”.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 18
FIGURE 9 - TWO HOLE MOUNT - TABLE OR BAR TOP MOUNTING OF TERMINAL
HARDWARE FOR
SECURING BASE
(2 REQUIRED)
TRUSS
HEAD
SCREW
"DOGBONE"
WASHER
MOUNTING SURFACE
BASE
NUT SECURING
U-BOLT
(2 PLACES)
LANYARD
(ATTACH FREE END
UNDER MOUNTING
SURFACE)
WIRE COVER
BRACKET
U-BOLT
(WITH NUTS
ATTACHED)
HEX HEAD BOLT
SECURING WIRE
COVER BRACKET
(2 PLACES)
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Table or Bar Top Mounting - Single Hole Mounting Instructions:
1.
Peel the backing from the base pad and adhere the pad to the bottom of the base.
2.
Using the supplied template (PM0362-01) drill the hole marked “B” on the template.
3.
Route the wires from the terminal through the hole in the mounting surface.
4.
Attach the 2 nuts to the U-bolt and then secure the U-bolt and the lanyard to the wire
cover bracket using the 2 kepnuts as shown in Figure 10. Place the base over the hole
in the mounting surface, aligning the edge of the hole with the back of the base and
centering the hole within the cutout on the back of the base.
5.
Install the wire cover bracket routing the wires from the terminal underneath the
bracket and secure the bracket to the base with the 2 hex head bolts
(1/4 - 20 x 1/2 L).
6.
Secure the base to the mounting surface by installing an anchored bolt (up to 3/8”)
through the middle hole in the wire cover bracket. Anchor the bolt underneath the
mounting surface with the supplied base clamp plate and nut as shown in Figure 10.
7.
Unlock the terminal and push down on the lock release while carefully opening the front
of the terminal. See Figure 1.
8.
Secure the terminal to the base with the supplied “dogbone” washer (with the hole in
the “dogbone” washer closest to the front of the terminal) and truss head screw
(3/8 - 16 x 1 1/4 L) as shown in Figure 10. Tighten the screw until the “dogbone”
washer conforms to the shape of the terminal.
9.
Secure the free end of the lanyard (attached to the back of the base) with a screw
under the mounting surface. This provides necessary strain relief for the cables.
10. Close and lock the terminal and continue with “Mounting the Processor”.
19 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FIGURE 10 - SINGLE HOLE MOUNT - TABLE OR BAR TOP MOUNTING OF TERMINAL
TRUSS
HEAD
SCREW
"DOGBONE"
WASHER
NUT TO SECURE BOLT
(1 REQUIRED)
BASE CLAMP PLATE
MOUNTING SURFACE
BASE
WIRE COVER
BRACKET
LANYARD
(ATTACH FREE END
UNDER MOUNTING
SURFACE)
NUT SECURING
U-BOLT
(2 PLACES)
ANCHORED BOLT
FOR SINGLE
HOLE MOUNT
(1 REQUIRED)
U-BOLT
(WITH NUTS
ATTACHED)
HEX HEAD BOLT
SECURING WIRE
COVER BRACKET
(2 PLACES)
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 20
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Mounting the Processor
The processor has several different mounting options. Follow the instructions for the
mounting option you have chosen. Make sure you are using sufficient hardware to support
the weight of the processor (17 pounds or 25 pounds with the processor cover) for your
application and leave 2-3” around the processor for proper ventilation. The processor and
the terminal must be located no farther than 7 feet apart.
NOTE: THIS INSTALLATION SHOULD ONLY BE PERFORMED BY A QUALIFIED SERVICE
TECHNICIAN.
9"
10.5"
0.44
0.22
DETAIL VIEW
1.25"
FIGURE 11 - MOUNTING DIMENSIONS ON BOTTOM OF PROCESSOR
21 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
15-PIN CONNECTOR
FROM TERMINAL
THUMBSCREWS
SECURING FRONT
COVER PLATE
CENTRONICS
UPGRADE
CONNECTOR
PHONE
CONNECTOR
AC OUT TO TERMINAL
ETHERNET
CONNECTOR
5+ VDC
CIRCUIT BREAKER
12+VDC
CIRCUIT BREAKER
AC B/A
CIRCUIT BREAKER
SCREWS SECURING
PROCESSOR COVER
(BOTH SIDES)
AC CIRCUIT
BREAKER
LOCK
AC IN
FIGURE 12A - EXTERNAL CONNECTION LOCATIONS ON VIBE WITH BILL PROCESSOR
15-PIN CONNECTOR
FROM TERMINAL
THUMBSCREWS
SECURING FRONT
COVER PLATE
ETHERNET
CONNECTOR
PHONE
CONNECTOR
CENTRONICS
UPGRADE
CONNECTOR
12+VDC
CIRCUIT BREAKER
5+ VDC
CIRCUIT BREAKER
9-PIN CONNECTOR
FROM TERMINAL
SCREWS SECURING
PROCESSOR COVER
(BOTH SIDES)
LOCK
AC IN
AC CIRCUIT
BREAKER
FIGURE 12B - EXTERNAL CONNECTION LOCATIONS ON VIBE WITH COIN PROCESSOR
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 22
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FIGURE 13 - STANDARD MOUNTING OF PROCESSOR
ANCHORED
FASTENER
(4 REQUIRED)
DETAIL VIEW
BOTTOM OF
PROCESSOR
KEYHOLE SLOT
FOR SECURING
PROCESSOR
RUBBER FEET
ON BOTTOM OF
PROCESSOR
SHELF OR SIMILAR
MOUNTING SURFACE
WALL OR SIMILAR
MOUNTING SURFACE
Standard Mounting
To mount the processor on a wall or shelf follow the instructions below.
NOTE: If you are mounting the processor directly to the wall, the wall
must not be a structural, or load-bearing wall.
1.
Using the supplied template (PM0354-01), drill the 4 holes in the mounting surface and
install the hardware. Do not tighten the hardware until after you have mounted the box.
The processor must be mounted with the connectors facing downward. Remember to
leave 2-3” around the box for ventilation and use sufficient hardware to support the
weight of the processor (17 pounds or 25 pounds with the optional processor cover).
2.
Unscrew the 4 rubber feet on the bottom of the processor to remove them from the unit.
3.
Unlock the lock on the processor and loosen the 3 screws on either side of the cover.
Slide the cover away from the connector side of the processor and lift the cover off of
the unit. See Figure 12.
4.
Mount the processor on your mounting surface and tighten the hardware to secure the
unit. See Figure 13.
5.
Carefully replace the top cover on the processor and slide it completely in place.
Secure the cover by tightening the 3 screws on each side of the unit.
6.
Continue with “Connecting the Terminal and Processor”.
23 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Wall Bracket Mounting
To mount the processor using the wall bracket follow the instructions below.
1.
With the tab in the metal bracket towards the top, use the bracket as a guide to locate
the four holes needed to secure the bracket on the wall. Once you have drilled the four
holes, install the metal bracket using sufficient hardware to support the weight of the
processor (17 pounds or 25 pounds with optional processor cover). Remember to
leave 2-3” around the box for ventilation. See Figure 14.
2.
Unscrew the 4 rubber feet on the bottom of the processor to remove them from the unit.
3.
Unlock the lock on the processor and loosen the 3 screws on either side of the cover.
Slide the cover away from the connector side of the processor and lift the cover off of
the unit. See Figure 12.
4.
Hang the processor on the wall bracket with the connectors facing downward. The
tab on the wall bracket should fit in the slot at the top of the processor. With the
processor on the wall bracket, tighten the 4 thumbscrews found inside the processor
to secure it to the bracket. See Figure 14.
5.
Carefully replace the top cover on the processor and slide it completely in place.
Secure the cover by tightening the 3 screws on each side of the unit. (If you are
installing the processor cover, remove the 2 bottom screws on either side of the
processor. These holes will be used to attach the cover to the unit.)
6.
If you are installing the processor cover, place the cover over the processor (with the
connector side of the processor remaining accessible) and secure it to the processor
with the 2 supplied flat head screws (6 - 32 x 1 L) as shown in Figure 14.
NOTE: The cover is required for use when the processor is mounted below the terminal and
will be subjected to abuse if used as a foot or drink rest. The angled top prevents such
abuse.
7.
Continue with “Connecting the Terminal and Processor”.
METAL
WALL
BRACKET
ANCHORED
FASTENER
(4 REQUIRED)
PROCESSOR
COVER
FLAT HEAD
SCREW
(2 PLACES)
THUMBSCREW
INSIDE PROCESSOR
(4 PLACES)
TAB IN TOP OF
WALL BRACKET
FIGURE 14 - WALL BRACKET MOUNTING OF PROCESSOR
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 24
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Column Mounting
To mount the processor on a Lally column follow the instructions below.
NOTE: In order to mount the processor using this method, the column must have a 4”
diameter.
1.
Open one of the column brackets and clamp it to the column at the level where the
processor will be mounted. Secure the bracket with the supplied machine screw
(3/8 - 16 x 1 - 1/2 L) as shown in Figure 15.
2.
Using the wall bracket as a measuring guide (with the slot in the bracket towards the
top), install the second bracket to the column in the appropriate location and secure it to
the column with the supplied machine screw (3/8 - 16 x 1 - 1/2 L).
3.
Secure the metal wall bracket to the column brackets using the 4 supplied machine
screws (3/8 - 16 x 1 L). There are 2 screws for each column bracket. See Figure 15.
4.
Install the 2 set screws (1/4 - 20 x 1/2 L) on either side of each column bracket to
secure the brackets. See Figure 15.
5.
Unscrew the 4 rubber feet on the bottom of the processor to remove them from the unit.
6.
Unlock the lock on the cover and loosen the 3 screws on either side of the processor.
Slide the cover away from the connector side of the processor and lift the cover off of
the unit. See Figure 12.
7.
Hang the processor on the wall bracket with the connectors facing downward. The
tab on the wall bracket should fit in the slot at the top of the processor. With the
processor on the wall bracket, tighten the 4 thumbscrews found inside the processor
to secure it to the bracket. See Figure 15.
8.
Carefully replace the top cover on the processor and slide it completely in place.
Secure the cover by tightening the 3 screws on each side of the unit. (If you are
installing the processor cover, remove the 2 bottom screws on either side of the
processor. These holes will be used to attach the cover to the unit.)
9.
If you are installing the processor cover, place the cover over the processor (with the
connector side of the processor remaining accessible) and secure it to the processor
with the 2 supplied flat head screws (6 - 32 x 1 L) as shown in Figure 15.
NOTE: The cover is required for use when the processor is mounted below the terminal and
will be subjected to abuse if used as a foot or drink rest. The angled top prevents such
abuse.
10. Continue with “Connecting the Terminal and Processor”.
NOTE: There is an additional hole provided on the column bracket to secure the bracket to
the column with a padlock if desired. The padlock must have an extra long shackle in order
to fit through the hole in the bracket.
25 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FLAT HEAD
SCREW
(2 PLACES)
MACHINE
SCREW
METAL
WALL
BRACKET
THUMBSCREW
INSIDE
PROCESSOR
(4 PLACES)
8"
REF
COLUMN
BRACKET
7"
REF
MACHINE
SCREW
(4 PLACES)
PROCESSOR
COVER
TAB IN TOP
OF BRACKET
SET
SCREW
(2 PLACES)
OPTIONAL
PADLOCK
FIGURE 15 - LALLY COLUMN MOUNTING OF PROCESSOR
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 26
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
27 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Connecting the Terminal and Processor
1.
Before connecting any cables, make sure that the processor is turned off and
disconnected from any power source.
2.
Unscrew the 2 thumbscrews on the connector side of the processor and remove the
front cover plate. See Figure 12.
3.
Route the 9-pin serial cable from the terminal through the connector access cutout on
the processor and connect it to the mating connector labeled “touchscreen controller”
in Figure 16.
4.
Route the 15-pin (high density DB, 3 rows of pins) VGA monitor signal cable from the
terminal through the connector access cutout on the processor and connect it to the
mating connector labeled “video” in Figure 16.
5.
Replace the front cover plate, routing the cables through the cutouts on the cover plate,
and tighten the thumbscrews to secure the cover plate.
6.
Connect the 15-pin (standard DB, 2 rows of pins) connector from the terminal to the
mating connector on the outside of the processor and tighten the screws on the
connector to secure it. See Figure 12. (This cable is easily identified as it has braided
sleeving covering it.)
7.
Vibes with coin only: Connect the 9-pin (standard DB, 2 rows of pins) connector from
the terminal to the mating connector on the outside of the processor and tighten the
screws on the connector to secure it. See Figure 12B. (This cable is easily identified
as it has braided sleeving covering it.)
8.
Vibes with bill only: Connect the AC power cord from the terminal to the processor as
shown in Figure 12A and tighten the screws on the connector to secure it.
9.
Connect the AC power cord from the processor to an outlet and then turn on the power.
See Figure 12 for power switch location.
VGA
VIDEO
TOUCHSCREEN
CONTROLLER
(COM 1)
I/O BOARD
ETHERNET
AUDIO OUT
CONNECTOR SIDE VIEW OF MOTHERBOARD
TOP VIEW OF MOTHERBOARD
VIEW THROUGH
CONNECTOR
ACCESS
CUTOUT
ON PROCESSOR
FIGURE 16 - MOTHERBOARD CONNECTIONS AS SEEN THROUGH PROCESSOR CUTOUT
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Linking Games
Some games include an Ethernet cable and a crossover connector used to link games
together. By linking your games, players can play compete against one another in real-time
interactive play. Follow the instructions below to link your games. The software will allow
up to 8 games to be linked.
4.
Linking two games: Plug the free ends
of both the Ethernet cables into the
crossover coupler.
Linking more than two games: Pug the
free ends of the Ethernet cables into a
10 BASE-T Ethernet hub (available from
your distributor as a separate part num-
ber (EC0030-01), or at your local com-
puter store).
5.
Plug in the games and turn on the power.
If installation was successful, you will
see a Mega-Link® button displayed on
the screen after the menu appears.
NOTE: The Mega-Link® icon will appear
on the game only when 2 or more games
are linked.
NOTE: If a MegaTunes unit has been linked
to a game, the music will be downloaded to
the game. This download time will vary de-
pending on the amount of music being down-
loaded.
NOTE: Megatouch games that are con-
nected using the Mega-Link™ system must
have the same level of software for proper
operation. The software is designed to de-
tect other levels of software in linked games.
If a different level is detected, you will re-
ceive a screen that says, “MEGALINK MIS-
MATCH CALL ATTENDANT.” This screen
will be displayed approximately 5 minutes
after you turn the games on. To clear the
screen and continue playing the games, you
must turn the power off, unlink the games,
and turn the power back on again. If you
want to link these games you must upgrade
all games to the same software level.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 28
NOTE: One Ethernet cable is required for
each game you are linking. Additional Cat-
5 UTP RJ45 Ethernet cables can be pur-
chased at your local computer store.
1.
Turn off and unplug the games.
2.
Connect one end of the supplied
Ethernet cable to the Ethernet connec-
tor on the outside of the game. The
Ethernet connector is the one on the
left if you are facing the back of the
game. (If you are linking a Vibe or EVO,
the Ethernet connector is the on the
right.)
3.
Connect the second Ethernet cable to
the Ethernet connector on the outside
of the second game.
NOTE: If you are linking games to a Combo
Jukebox or a MegaTunes unit, the free ends
of the Ethernet cables from the games will
connect directly to the Ethernet ports on the
jukebox or MegaTunes unit. If you are link-
ing more than 2 games and a jukebox, or
more than 3 games and a MegaTunes, you
will need to connect an Ethernet cable to the
hub connector on the jukebox or MegaTunes
unit and plug the free ends of all of the cables
into a hub.
MegaTunes: The Ethernet ports are located
on the Ethernet hub mounted to the single
board computer (SBC). The 4 ports on the
right are all for Ethernet, the port on the left
is for connecting a hub only. Loosen the 2
thumbnuts securing the front access panel.
Connect the Ethernet cable to one of the
Ethernet ports and replace the front access
panel routing the cable through the slots at
the bottom of the access panel.
Combo Jukebox: There are two available
Ethernet couplers, labeled “Mega-Link”, on
the upper left if you are facing the back of
the jukebox.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
29 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
General Care and Maintenance
NOTE: THIS GAME MUST ONLY BE SER-
VICED BY QUALIFIED SERVICE PER-
SONNEL.
CAUTION: THERE ARE HIGH VOLTAGE
PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME. GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING
Screen Calibration
NOTE: If you are using MegaWeb™ or
connecting your game to TouchTunes®
product, you must enable high resolu-
tion calibration in order to properly
view Web pages or activate all of
TouchTunes® features. All FORCE ma-
chines, except for the Classic, can sup-
port this high resolution mode. To en-
able high resolution:
1.
Press the SETUP button inside the cabi-
net.
2.
Touch the “System Menu” icon on the
first screen that appears.
3.
Touch the “Options” icon on the Sys-
tem Menu Screen.
4.
Scroll through the options until you see
“Enable Hi Resolution” and touch the
box next to this option so that a check
appears in the box.
5.
A warning that it should not be enabled
on Classic games will appear. If you
have a Classic game, touch “No” to exit.
If you have any other type of cabinet,
touch “Yes” to continue.
6.
The game will now have high resolu-
tion enabled. Touch the “X“ icon in the
upper corner of the screen to exit out
of setup. Then continue with the fol-
lowing screen calibration steps.
How To Calibrate the Touchscreen:
•
Find the “CALIBRATE” button on the
bracket within the terminal (see Figure
1) and press it to enter the screen cali-
bration mode.
•
Touch the center of the first cross that
appears on the screen. Once you re-
lease your finger, a second cross will
appear.
NOTE: You must hold your finger on the
cross for approximately 2 seconds for
the calibration to be recognized.
•
Touch the center of the second cross
that appears on the screen.
•
Once the second cross is touched and
released, another cross will appear on
the screen. To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen. The cross should
follow your movement.
•
Touch the “EXIT” icon.
If you have high resolution enabled, the game
will prompt you to go through the same steps
again for high resolution mode.
General Circuit Board Handling
Information
Before handling any boards, observe the
following procedures:
•
Prevent Electro-Static Discharge by:
1.
Storing the boards in the anti-static
bags in which they are shipped.
2.
Removing any static charge from
your body before handling the
boards by using a ground strap
when handling the boards.
•
When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.
•
Do not connect any peripheral device
to the board if the power is still con-
nected to the peripheral or if power is
already applied to the board.
CAUTION: Be extremely careful when re-
placing the lithium battery on the
motherboard. There is a danger of explo-
sion if this battery is incorrectly replaced.
Only replace the battery with the same type
recommended by the manufacturer. Dispose
of used batteries according to the
manufacturer’s instructions.
Cleaning the Processor
•
The processor should be cleaned with
a damp cloth and mild detergent. Al-
ways apply the cleaner to the cloth and
not directly on the game. Liquids could
enter the processor and damage elec-
tronics inside.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 30
Cleaning the Touchscreen Monitor
•
The touchscreen glass should be
cleaned with a damp cloth and isopro-
pyl alcohol or a non-ammonia cleanser.
Do not use any abrasive or vinegar-
based cleansers, as they will damage
the touchscreen glass.
NOTE: DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS. OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS. BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.
Cleaning the Fans and Vents
•
The fans and vents should be cleaned
of any dust and grime on a regular ba-
sis to ensure proper ventilation of the
game.
•
To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed. Make sure nothing is
placed inside the unit or next to the fan
vents that would inhibit the flow of air.
Also, if any fans are not operating, it is
important that they be replaced.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
31 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Game Name and Score Needed for Initial Replay
Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the
listed score is attained. The other games have to reach the score listed as well as attain the
high score for the game in order to offer a replay. NOTE: The available games may vary.
11 Ball/11-Up
125,000
3 Blind Mice
150,000
3 Some
150,000
Air Shot
No Replay
Astro Joe
120,000
Backjammin
125,000
Battle 31
125,000
Battle Command
No Replay
Big Time Roller
60,000
Boxdrop
175,000
Boxglide
475,000
Boxxi
850,000
Card/Castle Bandits
200,000
CDM Fantasy Sports
No Replay
Checkerz
28,000
Chip Away
125,000
Chug 21
250,000
Conquest
30,000
Crazy Hearts
65,000
Domino5
200,000
ESP Run
125,000
ESP War
125,000
Euchre Nights
5,000
Fast Lane
100,000
Flash 7
125,000
Four Play
1,500,000
Funky Monkey
110,000
Gender Bender
125,000
Gin Rummy
55,000
GO-O-O-AL
No Replay
Great Solitaire
45,000
H2H Gender Bender
No Replay
H2H Photohunt
No Replay
H2H Safari
No Replay
H2H Trivia
No Replay
Hoop Jones
125
Hooter
No Replay
Jumble
120,000
Jumble Crosswords
120,000
Let It Ride Poker
125,000
Let It Ride Trivia
125,000
Lone Star
45,000
Lookout
400,000
Magic Charms
500,000
Match'Em Up
200,000
Mega Bowling
125
Memoree
300,000
Meteor Shower
200,000
MGA Champ. Golf
No Replay
Mini Golf/Crazy Golf
No Replay
Monster Madness
400,000
Moon Drop
160,000
Mystery Phrase
325,000
Outer Spades
75,000
Pharaoh’s Fortune
45,000
Pharaoh's 9
No Replay
Photo Hunt
400,000
Pile High
No Replay
Pix Mix
350,000
Power Solitaire
55,000
Power Trivia
No Replay
Puck Shot
3,000
QB Zone
65,000
Q-Shot
50,000
Quik Cell
100,000
Quik Chess
125,000
Quik Match
400,000
Quintzee
60,000
Quiz Show
45,000
Race Poker
No Replay
Rack ‘Em
200,000
Rack ‘Em 9 Ball
35,000
Royal Flash
300,000
Run 21
250,000
Snapshot
400,000
Speed Draw
125,000
Strip Club
No Replay
Super Lone Star
55,000
Super Snubbel
No Replay
Tai Play
240,000
Take 2
110,000
Tennis Ace
No Replay
Tic Tac Trivia
75,000
Tic-A-Tac 21
135,000
Tri-Castles
125,000
Trip Flip
150,000
Tri-Towers
125,000
Trivia Treasure
No Replay
Trivia Whiz
No Replay
TV Guide Mini
Crossword
50,000
Vinci-Ball
400,000
Wild 8's/Wild Apes
400,000
Word Dojo
375,000
Word Fever
155,000
Word Safari
125,000
Wordserve
200,000
Wordster
100,000
Zip 21
200,000
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 32
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Main Menu
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the
Main Menu to set up all game software options.
NOTE: For help with the Options in any menu section, touch the green “?” icons
to bring up a help screen.
A summary of the Main Menu functions appears in the following table. For more detail, see
the corresponding sections of the manual.
FIGURE 1 - MAIN MENU
Main Menu
Available Options
Information
CREDITS/
PRICING
•
Quick Price Setup
•
Coin-In
•
Set Value of Credit
•
Coinless Coin Op
•
Pay Per Time
•
Options
•
Clear Credits
•
Free Credits
The Credits Screens allow the operator
to set credit rules for all games, set up
the Coin-In Menu, enable the Coinless
Coin Op feature, enable the Rental
Mode feature, select freeplay mode,
and add or clear credits.
GAMES
•
Game Setup
•
Options
In the Games Screens, you can edit the
game list (choose which games are
available and in what category they
appear on the Category Menu) and
select options for individual games.
HI SCORES
•
View/Clear Hi
Scores
•
Options
Touch “CLEAR ALL GAMES” to clear
all high scores or select a particular
game to edit high scores for that game.
BOOKS
•
Books Display
•
Cash Settlement
Setup
•
Cash Settlement
Collection
The Books Screens display current and
lifetime credits information as well as
calculate and collect the location and
operator fees.
SYSTEM
•
Set Time
•
Security Setup
•
Set Game Serial
Number
•
Volume Control
•
Set 6 Star PIN
•
Data Transfer
•
Options
Set the game clock, security PIN, serial
number, game volume, 6 star PIN and
features, and system options such as
language control, 6 Star Enable, and
theft deterrent. Also use this menu to
transfer books data with a USB Pen or
PCMCIA flash card.
33 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Main Menu
Available Options
Information
DIAGNOSTICS
• Video Test
• I/O Test
• Touchscreen
Calibration
• Touchscreen Test
• View System Log
• Checksum Test
• System Info
• Enters the Video Test to display the
test screens. Touch the screen to
cycle through test.
• Tests the function of the I/O board,
DIP switches, coin meter, lockout (if
applicable), and light (EVO only).
• Allows the operator to calibrate the
touchscreen. Follow the instructions
on the screen.
• Checks touchscreen calibration.
Touch the crosshairs on the screen to
make sure it is accurately following
your movement.
• Displays operations performed by the
game.
• Checks the hard drive for missing or
corrupted files.
• Gives details about various hardware
components in the game.
TOURNAMAXX
• Internet Setup
• General Info
• Connection Log
• Set Update Time
• Update From Server
• Clear Database
Enters the TouraMAXX Set-Up Screen if
the game is registered for TournaMAXX
play. For more information, see the
MegaNet®/TournaMAXX™ installation
manual.
CREDIT CARD
• Credit Card Setup
• Dial-In Setup
• Credit Card Test
Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.
PRESENTATION
• Operator’s Presentation
• Sales Person’s
Presentation
• Operator Ad Screens
Displays a slide show designed to be
presented to location owners by the
operator and another slide show to be
presented to operators and distributors by
the sales person. Also allows the operator
to create ad screens and add custom
screens created on a personal computer.
PROMOTION
• My Merit
• Merit Money
• Promo Credits
• Options
• Enables a feature permitting players to
create custom accounts. Also displays
individual player data and allows the
operator to back up or restore My Merit
data.
• Sets time periods in which location
owners can use the 6 Stars feature to
offer free credits to encourage game
play.
• Sets time periods in which the game
offers a free credit while in Idle Mode.
• Enables My Merit, Merit Money, and
Promo Credits features.
MEGANET
• Entertainment Channel
• Premium Erotic
• Prize Zone
• MegaWeb
• Operator Web Access
• Fantasy Sports
• Hot Topics
• Options
Enters the MegaNet Set-Up Screen if the
game is registered for TournaMAXX play.
Features must be enabled for the
corresponding button to appear. For more
information, see the MegaNet®/
TournaMAXX™ installation manual.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 34
Credits/Pricing Menu
Quick Price Setup
Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.
NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.
4 Credits for a Dollar: Sets each game to the following price settings:
TouchTunes Bonus Credit Option: Sets jukebox credits to the following settings on the
Megatouch Combo Jukebox or MegaTunes unit:
3 Credits for a Dollar: Sets each game to the following price settings:
FIGURE 2 - QUICK PRICE SETUP SCREEN
To see the TouchTunes credit settings, enter the Coin-In Menu after touching the TouchTunes
Bonus Credit icon.
Most Games 1 Credit: Sets the cost of all games to 1 credit except games with a default
setting of 2 credits, which will remain at 2 credits.
Most Games 2 Credits: Sets the cost of all games to 2 credits except games with a
default setting of 2 credits, which are then set to 3 credits.
The operator can also use this screen to determine whether prices are displayed on-screen
as credits or monetary amounts. Default values are restored with the Factory Settings icon.
Touch the “?” icon for more information.
COIN INPUT
COIN VALUE
COINS
=
CREDITS
&
METER PULSES
1A
25¢
2
1
2
2B
25¢
3
2
3
3C
25¢
4
3
4
COIN INPUT
COIN VALUE
COINS
=
CREDITS
&
METER PULSES
1A
25¢
1
1
1
2B
25¢
1
1
1
3C
25¢
1
1
1
6F
$1
1
4
4
COIN INPUT
COIN VALUE
COINS
=
CREDITS
&
METER PULSES
1A
25¢
1
1
1
2B
25¢
2
2
2
3C
25¢
4
4
4
4D
25¢
8
10
8
5E
25¢
20
26
20
35 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Coin-In
To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu
Game cost can be controlled two ways: by changing the number of credits required to play
a game or by changing the cost of a credit. The Coin-In Menu allows you to adjust the cost
of a credit, as well as providing a way to give players “bonus” credits for depositing a higher
amount of money.
When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2
for the next highest value, etc. If all six coin inputs are not used, the unused inputs must be
set to “N/A”. Adjust the coin/credit/meter pulse settings by touching the up and down
arrows on the field you want to change.
In the above example (UK currency), each game costs one (1) credit and the cost for a
single credit is 30p. This method is preferred if you want game cost to always be reflected
as “1 credit.”
In the above example (UK currency), the cost of a credit is set to 10p and each game costs
3 credits (for a total of 30p). This method allows game cost to be increased by the smallest
unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase
the game cost by 10p).
In both examples, note that meter pulses are independent of credits and only track the unit
of currency (10p in the examples). Players are given an incentive to deposit more money
by giving them “bonus” credits for depositing 50p or £1. Coins may be deposited in any
combination of values and the game will automatically register the highest number of credits
for the total amount of coins deposited. Once a game is played, any remaining fractional
credits are erased.
Generally, most countries have a factory default setting. This setting can be adjusted (as
described above), but will return if the game memory is cleared. Some programs, depending
on the key used, have a currency default display located to the left of the coin inputs. It
shows the currency value for each of the coin inputs. This display is used as a guide and
is not used in any calculations. Touch the currency default display to hide/show the display.
COIN INPUT
COIN VALUE
COINS
=
CREDITS
&
METER PULSES
1A
10p
1
1
1
2B
20p
1
2
2
3C
50p
1
6
1 bonus credit
5
4D
1£
1
15
5 bonus credits
10
COIN INPUT
COIN VALUE
COINS
=
CREDITS
&
METER PULSES
1A
10p
3
1
3
2B
20p
3
2
6
3C
50p
1
2
player premium 25p/credit
5
4D
1£
1
5
player premium 20p/credit
10
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 36
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Coinless Coin Op Menu
(FORCE Games Only)
When enabled via the Options button on
the Credits/Pricing Menu, the Coinless Coin
Op feature allows the operator to charge
on a per-game or per-time basis without
players inserting money into the game. The
total amount owed after gameplay is tallied
by the machine and collected by the location
owner. Location owners reset the game
with a PIN after collection.
FIGURE 4 - COINLESS COIN OP MENU -
SETTINGS SCREEN
NOTE: The Coinless Coin Op PIN can
also be set from the Player Menu after
touching the Options button, entering
the 6 Star PIN, and touching the CCO
Set PIN button.
Disabling the Money Inputs
It is recommended that the money inputs be
disabled when the game is in Coinless Coin
Op mode. Unplug the power and signal
harness connected to the bill/note acceptor
and the harness connected to the coin
mech (if applicable) to disable the inputs.
Per-Game Mode
When players choose this mode, a running
total of the amount owed is maintained and
displayed in the CREDITS box on the
screen. The total is incremented after each
game or function. The location owner then
collects the total amount owed at the end
of gameplay. If there is no activity for 10
minutes, the machine will disable and the
amount owed by the player will display on
screen. No further gameplay can occur
until the machine is reset by a location
employee using the PIN.
Time Mode
The price per 15-minute time block will be
displayed before players choose this
mode. During gameplay, the time remaining
and amount owed by the player will be
Certain features will not be available in
Coinless Coin Op Mode, such as MegaNet®
content, Merit Money, Promo Credits, Free
Credits, TouchTunes® music, and pricing
can only be displayed in currency values,
not credits.
Settings
Touching the Settings icon allows the
operator to choose whether players can
play Per Game, Per Time, or both when the
game is in Coinless Coin Op mode. Per
Time pricing can be changed on this screen
with the up and down arrows. The
currency amount will apply to each 15-
minute time block selected by the customer.
Setting the PIN
Touch the Set PIN button on the Coinless
Coin Op Menu to program the PIN. The
number can be from 1 to 5 digits.
FIGURE 3 - PLAYER MENU IN COINLESS
COIN OP (TIME AND PER GAME MODES
BOTH ENABLED)
37 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
displayed on screen. When the time block
runs out, players can purchase additional
time. Otherwise, the machine will disable
and the amount owed by the player will
display on screen. No further gameplay
can occur until the machine is reset using
the PIN.
If the player leaves the game before the
purchased time block has ended, the game
can be reset using the PIN.
Games Menu
Game Setup
The game list and prices, as well as game
options, are programmed using these
screens. The first screen shows the vari-
ous game categories and allows access to
the following general settings for all games.
Enable All Games Into Menu: Turns on
all games (certain games which were pre-
viously displayed in the Game Setup have
been turned off in this software) and de-
faults the price settings.
Resetting or Freezing the Game
The game can be reset at any time using
the pre-programmed PIN. Once gameplay
totals have been tallied by the machine, the
attendant can also choose to freeze the
game to prevent more activity until the
transaction is complete. The Reset or
Freeze buttons are accessible through the
Options icon on the Player Menu after
touching the Coinless Coin Op button. An
alarm will begin to sound after 3 failed
attempts to enter the valid number when
entering the PIN to reset the game. The
alarm will terminate when the machine is
rebooted, the operator SETUP button is
pressed, or the correct PIN is entered.
FIGURE 5 - COINLESS COIN OP -
TIME EXPIRED SCREEN
Rental Mode
When enabled via the Options button on
the Credits/Pricing Menu, Rental Mode
allows players to purchase a block of time
FIGURE 6 - CREDITS/PRICING MENU:
PAY PER TIME SCREEN
To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu
and use that time to play as many games
as they want.
To set the value of a credit in Rental Mode,
select Pay Per Time from the Credits Menu.
Touch the arrows on either side of the time
interval to adjust the number of minutes of
play given for each credit. To disable any
row, set the minute value to zero.
Certain features will not be available in
Rental Mode, such as Merit Money, Promo
Credits and Free Credits. Rental mode is
also unavailable with linked games.
NOTE: It is recommended that you
clear the books when toggling Rental
Mode on and off in order to ensure
accurate bookeeping.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 38
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FIGURE 8 - HI SCORES MENU:
VIEW/CLEAR HI SCORES SCREEN
To Enter This Screen, Touch
“View/Clear Hi Scores” on the
Hi Scores Menu and Choose a Game
Touch “Clear All” to remove all hi scores for
that particular game or select an individual
score and touch “Clear One” to remove that
particular score only.
Factory Default Games Into Menu: Re-
turns the Game Setup to its default settings.
Games that were not originally enabled will
be turned off and all price settings will be
reset.
When you touch a category name, the next
Game Setup Screen shows the game posi-
tions available for that category and the price
for each game, with the list at the bottom
showing all games available for the selected
category. In categories with Merit-thon
games, players who choose Merit-thon play
one round of three different games in that
category for one combined score.
The Game Setup Screen also allows you to
make these general changes:
Default Games: Resets the selected cat-
egory menu to its default game and price
settings.
Enable All Games: Turns on all games
within the selected category and defaults
the price settings.
Clear One: Clears a selected item from the
player’s game menu.
Clear All: Clears all games from the player’s
game menu.
To customize a particular game list, first se-
lect a category on the first Game Setup
Screen. On the second screen, touch Clear
All to clear the game list. Choose the menu
position you want a particular game to oc-
cupy by touching that position, then touch
the desired game name from the game list
on the bottom of the screen. Repeat until all
desired games appear in the menu (a game
cannot appear in a game list more than
once). Games already displayed in the menu
will be red in the game list at the bottom of
the screen.
To adjust the price, touch the credit value
next to each game. Each touch will rotate
the price from 25¢ (1CR), to 50¢ (2CR), to
75¢ (3CR), to $1 (4CR), to $1.25 (5CR), to
$1.50 (6CR), to $1.75 (7CR), to $2 (8CR),
and back to 25¢ (1CR).
FIGURE 7 - GAMES MENU: GAME SETUP
To Enter This Screen, Touch “Game
Setup” on the Games Menu and
Select a Category
Hi Scores Menu
View/Clear Hi Scores
Use this menu to manage hi scores. The
first screen allows you to clear all scores
for all games by touching “Clear All Games”.
To edit the hi scores for an individual game,
select the individual game on the first screen.
39 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Touching a game name will display the cur-
rent and lifetime credit totals*, broken into 1-
4 player totals and linked game totals. It also
shows the shortest, average, and longest
playing times for that game.
*Touching Trivia or Power Trivia dis-
plays totals by category.
Books Display also shows coin input data,
as well as Promotional Credits, Merit Money,
and Coinless Coin Op totals (when these
features are enabled). Touch Total Coins to
display individual coin input statistics and
MegaNet® Credits to display the totals for
each MegaNet® category.
NOTE: Books data can be exported to
a file USB pen or PCMCIA card via the
System Menu/Data Transfer/Export
Books feature. The .dat file can then
be viewed with a word processing pro-
gram after connecting the storage de-
vice to a personal computer. The file
will display basic game information
such as the software version, the game
serial number, and date/time informa-
tion relating to books data. The file
will also show the current and lifetime
credit totals, as well as credit totals for
each game featured on the machine.
FIGURE 10 - BOOKS MENU:
BOOKS DISPLAY SCREEN WITH
GAME SELECTED
To Enter This Screen, Touch “Books
Display” on the Books Menu and
Choose a Game Name
Books Menu
The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).
Books Display
FIGURE 9 - BOOKS MENU:
BOOKS DISPLAY SCREEN
The books information can be sorted in three
ways with the button that toggles through
the sorting categories. “Unsorted” displays
the books information in the standard order.
“Sorted by Current” displays the current
credits for each game from most to least
played. “Sorted by Lifetime” displays the
lifetime credits for each game beginning with
the most played game.
Touch TOURNAMAXX STATISTICS or TOUR-
NAMENT STATISTICS to get the books infor-
mation for that play only. Touch CLEAR CUR-
RENT to erase all current books data. The
date the data was last cleared will appear
at the top of the Books Screen.
To Enter This Screen, Touch “Books
Display” on the Books Menu
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 40
FIGURE 13 - BOOKS MENU:
CASH SETTLEMENT COLLECTION
Cash Settlement Setup
The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator. This will
help to offset MegaNet® operation costs.
The first screens allow you to set up the
Cash Settlement Screen. Choose YES or
NO to display the operator’s cut on the Cash
Settlement Collection Screen and enter the
percentage of revenue the location will re-
ceive. Also, select the fee calculation
method. Select per month if you do not make
regular weekly collections or per week if
you collect every 7 days. Then touch “NEXT”.
NOTE: Monthly fee collections are
based on 4.3 week month. If you change
your fee calculation method, the game
will auto adjust the fees by multiplying
or dividing by 4.3 and rounding to the
nearest penny.
NOTE: Make sure the time and date
are set on the game in order to ensure
correct fee calculation.
The next screen allows you to set up the
fees. The amounts can be changed on
screen by touching the amount itself and
using the keypad to enter a dollar figure.
The other two columns display the cumula-
To Enter This Screen, Touch “Cash
Settlement Collection” on the Books
Menu
To Enter This Screen, Touch “Cash
Settlement Setup” on the
Books Menu and touch “NEXT”
FIGURE 11 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
FIGURE 12 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
tive totals for each fee and the totals for the
current collection period. Fees are calcu-
lated on a prorated, per-day basis.
Touch the NEXT icon to display more groups
of fees. After setting up the fees, touch
FINISH to save your changes.
Cash Settlement Collection
The Cash Settlement Collection Screens will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.
Touch “Revenue Details/Cash Out” or “Fee
Details” for breakdowns and “Clear/Com-
plete Collection” to finish. Cash Settlement
totals will reset once collection is complete.
41 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
System Menu
FIGURE 14 - SYSTEM MENU
Set Time
The Set Time Menu allows you to set both the time and date on
the game. Time is shown in 24-hour, "military" time (e.g. 5:00pm
= 17:00). Use the up and down arrows to set the time and date.
Security Setup
The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores,
Books, All Options, and Set 6 Star PIN) will be protected by the
PIN. To change the PIN, you must first enter the existing PIN
(the default PIN is “0000”), then enter a new 4-digit number and
touch “SET” on the keypad. The game will prompt you to re-
enter your PIN to confirm. After confirming your PIN, touch the
icon for each of the features you wish to protect with the PIN.
Set Game Serial
Number
Use this screen to enter the game’s serial number using the
keypad.
Volume Control
Touch the volume control icon to adjust the volume up or down.
This screen allows you to sample the sound volume without
exiting the screen. The on-screen volume control can also be
accessed using 6 Stars.
Set 6 Star PIN
(only appears if
PIN is enabled)
Brings up the Set 6 Star PIN Screen via the Options button on
the Player Menu. Set the 6 Star PIN (between one and six digits)
using this screen. You can enable this feature and choose which
options will be accessible by 6 Stars using the System Menu:
Options Screen. Touch an option box under System Menu:
Options for on-screen help.
Data Transfer
Transfer information (Books data, ad screens) using a USB Pen
(FORCE games only) or PCMCIA card (in MAXX games with
PCMCIA card slots). Insert PCMCIA cards before powering up
the game.
Options
For help with the Options in any menu section, touch the option
box to bring up a help screen.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 42
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Diagnostics Menu
FIGURE 15 - DIAGNOSTICS MENU
Video Test
Touch the screen to cycle through a series of video test screens.
I/O Test
Tests the SETUP and CALIBRATE buttons, all coin channels, the coin
meter, and the coin lockout feature (if applicable). A green light next to
the appropriate button will register each time that item is tested, and the
number next to the item should increment by one with each test. The
I/O Test Screen also displays which DIP switches are on or off.
Touchscreen
Calibration
Follow the on-screen instructions to calibrate the touchscreen.
Touchscreen
Test
Allows you to check the touchscreen calibration accuracy. The
crosshairs should follow your finger exactly when you move it across
the screen.
View System
Log
Displays a log of all operations performed by the game since the log
was last cleared. This information is helpful for customer service in
troubleshooting your game.
Checksum Test
Checks the hard drive for missing or corrupted files. With STOP ON
ERROR? set to YES, a message indicating which file is corrupted will
be shown whenever the game encounters an error. With STOP ON
ERROR? set to NO, a list of corrupted files will be displayed when the
test is complete. If errors are detected, the software on the drive may
need to be reloaded. If this does not solve the problem, the drive may
require replacement. The test could take up to 30 minutes.
System Info
Gives details about the following:
•
processor type and speed
•
motherboard manufacturer
•
amount of memory
•
Ethernet card manufacturer
•
sound chip type
•
video chip type
•
touchscreen manufacturer
•
hard drive manufacturer and capacity
•
modem part identification number
•
fan speed (FORCE games only)
43 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Presentation Menu
The Presentation Menu features a slide
show for location owners and another slide
show for operators and distributors. This
menu also allows operators to create ad
screens and add custom screens created
on a personal computer.
Operator’s Presentation
This presentation is designed to be shown
to location owners by the operator. It dem-
onstrates how to maximize earning poten-
tial with the game and increase profit with
additional products.
FIGURE 16 - PRESENTATION MENU
Sales Person’s Presentation
This presentation is designed to be shown
to operators and distributors by the sales
person. In addition to illustrating the rev-
enue potential of the games, it gives details
on available products and game content.
FIGURE 17 - OPERATOR’S PRESENTA-
TION SAMPLE SCREEN
FIGURE 18 - SALES PERSON’S
PRESENTATION SAMPLE SCREEN
FIGURE 19 - SALES PERSON’S
PRESENTATION SAMPLE SCREEN
FIGURE 20 - SALES PERSON’S
PRESENTATION SAMPLE SCREEN
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 44
Operator Ad Screens
A total of 24 advertising screens can be
created with the software and added to the
game. The ads will appear along with the
other attract screens when the game is in
idle mode. Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen, CD, or PCMCIA card). Touch the
green “?” icons on each screen for informa-
tion on how to create ad screens and add
custom screens to the machine.
In addition, a program for adding up to 120
additional ad screens can be downloaded
from our Web site (www.meritind.com) in
the Support/Software Downloads section.
FORCE games only: A USB Pen Kit (kit num-
ber KAV-100-008-01) is available. To order,
contact your local distributor.
Promotion Menu
The Promotion Menu is designed to encour-
age player interest. Use the Options but-
ton to enable each feature.
FIGURE 21 - PROMOTION MENU
Players will then have the choice to log in
to their accounts through the My Merit but-
ton on the Player Menu and have personal
data stored on the machine. Players can
view their hi scores and the number of
games they’ve played in the My Merit mode
for the last year.
NOTE: My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game.
View Player Data
Touching View Player Data after selecting
My Merit from the Promotion Menu will bring
up a list of all players with My Merit ac-
counts. Touching a player name will bring
up the player’s PIN, the total number of
games played, and the date the account
was created. The Show Hi Scores button
will display a list of the games on which the
player has the hi score and the score it-
self. The operator can also reward the
player with free credits on the View Player
Data screen if desired.
My Merit (FORCE Games Only)
The My Merit feature allows individual play-
ers to create custom accounts, accessible
via PIN numbers. Accounts can be created
by touching the My Merit button on the Player
Menu or by accepting the option to create
an account after achieving a Hi Score.
FIGURE 22 - MY MERIT OPTIONS
45 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Show Game Play Frequency
This feature shows the number of games
played by each My Merit player. The op-
erator can choose whether to display all
totals or just those that fall within a certain
date range.
Show Player Hi Scores
Selecting a game name under this feature
will bring up the Hi Scores of each My Merit
player for that game, as well as the date
the score was achieved. The operator can
choose whether to display all Hi Scores or
just those that fall within a certain date
range.
Backup/Restore
My Merit data can be backed up or restored
with a USB pen. After connecting a pen to
the machine, touch this button to proceed
with backing up or restoring all My Merit
data. USB pen kits (kit number KAV-100-
008-01) are available. To order, contact
your local distributor.
NOTE: Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.
Merit Money
The Merit Money screens allow location
owners to encourage game play by offer-
ing free games (not free credits) at certain
time intervals via the 6 Star feature. Select
days of the week, time frames, and the
number of free games (1-10 per day) to be
awarded, as well as a PIN number for lo-
cation owners to use in order to access
Merit Money using the 6 Stars feature. Lo-
cation owners can enable Merit Money by
entering that specific PIN in the 6 Stars
screen. One free game is given away each
time the location enters the code until the
predetermined daily limit is reached. Free
games expire after 10 minutes, when money
is deposited into the machine, or when the
Merit Money time period comes to an end.
Promo Credits
The Promo Credits feature generates inter-
est by offering operator-controlled free
credits while the game is in idle mode. Se-
lect days of the week, time frames, idle
time (number of minutes the game would
be in idle mode before free credits are of-
fered) and the number of credits (1-10) to
be awarded. A message announcing that
free credits are available will appear on
the screen during idle mode when Promo
Credits go into effect. Promo Credits ex-
pire after 10 minutes or when the Promo
Credits time period comes to an end.
FIGURE 23 - PROMO CREDITS SCREEN
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 46
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
DIP SWITCH SETTINGS
The following table provides information on the functionality of the hard DIP switches in
Megatouch games. Make sure to read the information in the “Notes” column to determine
what is affected when performing these functions. After performing any DIP switch
function, make sure to follow the instructions on the screen. In most cases, you will be
instructed to reset the DIP switch in order to reboot the game. If you fail to reset the DIP
switch before rebooting, it could result in corruption of the hard drive.
NOTE: In FORCE 2005 and Jade software, the DIP switch functionality is built into the
software. To access the DIP switches through the software:
Turn off the game. Set DIP switch 1 to the closed position. Turn power on. When the
message “Please reset DIP 1 to proceed” appears, reset DIP 1 to the open position. The
Merit diagnostic page will appear. Touch “?” for information on DIP switch functionality.
Touch the specific DIP switch to activate it. Touch “X” to exit.
FORCE 2003 / MAXX Ruby and greater
DIP#
Function
Usage/Notes
8
Motherboard
configuration &
checksum test
• Configures the CMOS settings on the motherboard to Merit
specifications and checks the files on the hard drive.
A checksum test should be performed when the game is locking
up or rebooting. If the test fails, the program should be reloaded
onto the hard drive. After reloading, perform another checksum
test. If it fails again, the hard drive should be replaced.
6
Hardware
configuration
• Identifies system hardware and configures the motherboard.
A hardware configuration occasionally needs to be performed
after a kit is installed and the touchscreen is not responding to
touch or the calibration is off.
5 & 7
Memory clear
for
TournaMAXX™
and
TouchTunes®
• Clears the login name, password, access phone number, and
all call-in settings for TournaMAXX™ users.
• Clears all the loaded albums for TouchTunes® users.
• Clears current books, coin-in, high scores and resets the
software options.
A memory clear should be performed when a game is not able
to connect to TournaMAXX™ and there is some question about
the information in the Dial-Up Network Screen being correct.
After performing a memory clear, TournaMAXX™ setup
information must be re-entered, and an “Update From Server”
should be performed.
NOTE: TournaMAXX™ games must perform an “Update From
Server” BEFORE performing a memory clear.
4 & 7
Complete
memory clear
• Clears ALL memory on hard drive including the
TournaMAXX™ player database, TournaMAXX™ settings,
advertising screens, bookkeeping, high scores, coin-in,
options, etc. It resets the game to the factory defaults. It also
marks bad sectors on hard drive.
A complete memory clear should only be performed when the
game is locking up or resetting and it has passed the checksum
test. After performing a memory clear, the player database
should be reloaded, TournaMAXX setup information must be re-
entered, and an “Update From Server” should be performed.
NOTE: TournaMAXX™ games must perform an “Update From
Server” BEFORE performing a complete memory clear.
3
Watchdog
Timer (EVO &
Fusion games)
• When the watchdog timer is enabled, it will reboot the
machine within 2 minutes of a failure, allowing the game to
automatically reset itself if a problem arises.
47 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Troubleshooting Guide for Megatouch FORCE™ Games
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PROBLEM
CORRECTIVE ACTION
•
no power
•
bill acceptor motor
does not run
•
no flash on the
monitor screen
•
no cooling fans
operating
•
no output from
power supply
•
Check that the power cord is connected to a “live” outlet.
•
Check that the power switch is on.
•
Check that the power cord is connected to the game power supply.
•
Check that the power supply’s voltage select switch is set to the proper
voltage.
•
Check the harness connections to the on/off switch and circuit breaker.
•
Check the circuit breaker for an “open”.
•
Check the A/C harness connection to the power supply.
•
Check the line cord.
•
no video
•
no cooling fan
operation
•
screen is blank
•
A/C power to the
monitor and bill
acceptor
•
no output from
power supply
•
Check the power on jumper wire located on the motherboard. It should
connect J2 to pin 21 of Panel 1. If this jumper wire is missing or not
connected between the correct pins, it may prevent the power supply
from turning on. For more information, see Tech Note 52.
•
Check the D/C harness connection to the motherboard.
•
Check the A/C harness connection to the power supply.
•
no video
•
cooling fans are
working
•
there is a sound
when coins are
deposited
•
Check the video cable connections to the motherboard and the LCD
display.
•
Check the +12 volt supply voltage to the LCD display (yellow wire +12,
black wire ground)
•
Check the harness connections between the PC boards on the back of
the LCD display.
•
Replace the LCD display.
•
no video
•
constant beeping
or a sequence of
beeps
•
The memory card (DIMM) may not be seated properly. Reseat the DIMM
or replace it.
•
no video
•
no sound when
coins are
deposited
•
Check all connections to the motherboard.
•
Reseat the DIMM.
•
Replace the motherboard or send it for repair.
•
poor picture
quality
•
Adjust Brightness, Contrast, Horizontal, and Vertical controls with
monitor controls.
•
coin jam
•
Check the coin mech and coin chute for coins blocking the pathway.
•
Make sure the coin harness is connected between the normally open
and common terminals on the coin switch.
•
Disconnect the bill acceptor and the coin switch one at a time to narrow
down the problem.
•
Check the coin harness for pinched or damaged wires.
•
Disconnect the coin harness from J1, J3, J7, and J8 of the I/O board. If
the coin jam still appears, the I/O board will have to be sent for repair.
•
meter not
advancing
•
Check connection at I/O board.
•
Check wiring at J2 METER connector on I/O board.
•
the screen
displays MAXX and
not FORCE, and
the H2H category
is missing
When the game is turned on, it will check the type of touchscreen controller,
motherboard and hard drive. If one of these does not match with FORCE
hardware, the game will power up and display “MAXX” on the screen and it will
not have the H2H category.
•
Make sure the game is only using FORCE hardware.
•
game will not
download CD
•
Make sure the CD is installed correctly, with the logo facing up.
•
Check for scratches or a defective CD.
•
Try a different set of CDs.
•
If you’re downloading a CD set, make sure each CD is of the same
revision.
•
"DISK BOOT
FAILURE"
This message indicates the motherboard is not receiving data from the hard
drive and has locked up.
•
Check the IDE ribbon cable connections to the motherboard & hard
drive.
•
Check the power to the hard drive. It should have +5 volts, +12 volts, &
ground.
Troubleshooting Guide for Megatouch
FORCE™ Games continued
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PROBLEM
CORRECTIVE ACTION
•
game locks up or
resets while being
played or in the
attract mode
•
no movement on
the screen
•
power has to be
cycled off and on
to get the game to
function again
•
Check the output voltages from the power supply:
Enhance SFX 1211J
Red wire +5 volt
Yellow wire
+12 volt
Blue wire -12 volt
White wire +5 volt power good
Violet wire +5 volt VSB
Black wire ground
Brown wire +3.3 volt
•
Clean the vents and the fans of any dust and dirt that may interfere
with airflow.
•
Clean the CPU cooling fan on the motherboard.
•
Replace the CPU cooling fan if it is not operating properly.
•
Reseat the DIMM on the motherboard.
•
Clear memory with the following procedure:
•
Turn off the game.
•
Press and hold the “Setup” and “Calibrate” buttons.
•
Turn the game on and keep holding the buttons until the screen
displays “TWO BUTTON CLEAR DETECTED RELEASE
BUTTONS”. This should take about 30 seconds.
•
Release the buttons. This will clear high scores, clear the books
and reset options, and reset the game menu and coin menu to
their factory settings.
•
Perform a checksum test on the hard drive:
•
Turn off the game.
•
Turn on DIP switch 8 on the I/O board.
•
Turn on the game. The test will take about 10 minutes.
•
A failure will cause the test to stop.
•
A passed test will display “DRIVE CHECKSUM
COMPLETE RESET ALL DIP SWITCHES TO REBOOT
MACHINE”.
•
With power on, turn off DIP switch 8.
•
game locks up with
“invalid key for
version PG3002 – V
XXXX”
•
Check the program number on the security key. It should be
compatible with the program on the hard drive.
•
Check the contacts on the security key socket. Lift up on the contact
on the bottom of the socket and make sure there is a good connection
to the base of the security key.
•
Check the USB cable that connects the I/O board to the motherboard.
•
Check jumpers JP5 and JP6 on the I/O board. The USB cable can be
connected to two connectors on the I/O board (J5A and J5B). The
position of the shunts on jumpers JP5 and JP6 will enable either J5A
or J5B. The shunts should be positioned towards the connector where
the USB cable is connected. For more information, see Tech Note 55.
•
Try another security key with the same program number or test the
security key in another game with the same program version.
•
“INVALID KEY”
message while
downloading
software to the
hard drive
•
If the security key was replaced before the download:
•
The motherboard did not boot from the CD-ROM drive.
•
Check that the CD-ROM drive is set as master.
•
Check the ribbon cable connections between the CD-ROM drive and
the motherboard.
•
Try another CD-ROM drive or another set of CDs.
•
“QUANTUM
FIREBALL, SMART
FAILURE
DETECTED, BACK
UP HARD DRIVE”
The self-diagnostics on the hard drive has detected an error.
•
The hard drive will have to be replaced.
•
“CRITICAL ERROR
ABORT RETRY
FAIL” or “BAD
COMMAND OR
FILE NAME” error
•
Try reloading the program onto the hard drive with a different set of
update CD’s compatible with the security key. If it will not accept the
download, try another CD-ROM drive. If it still does not work, replace
the hard drive.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 48
49 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
NOTE: The parts in your game may vary. When calling for replacement
parts, make sure to have your serial number available to ensure the accuracy
of your order.
NOTE: In order for your Megatouch FORCE game to function properly, the
hardware must only be replaced with FORCE hardware. Replacing the
motherboard, I/O board, hard drive or touchscreen controller with hardware
that is not specific for FORCE will eliminate some of the FORCE software
features.
VIBE Replacement Parts List
PROCESSOR
PART#
DESCRIPTION
KOV-105-104-04
VIBE WITH BILL - ENTIRE PROCESSOR ASSEMBLY
KOV-105-104-03
VIBE WITH COIN - ENTIRE PROCESSOR ASSEMBLY
SA10057-05
ECS, FORCE MOTHERBOARD
SA10058-01
FORCE AUDIO AMP BOARD
SA10055-01
FORCE USB I/O BOARD
PA3018-02
FORCE 2005 HARD DRIVE
SA3083-XX
FORCE 2005 KEY
EC7531-03
POWER SUPPLY
SA0402-01
PROCESSOR COVER ASSEMBLY
MW0572-01
CHASSIS
TERMINAL
PART#
DESCRIPTION
KOV-105-102-01
VIBE WITH BILL - ENTIRE TERMINAL ASSEMBLY
KOV-105-105-01
VIBE WITH COIN - ENTIRE TERMINAL ASSEMBLY
EC9850-04
15” TOUCHSCREEN
EC9381-04
15” LCD DISPLAY
EC9840-10
MICROTOUCH SMT4 TOUCHSCREEN CONTROLLER
HW8317-XX
VIBE WITH COIN - COIN MECH
MW0668-01
VIBE WITH COIN - COIN REJECTOR BRACKET
EC9796-01
VIBE WITH BILL - BILL ACCEPTOR, 500 STACKER
MW0613-01
VIBE WITH BILL - BILL ACCEPTOR BRACKET
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
FIGURE 40 - ECS MOTHERBOARD DRAWING
CENTRONICS
CONNECTION
(SECONDARY IDE)
HARD DRIVE
CONNECTION
(PRIMARY IDE)
MOTHERBOARD
POWER
TOP VIEW OF MOTHERBOARD
FIGURE 41 - I/O BOARD DRAWING
JP5/JP6
JUMPER FOR
USB PORT
J5B
FROM USB PORT
ON MOTHERBOARD
J5A
FROM USB PORT
ON MOTHERBOARD
J3
MECHANICAL
MECH
CALIBRATE
J2
METER
J6
I/O BOARD
POWER
SECURITY
KEY
SETUP
DETAIL VIEW
JUMPER LOCATION
TO ACTIVATE J5A
DETAIL VIEW
JUMPER LOCATION
TO ACTIVATE J5B
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 50
51 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
FIGURE 42 - AUDIO AMP BOARD DRAWING
POWER CONNECTOR
J1
AUDIO IN
J2
SPEAKER OUT
For additional assistance, after contacting your distributor, contact:
Merit Product Support and Services
USA and Canada call toll-free:
1-800-445-9353
Outside the USA and Canada call:
(215) 639-4700
FAX: (215) 639-5346
Merit Industries, Inc. P.O. Box 5004, Bensalem, PA 19020-8529
You can also visit our Web site
www.meritind.com
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Merit Video Machine Limited Warranty
Merit Industries, Inc. warrants its video ma-
chines to be free from defects in material
and workmanship for a period of one year
from the date of purchase. The warranty
covers all electrical components (except
fuses and light bulbs) and printed circuit
boards. The touchscreen is under warranty
for a period of 3 years.
Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.
Merit products are carefully inspected and
thoroughly tested prior to packing and ship-
ment. Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
Merit assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).
Merit will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to
Merit’s repair facility and Merit is notified of
the failure within the warranty period. Merit
reserves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage. Merit will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.
Merit’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.
Merit may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.
In certain instances, due to geographical or
other considerations, Merit may offer PCB
warranty service on an extended time ba-
sis as follows:
(a) User notifies Merit in writing (or FAX)
of PCB failure, providing dates of failure,
serial numbers and a brief description of
failure symptoms.
(b) Failed PCBs are accumulated for a
time period or quantity accumulation, as
designated by Merit and sent in one ship-
ment to save shipping expenses.
(c) Merit honors warranty as per dates
of failure notification.
The above terms and conditions constitute
the sole obligation, written or implied, of Merit
Industries under its warranty coverage.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 52
53 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
Merit Industries, Inc. Software License Agreement
Merit Industries, Inc. (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement.
Ownership of the Software
1.
The enclosed Megatouch™ software program (“Software”) and the accompanying
written materials are owned by Licensor and are protected by United States copyright
laws, patent laws and other intellectual property laws, by laws of other nations, and
by international treaties.
Restrictions on Use and Transfer
2.
If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).
3.
You may make one copy of the software for backup purposes only. You may not
copy or make backup copies of any software security key or software security
device under any circumstances.
4.
You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.
5.
You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations. You agree to not knowingly use or permit
the use of the Software in violation of any U.S. Federal, state, or local laws or
regulations or any foreign law or regulation, including laws regarding intellectual
property rights in or concerning the Software.
6.
You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.
7.
You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.
Limited Warranty
8.
Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.
Licensor’s Obligations Under Warranty
9.
Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 54
Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one
copy of the Software on a single Megatouch™ (“Machine”) accompanied by a single
licensor factory authorized security key. Licensor reserves the right to update
versions of the software and the content to the Machine as deemed appropriate by
the Licensor. You are entrusted to maintain and protect your single licensor factory
authorized security key, password, or other identification from being utilized by any
third party, and you agree to be responsible for any use of the Software provided
herein by a third party utilizing your identification. Licensor maintains the right to
immediately terminate your License for reasons related to misuse or other non-
conformity with the rules expressed herein. Licensor also reserves the right to
inspect or audit the Software from time to time in Licensor’s sole discretion. To the
extent that Licensor’s access to the Software requires that Licensor also gain access
to a Machine in which the Software is installed, you agree to promptly provide
Licensor, when requested, with permission and aid in Licensor gaining access to the
Machine.
Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.
Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION
ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION. IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.
13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE SOFTWARE.
General
14. The validity and construction of this Agreement and of the rights and obligations herein
shall be determined and governed by the laws of the State of New York. By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.
15. Merit, in its sole discretion, may assign this agreement or any of its rights and
obligations hereunder.
16. If you have any questions concerning this Agreement or wish to contact Licensor for
any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
55 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Contrat de licence de logiciel de Merit Industries, Inc.
Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les
termes, clauses et conditions du présent contrat de licence.
Droit de Propriété
1.
Le logiciel Megatouch™ (ci-après le "logiciel") et toute la documentation écrite, restent
la propriété du Concédant et sont protégés par : les lois de droits d’auteur des Etats-
Unis, les lois s’appliquant aux brevets déposés et à la propriété intellectuelle, ainsi que
par celles des autres pays et les traités internationaux.
Restriction d'Utilisation et Transfert
2.
Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM,
cartes flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à
votre appareil. Il est strictement interdit de les utiliser sur un autre appareil, les transférer
-ou les céder à un autre utilisateur, sauf en cas de transfert permanent du logiciel et de
toute la documentation écrite (comme indiqué ci-dessous au paragraphe 4).
3.
Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde. Il est aussi
interdit de reproduire -ou faire des copies de sauvegarde des programmes de clé de
sécurité ou autres fichiers de sécurité, quelles que soient les circonstances.
4.
Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise-à-jour et toutes
autres anciennes versions) seulement si vous n'en gardez aucune copie, et si le
cessionnaire s'engage, par écrit, à respecter les termes, clauses et conditions du
présent Contrat. Cette cession à un tiers met fin à votre licence immédiatement. Autrement,
vous n'avez pas la permission de transférer ou d'accorder à un tiers le droit d'utiliser le
présent logiciel, excepté que tel que décrit dans le présent paragraphe.
5.
Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplace-
ments où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations
locales, nationales ou réglementations d'autres organismes gouvernementaux. Vous
acceptez de ne pas utiliser ou d’autoriser l’utilisation du logiciel d’une manière enfreignant
les lois ou régulations en vigueur aux Etats-Unis et dans les autres pays du monde, y
compris les lois s’appliquant à la propriété intellectuelle de l’ensemble du logiciel.
6.
Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le
logiciel ou créer du matériel dérivé du logiciel ou de tout composant de celui-ci; vous ne
pouvez pas enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruc-
tion, légende, information ou filigrane ou autre désignation qui apparaît dans le logiciel,
composant dudit logiciel ou résultant dudit logiciel.
7.
Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d’auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.
Limite de Garantie
8.
Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation conforme,
avec la documentation l'accompagnant, pendant la période de temps indiquée dans la période de
garantie du produit standard du Concédant, à compter de la date de livraison du logiciel.
Responsabilité du Concédant aux termes de la Garantie
9.
La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire
tous les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel
pour le rendre matériellement conforme aux spécifications de la documentation.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 56
Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie sur un seul Megatouch™ (ci-
après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie
par le Concédant. Le Concédant se réserve le droit de mise-à-jour des versions du logiciel
et du contenu de l'Appareil, quand il juge nécessaire de le faire. Vous avez la responsabilité
de protéger la clé de sécurité autorisée en usine fournie par le Concédant. Il vous appartient
également d’empêcher que les mots de passe ou autres codes et la clé de sécurité soient
utilisés par un tiers. Vous acceptez d’assumer la responsabilité dans le cas de l’utilisation
du logiciel par un tiers. Le Concédant se réserve le droit de résilier votre contrat de licence
à tout moment dans l’éventualité d’une utilisation non-conforme aux clauses stipulées. Le
Concédant se réserve également le droit de contrôler le logiciel à tout moment et sans
préavis de sa part. De surcroît, dans l’éventualité où le logiciel n’est accessible qu’à travers
la machine dans laquelle il est installé, le licencié s’engage à donner libre accès au Concédant,
ou ses représentants, à la machine et dans les plus brefs délais.
Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE
CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A
QUELQUE TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL
ET LES COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT
OU MATERIEL FOURNI CONFORMEMENT AU PRESENT CONTRAT. EN PARTICULIER, LE
CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LA COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE
LOGICIEL OU AVEC L'UTILISATION DE CELUI-CI. DANS LA MESURE OU CELA EST
PERMIS PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE
S'APPLIQUE PAS AU PRESENT CONTRAT.
Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON
UTILISATION OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFOR-
MANCE DU CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES
D'UNE NATURE QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE
EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJU-
DICE MORAL, QUE LE CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE
TELLE RECLAMATION, DEMANDE OU ACTION. DE PLUS, SANS LIMITER CE QUI PRE-
CEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSITION SERONT LIMITES AU MONTANT
QUE VOUS AUREZ PAYE AU CONCEDANT POUR LE LOGICIEL.
13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DES DOMMAGES, Y COMPRIS
TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS AUTRES DOMMAGES INDIRECTS
OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT DE L'UTILISATION OU DE
L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.
Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus
seront déterminés et régis par les lois de l’état de New York aux États-Unis. En accep-
tant les dispositions du présent contrat, vous acceptez également que tous litiges ou
revendications relatives seront réglés par voie d’arbitrage par un tribunal de l’état de
New York, aux Etats-Unis.
15. Merit Industries se réserve le droit de transférer le présent contrat à un tiers ainsi que
ses droits et obligations ci-après.
16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le
Concédant pour une raison quelconque, veuillez écrire à: Merit Industries, Inc., 2525
State Road, Bensalem, PA 19020, Etats-Unis.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
57 VIBE INSTALLATION AND OWNER’S MANUAL PM0352-10
Merit Industries, Inc. Softwarelizenzabkommen
Merit Industries, Inc. („Lizenzgeber") ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens akzeptieren.
Eigentumsvorbehalt der Software
1.
Das beiliegende Megatouch™ Softwareprogramm („Software") und die schriftlichen
Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze, Patentrechte und
andere Gesetze geistigen Eigentumsrechts der Vereinigten Staaten und anderer Länder und
durch internationale Verträge urheberrechtlich geschützt.
Beschränkungen im Gebrauch und Transfer
2.
Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden. Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).
3.
Sie dürfen nur eine Sicherungskopie der Software herstellen. Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.
4.
Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert. Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend. Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.
5.
Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine solche
Nutzung der Software irgendwelche Gesetze und Verordnungen der kommunalen oder
staatlichen Behörden verletzen würde. Sie verpflichten sich die Software nicht wissentlich
so zu benutzen oder benutzen zu lassen, dass sie damit gegen staatliche, Bundes- oder
Lokalgesetze oder Bestimmungen der USA oder gegen ausländische Gesetze oder
Bestimmungen, einschliesslich aller Gesetze bezüglich geistigen Eigentumrechts der Soft-
ware, verstossen.
6.
Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten. Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.
7.
Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.
Beschränkte Garantie
8.
Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.
Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.
Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PM0352-10 VIBE INSTALLATION AND OWNER’S MANUAL 58
Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur
Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Megatouch™
(„Gerät") mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel. Der Lizenzgeber
behält sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine
zu verbessern. Sie sind dafür verantwortlich ihren individuellen, vom Lizenzgeber
werksmäßig gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen
Identifikationsmechanismus instandzuhalten und abzusichern gegen die Nutzung durch
eine dritte Partei, und sie akzeptieren die Verantwortung für jegliche Nutzung der besagten
Software durch eine dritte Partei mithilfe ihresIdentifikationsmechanismus . Der Lizenzgeber
behält sich das Recht vor, ihre Lizenz umgehend zu kündigen aus Gründen des Missbrauchs
oder bei Nichtbefolgung der Bestimmungen in diesem Vertrag. Der Lizenzgeber behält sich
ebenfalls das Recht vor, die Software von Zeit zu Zeit nach eigenem Ermessen zu inspizieren
oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem Gerät wünscht, in dem
besagte Software installiert ist, erklären Sie sich bereit, dass sie dem Lizenzgeber, wenn
nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.
Beschränkungen
11.
ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN
DIESES ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND
DER LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT
UND EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.
SOWEIT GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE
GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF
DIESES ABKOMMEN NICHT ANWENDBAR SEIN.
Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES
ABKOMMENS FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN
BERUHEN, SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE. WEITERHIN
UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN
ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.
13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,
EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG ODER
GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.
Allgemein
14. Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte
und Pflichten werden durch die Gesetze des Staates von New York bestimmt. Sollten sie
diese Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche
Erfüllungsort und Gerichtsstand bei den Gerichten von New York im Staat New York liegen
hinsichtlich aller Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder
Missbrauch der besagten Software entstehen.
15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen
Rechte und Pflichten an Dritte abtreten.
16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.
NOTES:
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Please read the enclosed license agreement. Operation of this game
constitutes acceptance of the Merit Software License Agreement.
Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de Merit.
Bitte beiliegendes Lizenzabkommen durchlesen. Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.
VIBE INSTALLATION AND OWNER’S MANUAL
PM0352-10
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