Installation and owner's manual PM0773-01 for the Megatouch FireFly.
PM0773-01
Megatouch FireFly
Installation & Owner’s
Manual
Table of Contents
© 2010 AMI Entertainment Network, Inc.
Megatouch FireFly, Megatouch, Mega-Link, MegaNet, MegaWeb, Tournamaxx, and Tournachamp are registered trademarks
of AMI. Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of AMI.
Before You Begin .................... p. 1-2
Setting Up Your FireFly ........... p. 2
The Docking Station ................ p. 3-6
Securing the
Docking Station ................... p. 3-4
Docking Station and
FireFly Power ..................... p. 5
Powering On the FireFly ..... p. 5
Powering Off the FireFly ..... p. 5
Rebooting the FireFly .......... p. 6
The LED Indicator ............... p. 6
USB Port ............................ p. 6
FireFly Handle ..................... p. 6
The Operator PIN .................... p. 7
Setting Your Operator PIN ... p. 7
How Your Operator PIN
Will Be Used for Security .... p. 7
Forgot Your
Operator PIN? ..................... p. 7
Initial Network Set Up ............. p. 8
FireFly Security
(SSID Lock) ........................ p. 8
Entering Operator Setup ........ p. 9
6 Star Screen ...................... p. 9
Operator Cards .................. p. 9
Releasing the FireFly
from the Docking Station ........ p. 10
General Care
and Maintenance ..................... p. 11
Game Name and Score
Needed for Initial Replay ........ p. 12
Operator Setup Screens
Flowchart .................................. p. 13-14
Main Menu ............................... p. 15-16
Credits Menu ........................... p. 17-18
Daily Free Credit Limit ........ p. 17
Credit Card Pricing ............. p. 17
Rental Mode ....................... p. 17-18
Tournamaxx and AMI Selectability
in Rental Mode .................... p. 18
Quick Price Setup ............... p. 18
Freeplay Mode .................... p. 18
Games Menu ............................ p. 19
Game Setup ....................... p. 19
Hi Scores Menu ....................... p. 20
View/Clear Hi Scores .......... p. 20
Books Menu ............................. p. 20-22
Books Display ..................... p. 20-21
Cash Settlement ................. p. 21-22
System Menu ........................... p. 23
Diagnostics Menu .................... p. 24-25
Hard Drive Self
Diagnostics ........................ p. 25
Network Menu ......................... p. 26-27
Connection Wizard ............. p. 26-27
Credit Card Menu ..................... p. 28
Setup Operator Cards ......... p. 28
Setup Location Cards .......... p. 28
Presentation Menu ................... p. 29
Operator Ad Screens ........... p. 29
Sidebar Promotion ............... p. 29
Sales Enabler Videos ........... p. 29
Promotion Menu ....................... p. 30-31
My Merit ............................... p. 30
Merit Money ......................... p. 31
Promo Credits ..................... p. 31
MegaNet Menu ......................... p. 32-34
DIP Switch Functionality .......... p. 35-36
Troubleshooting Guide ............ p. 37-38
Product Support Number ......... p. 39
Warranty .................................... p. 40
Software License Agreements p. 41-46
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
1
The Megatouch FireFly
Welcome to the Megatouch FireFly – the first portable Megatouch system. The FireFly comes
complete with its own Docking Station, which will house and charge the FireFly. This
manual contains all the information you need to set up and configure your system to best
fit the needs of your customers.
!! IMPORTANT !!
Included in this shipment is a FireFly Quick Set Up Guide. Your
FireFly will not function until you complete the steps on this sheet.
Please do so before physically setting up your FireFly system.
Before You Begin
Scouting the Location
Before you begin your FireFly installation, you should determine the best place in the location
for the FireFly’s Docking Station. It should be located near a suitable, grounded electrical outlet,
and since the game is a computerized device, it should have a separate circuit (if at all pos-
sible). If a separate circuit is not available, care should be taken to provide a clean and constant
voltage to the system. As a basic guideline, never connect the unit to a circuit that also supplies
power to freezers, coolers, or other high-power-consuming and electrical-noise-generating equip-
ment. Place the game where nothing will interfere with proper ventilation. The game should also
not be exposed to any dripping or splashing liquids.
FIGURE A – THE MEGATOUCH FIREFLY IN ITS DOCKING STATION
CREDIT CARD READER
MARQUEE
TOUCHSCREEN
FRONT BEZEL
LED INDICATOR
DOCKING
STATION
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
2
Wireless Broadband IS Required
The FireFly is the first credit-card-only Megatouch system. This means that the system must
be connected to a broadband Internet connection in order to function. Additionally, since the
FireFly is portable, this broadband connection must be wireless.
Each game comes equipped with a built-in wireless capability that will be used to connect to the
Internet with the use of a wireless router in the location. The Linksys 802.11G router is recom-
mended for this purpose. How to configure your FireFly’s network settings are discussed in the
Connection Wizard section later in this manual.
IMPORTANT NOTE ABOUT CREDIT CARD MEGATOUCH SYSTEMS
If a Megatouch unit that accepts credit cards is moved between the U.S. and Canada, Cus-
tomer Service must be notified 2 business days before activating the credit card feature in the
new country. Failure to notify Customer Service will put the operator in violation of card process-
ing regulations, for which the operator assumes full responsibility. Additionally, players who pay
by credit card in the new country may be surprised with currency exchange fees, which will likely
lead them to call their credit card companies, dispute the charge, and obtain a charge reversal.
The net result will be a credit card payment refund to the players, which will hurt revenue (and
may upset some players).
Setting Up Your FireFly
Follow these five steps to get your FireFly up and running:
1.
Complete the steps on the FireFly Quick Set Up Guide.
2.
Secure the Docking Station in the Location.
(See “Securing the Docking Station”.)
3.
Power Up the FireFly.
(See “Docking Station and FireFly Power”.)
4.
Set Your Operator PIN.
(See “Setting Your Operator PIN”.)
5.
Configure Your Network Connection.
(See “Initial Network Set Up” and “Network Menu”.)
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
The Docking Station
Each FireFly comes with its own Docking Station (or Dock). This is where the FireFly should
rest when it’s not in use, as the Docking Station is the only way to charge the FireFly’s battery
(a charged battery is essential for keeping the FireFly mobile). If the battery charge is below a
certain level, players will not be able to remove it from the Dock. Additionally, if the FireFly is in
the Docking Station, but the Docking Station has no power, you will not be able to remove the
FireFly from the Dock until power is restored (unless you use your key to physically unlock the
Docking Station).
Securing the Docking Station
While the FireFly itself is fully portable, its Docking Station really shouldn’t be. Therefore, the
Docking Station should be secured somewhere in your location. There are four different ways to
do this.
IMPORTANT: BE SURE THAT THE DOCKING STATION IS NOT GETTING POWER
BEFORE ATTEMPTING TO SECURE IT.
THE FIRST WAY TO SECURE THE DOCKING STATION is with a cable or chain connected to
something solid in the location. This cable/chain can then be fastened to the U-bolt on the rear
of the Docking Station (see Figure B).
3
U-BOLT
SCREW
HOLE
LOCATIONS
SIDE VIEW OF DOCKING STATION
UNDERSIDE VIEW OF DOCKING STATION
FIGURE B – WAYS TO SECURE THE DOCKING STATION
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
4
THE SECOND WAY TO SECURE THE DOCKING STATION is to use the provided template as
a guide to drill holes into a shelf or countertop; then use screws and washers to secure the
Docking Station from underneath. To do so, please see the following instructions:
NOTE: Use this method of securing the Docking Station ONLY if you don’t want it to turn or
rotate in place. Following these instructions will lock your Docking Station in a fixed position.
IMPORTANT: In order to secure the Docking Station in this manner, you will need to buy
three M10 pan head screws with flat washers to fit these screws. The screws will need to be
1/4-inch longer than the thickness of your mounting surface. For example, if your surface
is 2 inches thick, you will need to get 2¼-inch screws to properly secure the Dock.
1.
Find a good spot to secure the Docking Station. It may be best to place the FireFly in the
Docking Station and put the unit in place temporarily (this will help in judging proper spac-
ing and help you to spot any needed adjustments before drilling holes).
2.
After you’ve found a suitable location, move the Docking Station and replace it with the
provided template. Use a drill bit slightly thicker than the shaft of the M10 pan head screws,
and drill through the surface where indicated on the template.
3.
Fit the Docking Station over the 3 drill holes so that the screw holes on the bottom of the
Docking Station are directly over the drill holes in the mounting surface (see Figure B).
4.
Place the washers on the screws you purchased and screw them through the holes in the
underside of the countertop and into the bottom of the Docking Station.
THE THIRD WAY TO SECURE THE DOCKING STATION is used if you wish to secure the
Docking Station to a surface, but you also want it to be able to spin or swivel in place. This is
done with an optional kit that’s available through your distributor (part number: KSV-113-005-01).
This kit comes with a mounting plate that has a threaded metal stud attached to the bottom. The
mounting plate is secured to the Docking Station with 3 screws, and the metal stud goes
through a drilled hole in the surface, where it’s bolted from underneath. More detailed instruc-
tions are included with the kit.
THE FOURTH WAY TO SECURE THE DOCKING STATION is with the optional FireFly stand,
which is available through your distributor (part number: KSV-113-006-01). This stand can be
used to securely hold up to three Docking Stations.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
POWER
BUTTON
MANUAL
LOCK
LOCATION
PINHOLE
LOCATION
(TO POWER
SYSTEM ON/OFF)
SCREWS
SECURING
COVER PLATE
ETHERNET
PORT
USB PORT
POWER
JACK
DETAIL VIEW OF POWER ENTRY
WITH COVER PLATE REMOVED
5
Docking Station and FireFly Power
Remove the two screws securing the cover plate on the rear of the Docking Station, and plug the
power cord into the power jack (see Figure C). After you’ve done this, BE SURE to re-secure the
provided cover plate with the two screws you removed, then plug the power cord into a standard
outlet. This powers the Dock.
IMPORTANT: Since the only way the FireFly can be charged is through a powered
Docking Station, it is vital that power to the Docking Station is consistently maintained.
Powering On the FireFly
The FireFly can be powered on by doing either of the following:
•
Placing it in a powered Docking Station.
•
Inserting a paper clip (or something similar) into the pinhole on the rear of the system (see
Figure C). The paper clip may need to be held in place for about 10 seconds. Once the
FireFly begins its boot-up sequence, simply remove the paper clip.
NOTE: If the FireFly is powered on while sitting in a Dock with no power, you will receive an error.
To remove this error, simply restore power to the Dock and reboot the FireFly if necessary (see
“Rebooting the FireFly”).
Powering Off the FireFly
The FireFly can be powered off by doing any of the following:
•
Placing it in a Docking Station that is NOT connected to a power source, or cutting the
power to the Docking Station while the FireFly is seated in it.
NOTE: The FireFly must be on the Player Menu or in idle mode for the above to work.
•
Inserting a paper clip (or something similar) into the pinhole on the rear of the system (see
Figure C). The paper clip may need to be held in place for about 10 seconds in order for the
FireFly to power down.
•
Entering the 6 Star Menu and touching the Shutdown button (see “6 Star Screen”).
FIGURE C – REAR VIEW OF THE MEGATOUCH FIREFLY IN ITS DOCKING STATION
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
6
Rebooting the FireFly
To quickly reboot the FireFly: Place the FireFly in a powered Docking Station, then hold the
power button (see Figure C) on the rear of the Dock for 5-10 seconds until the screen goes
black. When the screen goes black, release the power button. Wait five seconds, then press
the power button again to reboot the FireFly.
The LED Indicator
The LED indicator on the Docking Station (see Figure A) will not be lit until the Dock is receiving
power AND the FireFly is seated in it. When a FireFly is seated in a powered Dock, the LED on
the Docking Station will be green. A green LED also means that the FireFly is charging (even if
the FireFly itself is off while in the Docking Station).
IMPORTANT: If the FireFly is seated in a Docking Station and the LED is
not lit (green light), this means that the Dock is not receiving power. Restore power to
the Dock to charge the FireFly.
USB Port
There is a USB port on the rear of the Docking Station located behind the cover plate (see Figure
C). This will be used for updates and for accessing the DIP switch functionality of your FireFly
(see “DIP Switch Functionality” later in this manual for more details). It is highly recommended
that this cover plate be in place whenever the Docking Station is unsupervised. This will prevent
non-authorized USB access.
IMPORTANT: DO NOT REMOVE THE FIREFLY FROM THE DOCKING STATION WHILE A
USB DEVICE IS PLUGGED IN.
FireFly Handle
The handle on the rear of the FireFly can be released by pressing down on the handle release
button (see Figure D). The handle can then be used to carry the FireFly, or to prop it up on a
countertop for gameplay or demonstration. If you wish to return the handle to its original posi-
tion, press down on it towards the casing of the FireFly until you hear a click.
HANDLE
RELEASE
BUTTON
FIREFLY
HANDLE
FIGURE D – REAR VIEW OF AN UNDOCKED MEGATOUCH FIREFLY
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
7
The Operator PIN
After the Docking Station has been secured and connected, place the FireFly in the Docking
Station and the FireFly will power on. When the FireFly boots up for the first time, you’ll be
prompted to set an Operator PIN and to set up your network connection.
Setting Your Operator PIN
Upon the FireFly’s initial boot, you’ll be prompted to set an Operator PIN. This PIN can be a
minimum of 4 digits, a maximum of 6 digits, and cannot match any of the other PINs used in the
system (e.g. 6 Star PIN, Merit Money PIN).
NOTE: On this initial boot up screen there will also be a Test Diagnostics button. This is used
solely in the production of the game and should not be touched by the operator.
Your unique Operator PIN is vital to the functioning of your FireFly. Firstly, this PIN is used to
access Operator Setup, which is a menu where you can customize all of the FireFly’s settings.
To enter Operator Setup by using your Operator PIN, you will need to enter this PIN on the 6 Star
Screen (please see the section “6 Star Screen” for more details).
Your Operator PIN is also used for security purposes, so it is highly important that the PIN is a
unique code known only to you.
How Your Operator PIN Will Be Used for Security Purposes:
If your FireFly has gone through a full-reset boot (such as after a software install, or a DIP switch
system clear), your Operator PIN will need to be entered or the FireFly will not function. If the
Operator PIN is incorrectly entered 10 times in a row, the FireFly will enter a non-functional state
where the machine will need to be rebooted. After this reboot, you’ll still need to enter your
Operator PIN in order for the system to function.
NOTE: A normal boot up of the system will not prompt for the Operator PIN.
Forgot Your Operator PIN?
If you’ve forgotten your Operator PIN for any FireFly game, here’s what to do to remedy the
situation:
You can first go to your Operator Web Site. The FireFly’s Operator PIN can be seen by going to
the Machines tab, then by clicking on View.
If for any reason you cannot get to your Operator Web Site, go to the 6 Star Screen (see the
section “6 Star Screen” for further details) and enter the code “111222”. After you do this, a code
will appear on the screen with a message for you to contact AMI Customer Service at 1-800-445-
9353. When you call Customer Service, you’ll be asked to verify some personal information. If
everything checks out, you’ll then be given a temporary PIN so that you can access Operator
Setup and reset your Operator PIN.
NOTE: After you enter the 111222 code, you will only have an hour to contact Customer
Service before the on-screen code expires.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
8
Initial Network Set Up
After you’ve successfully entered an Operator PIN, you’ll be asked if you wish to register with
MegaNet. If you did not do this by following the FireFly Quick Set Up Guide before your install,
and were planning to register the game through the Connection Wizard, this is where you would
choose to do so.
REMEMBER: If you haven’t done so already, you will need to sign the FireFly Contract and fax it
back to AMI at 215-639-3137. If you haven’t done this, you won’t be able to register your FireFly.
Every FireFly needs to be registered in order for it to function properly. You‘ll need your username
and password to register, which AMI provides upon return of the completed FireFly Contract.
You’ll then be walked through the Connection Wizard, which is used to configure your network
connection. For details on how to navigate around the Connection Wizard and set up your
connection, please see the appropriately named “Connection Wizard” section described in the
“Network Menu” part of this manual.
FireFly Security (SSID Lock)
Because the FireFly is portable, certain security precautions have been installed on the system
for its protection. If the FireFly does not detect the specific SSID of its wireless router upon boot
up, the unit will be non-functional. This SSID lock will be set when you establish a network
connection in the Connection Wizard.
Though this lock is defaulted on (i.e. it will automatically set when you configure your network
connection), it can also be turned off by entering Operator Setup, touching Network, touching
Network Options, and then unchecking the appropriate option. It is highly recommended, how-
ever, that you leave the SSID lock enabled to fully protect your system.
In the rare instance that SSID lock activates when it shouldn’t and the system becomes
disabled, the lock can be temporarily circumvented by doing the following:
Touch the four corners of the playable screen (not including the sidebar) in a clockwise succes-
sion around the screen (starting at top-left, then top-right, bottom-right, bottom-left); this will
bring up the 6 Star Screen. Enter your Operator PIN on this screen and you’ll be taken into
Operator Setup, where you can enter the Network Menu: Network Options screen and dis-
able the lock. You can also use the Connection Wizard to connect your system to another
router (which will lock the system to the new router’s SSID, if you haven’t disabled this option).
NOTE: If a locked machine is rebooted before doing either of these steps, the game will again
lock if it does not detect the set SSID.
Additionally, you can enable an option in Operator Setup that will disable the SSID lock for the
current session (until the next reboot) if the 6 Star PIN is entered on the 6 Star Screen. See the
“6 Star Screen” section for more details.
!! IMPORTANT !!
The information in the previous sections deals only with the initial
setup required for the FireFly. There are many other custom settings
available for the system that can be tailored to best fit the needs of
each individual location. See “Entering Operator Setup” to learn how
to access these options.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
9
Entering Operator Setup
All of the FireFly’s options are configured in the Operator Setup Menu. Operator Setup can be
accessed either through the 6 Star Screen or by setting up an Operator Card. These are both
discussed below.
6 Star Screen
The 6 Star Screen is utilized much more on the Megatouch FireFly than it has been on past
Megatouch systems. This screen can be accessed by touching the Options button on the
upper-left of the Player Menu, and then by touching the 6 Star button.
If you enter your Operator PIN on the 6 Star Screen, you’ll be taken directly into Opera-
tor Setup.
Additionally, you’ll be able to set a 6 Star PIN that the location can enter on this screen. To set
a 6 Star PIN, enter Operator Setup, touch System, then touch Set 6 Star PIN.
Remember: This is the PIN that will be used primarily by the location and it must be different
from your Operator PIN.
When the 6 Star PIN is entered on the 6 Star Screen, it will access the 6 Star Menu. This
menu features various options that you can enable in Operator Setup. These options give the
location some control over the system (such as volume control, undocking the FireFly, or the
ability to give free credits) without giving them the complete control that the operator has.
To configure the 6 Star options you wish to make available to the location, enter Operator Setup,
touch System, then touch Options. Any 6 Star option with a check mark next to it will appear on
the 6 Star Menu, meaning the location will have access to this option.
NOTE: Touch the green ? next to any option in Operator Setup to read the help text describing
that particular option.
IMPORTANT: FOR SECURITY REASONS THE LOCATION SHOULD NOT BE GIVEN
YOUR OPERATOR PIN.
Operator Cards
Operator Cards can be used to access Operator Setup via a single swipe of the card in the
FireFly’s credit card reader. This grants quick access to features such as: unlocking the FireFly
from its Docking Station, disabling the SSID (if enabled), and adding credits to the system.
For more information about Operator Cards, please see the “Credit Card Menu” section later in
this manual.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
10
Releasing the FireFly from the Docking Station
After the Docking Station is secure and in place, it will house and charge the FireFly. The FireFly
will then be locked in the Dock until it’s released by either a player, the location, or an operator.
Releasing the FireFly can be done in the following ways:
By Players: If players want to release the FireFly from its Docking Station, they will need to
swipe a valid credit card (unless the operator uses their key to physically unlock the Docking
Station, and they leave it in this unlocked position; see the “By Operators” section for more info).
This card swipe is used for security purposes, as AMI will record the time it was removed, the
unit number, who authorized the removal, and when it was returned.
NOTE: If you wish that the FireFly remain in the Docking Station at all times, you can disable
the player’s ability to remove it from the Dock by entering Operator Setup, touching System,
touching FireFly Options, then disabling the removal option.
By Locations: Locations can remove the FireFly from its Docking Station by doing either of the
two things listed below.
•
Entering the 6 Star Menu and touching “Undock FireFly”. (See the section “6 Star
Screen” for more details.) You can ensure that this option will appear on the 6 Star Screen
by entering Operator Setup, touching System, touching Options, and confirming that
there is a check in the box next to “Allow undock FireFly from 6 Star”. When someone
touches the Undock FireFly button, they’ll have 10 seconds to remove the FireFly from
the Dock. If they don’t remove the FireFly from the Dock in those 10 seconds, the system
will temporarily lock and they’ll have to wait approximately 40 seconds before trying to
release it again.
•
Swiping a Location Card in the credit card reader. Location Cards will have to be set
up in order to work. For more details, see “Location Cards” later in this manual in the
section “Credit Card Menu”.
By Operators: Operators can remove the FireFly from its Docking Station by doing either of the
two things listed below.
•
Entering Operator Setup, touching System, touching FireFly Options, and then touching
the UNLOCK FIREFLY button. When this button is touched, you’ll have 10 seconds to
remove the FireFly from the Dock. If you don’t remove the FireFly from the Dock in those 10
seconds, the system will temporarily lock and you’ll have to wait approximately 40 sec-
onds before trying to release it again.
•
Using your Docking Station key to manually unlock the FireFly’s Docking Station. If you
leave the Docking Station in the unlocked position, players will have the ability to remove
the FireFly from its Dock without swiping a credit card.
IMPORTANT: Be sure the key is FULLY turned (in either the “locked” or “unlocked”
position) before removing it.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
11
General Care and Maintenance
!! IMPORTANT !!
THE INTERNAL COMPONENTS OF THIS GAME MUST BE
SERVICED ONLY BY QUALIFIED SERVICE PERSONNEL.
Cleaning the Cabinet
•
The cabinet should be cleaned with a damp cloth and mild detergent. Always apply the
cleaner to the cloth and not directly on the game, as liquids could enter the cabinet and
damage electronics inside.
Cleaning the Touchscreen Monitor
•
The touchscreen should be cleaned with a damp cloth and isopropyl alcohol or a non-
ammonia cleanser. Do not use any abrasive or vinegar-based cleansers, as they will
damage the touchscreen.
NOTE: DO NOT USE ANY ABRASIVE SOLVENTS, ACID, OR VINEGAR-BASED CLEANS-
ERS ON THE MONITOR OR DECALS. OVER TIME, SUCH CLEANSERS COULD HARM
THE TOUCHSCREEN AND ERASE THE DECALS. BE CAREFUL NOT TO USE COMMER-
CIAL CLEANERS CONTAINING ANY OF THESE SUBSTANCES.
Cleaning the Vents
•
The vents should be cleaned of any dust and grime on a regular basis to ensure proper
ventilation of the game.
Watchdog Timer
This game has been equipped with a feature that allows it to automatically reboot if it encounters
a problem. The watchdog timer will reboot the machine within 5 minutes after a failure, allowing
the game to automatically reset itself if a problem arises without needing a technician present.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
12
11 Ball/11Up
125,000
Moondrop
160,000
Air Shot
No Replay
My Ex
150,000
Avalanche Jack
150,000
Mystery Phraze
325,000
Backjammin 125,000
Office
Bash 400,000
Battle 31
125,000
Outer Spades
75,000
Beer Pong
200,000
Outlaw Poker/Cattle Drive
400,000
Beer Pong 21
No Replay
Pharaoh’s Fortune
45,000
Big Time Roller
60,000
Pharaoh’s 9
No Replay
Boxdrop 175,000
Photo
Hunt
400,000
Boxxi 850,000
Photo
Pop
No
Replay
Brain in Gear
No Replay
Power Solitaire
55,000
Breakin’ Bricks
400,000
Power Trivia
No Replay
Card/Castle Bandits
200,000
Puck Shot
3,000
Card/Crypt Raiders
175,000
QB Zone
65,000
Card/Jolly Pirates
200,000
Q-Shot
50,000
Chainz2: Relinked
500,000
Quik Cell
100,000
Chainz2: Puzzler
500,000
Quik Chess
125,000
Checkerz 28,000
Quik
Match
400,000
Chug 21
250,000
Race Poker/Motor Match
No Replay
Chug Monkey
400,000
Rack ‘Em
200,000
Coco Loco
No Replay
Rack ‘Em 9 Ball
35,000
Conquest 30,000
Royal
Flash
300,00
Crazy Hearts
65,000
Run 21
250,000
Deflection 500,000
Skee-Ball 900
Dodge Bull
No Replay
Snap Shot
400,000
Domino 5
200,000
Spider Kings/13 Spiders
160,000
Draggle Drop
200,000
Strip Club
No Replay
Euchre Nights
6,500
Stunt Squirrel
125,000
Feeding Frosty
No Replay
Sudoku6
100,000
Fight the Landlord
No Replay
Super Boxxi
400,000
Four Play
1,500,000
Super Cell Chaos
No Replay
F.M.V. Boxxi
No Replay
Tai-Play
240,000
F.M.V. Strip
400,000
Take 2
110,000
Funkier Monkey
150,000
Tennis Ace
No Replay
Funky Monkey
110,000
Texas Hold ‘Em
No Replay
Gender Bender
No Replay
Text Twist Lightning
10,000
Gin Rummy
55,000
Tic Tac Trivia
75,000
Goooal No
Replay
Tri-Towers/Tri-Castles
125,000
Great Solitaire
45,000
Tricky Fish
No Replay
Hollywood Match
400,000
Triple Crown Boxing
No Replay
Hoop Jones
125
Trivia Treasure
No Replay
Ink Rally
No Replay
Trivia Whiz
No Replay
Jackpot Corner
1,500,000
Trivia Whiz 2
No Replay
Little Shop of Treasures
83,000
Touchdown Poker
250,000
Look Out
400,000
Tug of Words
350,000
Lucky 11’s
340,000
TV Guide Mini Crossword
50,000
Magic Charms
500,000
Video Whiz
No Replay
Mega Bowling
125
Vinci-Ball
400,000
Megatouch Battle Command
No Replay
Wild 8's/Wild Apes
400,000
Megatouch Memory
250,000
Word Dojo
375,000
Megatouch Mini/Crazy Golf
No Replay
Word Safari
125,000
Meteor Shower
200,000
Wordster
100,000
MGA Champ. Golf
No Replay
Zen Word
350,000
Monkey Bash
No Replay
Zip 21
200,000
Monster Madness
400,000
Zen Word
350,000
Game Name and Score Needed for Initial Replay
Great Solitaire and Power Solitaire will always offer a replay once the listed score is attained.
The other games have to reach the score listed, as well as attain the high score for the game, in
order to offer a replay. NOTE: The available games may vary.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
Revenue Details/Cash Out
Fee Details
Clear/Complete Collection
Credits
Games
Hi Scores
Books
System
Diagnostics
Network
Credit Card
Presentation
Promotion
MegaNet
Books
Video Test
I/O Test
Touchscreen Calibration
Touchscreen Test
Checksum Test
System Info
Verify Databases
View System Log
Hard Drive Self Diagnostics
Books Display
Cash Settlement Setup
Cash Settlement Collection
Set Time
Security Setup
Volume Control
Set 6 Star PIN
Data Transfer
Options
AMI Setup
FireFly Options
Set Operator PIN
Diagnostics
System
Access Hi Score from 6 Star
Access VBB from 6 Star
Access Volume Control from 6 Star
Access Calibration from 6 Star
Access TournaMAXX update from 6 Star
Access Network Menu from 6 Star
Bypass Wireless Security from 6 Star
Access Operator Setup from 6 Star
Allow Undock FireFly from 6 Star
Access Free Credits Menu from 6 Star
Access Location Card Setup from 6 Star
Default Language
Player selectable language
Language buttons have flags
Show games unavailable in current language
Enable Attract Mode Sounds
Show Prize Pools on Main Menu
Enable TouchTunes
Enable TouchTunes Hi-Resolution Mode
Allow Player to Unlock FireFly
Unlock FireFly
FireFly Options
Enter Security PIN
Options
Security Setup
View/Clear High
Scores
(game list)
Clear All Games
Auto Clear
Hi Scores
No Names in
Hi Scores
Options
Games
Main Menu
Hi Scores
View/Clear
High Scores
Options
Game Setup
Options
Enable erotic games
Allow game continue
Show deck cards
Allow bonus replay
Enable easy mode
Continuous bonus round
Linked games enabled
Photo Hunt hints
Trivia rounds/bonus
Show correct answer in Trivia, Power Trivia,
and Snap Shot
Enable free game in Solitaire
Split column move in Power Solitaire
Enable free game in Power Solitaire
Category same for all in Power Trivia
Enable consolation question in Power Trivia
Face up cards, player selectable in Tri Towers
Enable Kids Club category
Sticker Book Timer Options
Disable Questionable Content
Puzzles
Cards
Erotic
Strategy
Mega-Link
New Games
Action
Quiz & Word
Enable
All Games
Factory Default
Games
Cash Settlement Collection
Clear All
Clear One
Individual Game
Freeplay Enabled
Enable Rental Mode
Game Setup
Options
Options
Options
Credit Card Pricing
Pay Per Time
Clear Credits
Free Credits
Daily Free Credit Limit
AMI Play Cost
Credits
13
Operator Setup Screens Flowchart
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PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
14
View Player Data
Show Game Play Frequency
Show Player Hi Scores
Backup/Restore
Merit Money
Promo Credits
Start Time
End Time
Free Game Limit
Set PIN
Start Time
End Time
Idle Time
Number of Free Credits
Enable My Merit
Enable Merit Money
Enable Promo Credits
Price/Credits
Default Games
Clear One
Clear All
Enable All Games
Enable Premium Erotic
Enable MegaWeb
Enable Operator Website
Enable Hot Topics
Hot Topics
MegaNet
Options
Premium Erotic
Operator Web Access
MegaWeb
Hot Topics
Options
Promotion
My Merit
Merit Money
Promo Credits
Options
Options
Network Options
Network Options
Dial-Up Options
Tournamaxx Options
Operator Ad Screens
Sidebar Promotion
Manage Sidebar Images
Import Sidebars
Access Sales Enabler Videos
Add/Edit Billboard
Set Start/End Date
Remove Billboard
Remove All Billboards
Credit Card
Functionality Test
Credit Card Pricing
Setup Operator Cards
Setup Location Cards
Credit Card
Presentation
Operator Ad Screens
Sidebar Promotion
Options
My Merit
Options
Network
Wireless Ethernet
Connection Log
Location Info
Connection Wizard
Connection Diagnostics
Network Options
Connect to MegaNet
Clear Tournamaxx Databases
Set MegaNet Server
Set MegaNet ID
Set Update Time
Lock to this SSID
Register Machine
Tournamaxx Options
Network Options
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
15
FIGURE 1 - MAIN MENU
Main Menu
Use the Main Menu to set up all the game’s software options. The Main Menu can be accessed
by entering your Operator PIN on the 6 Star Screen. Additionally, if you have an Operator Card
set up, you’ll be able to enter the Main Menu by swiping this card. For details on setting up an
Operator Card, please see the section “Credit Card Menu” later in this manual.
NOTE: For help with the Options in any menu section, touch the green “?” buttons to bring up
a help screen.
A summary of the Main Menu functions appears in the following table. For more details, see the
corresponding sections of the manual.
Main Menu
Available Options
Information
CREDITS
• Options
• Credit Card Pricing
• Pay Per Time
• Clear
Credits
• Free
Credits
• Daily Free Credit Limit
• AMI Play Cost
The Credits Screens allow the operator to
enable Freeplay Mode, enable Rental
Mode, view and adjust credit card pricing,
set Rental Mode pricing options, add or
clear credits, and set the Daily Free Credit
Limit available to locations. Operators with
a Mega-Link connection to an AMI jukebox
can also set up AMI jukebox play cost.
GAMES
• Game
Setup
• Options
In the Games Screens you can edit the
game list (choose which games are
available and in what category they
appear on the Category Menu), and select
options for individual games.
HI SCORES
• View/Clear Hi Scores
• Options
Touch CLEAR ALL GAMES to clear all
high scores, or select a particular game to
edit high scores for that game.
BOOKS
• Books
Display
• Cash
Settlement
Setup
• Cash Settlement
Collection
The Books Screens display current and
lifetime credits information, as well as
calculate and collect the location and
operator fees.
SYSTEM
• Set
Time
• Security
Setup
• Volume
Control
• Set 6 Star PIN
• Data
Transfer
• Options
• AMI
Setup
• FireFly
Options
• Set Operator PIN
Set the game clock, security PIN, game
volume, 6 Star PIN and features, and
system options such as language control.
Also use this menu to transfer machine
configuration, books data, and ad screens
with a USB pen. The AMI Setup option
allows operators to establish a Mega-Link
between their Megatouch game and an
AMI-powered jukebox. FireFly Options
enables/disables the FireFly from being
undocked by a player, and allows the
operator to undock the system. You can
also change your Operator PIN.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
16
Main Menu
Available Options
Information
DIAGNOSTICS
• Video
Test
• I/O
Test
• Touchscreen
Calibration
• Touchscreen
Test
• Checksum
Test
• System
Info
• Verify
Databases
• View System Log
• Hard Drive Self
Diagnostics
• Enters the Video Test screens. Touch
the screen to cycle through the test.
• Tests the function of the accelerometer.
• Allows the operator to calibrate the
touchscreen. Follow the instructions on
the screen.
• Checks the touchscreen calibration.
Touch the cursor on the screen to make
sure it is accurately following your
movement.
• Checks the hard drive for missing or
corrupted files.
• Gives details about various hardware
components in the game.
• Only use on the advice of Technical
Service.
• Allows operators to easily read,
capture, and send error log data.
• Detects hard drive errors and predicts
future failures. Runs automatically
during system startup and software
installation.
NETW ORK
• Wireless
Ethernet
• Connection
Log
• Location
Info
• Connection
W izard
• Connection
Diagnostics
• Network
Options
• Connect
to
MegaNet
Allows you to configure your Internet
connection settings. This menu also
allows you to check the Connection Log,
view location information, enter the
Connection Wizard, view connection
diagnostics, connect to MegaNet (perform
an Update from Server), change the
MegaNet server address, change the
MegaNet ID, set an update time, disable
the SSID lock, register the machine, and
clear Tournamaxx databases.
CREDIT CARD
• Credit
Card
Functionality Test
• Credit
Card
Pricing
• Setup
Operator
Cards
• Setup Location Cards
Use the Credit Card Menu to test the
credit card reader, view and adjust credit
card pricing, set up Operator Cards, and
set up Location Cards.
PRESENTATION
• Operator
Ad
Screens
• Sidebar
Promotion
• Options
• Create ad screens, and also add
custom screens created on a personal
computer.
• Import/manage/delete sidebar images.
• Access Sales Enabler Videos.
PROMOTION
• My
Merit
• Merit
Money
• Promo
Credits
• Options
• Enables a feature permitting players to
create custom accounts. Also displays
individual player data, and allows the
operator to back up or restore the data.
• Sets time periods in which location
owners can use the 6 Star feature to
offer free credits to encourage play.
• Sets time periods in which the game
offers a free credit while in Idle Mode.
• Enables My Merit, Merit Money, and
Promo Credits features.
MEGANET
• MegaWeb
• Premium
Erotic
• Hot
Topics
• Operator
W eb
Access
• Options
Enters the MegaNet Set-Up Screen for
Tournamaxx/Tournachamp play. Features
must be enabled for the corresponding
button to appear.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
Rental Mode
NOTE: It is recommended that you clear the
books and perform a Cash Settlement
Collection when toggling Rental Mode on and
off in order to ensure accurate bookkeeping.
Rental Mode allows players to purchase a
block of time and use it to play as many
games as they want in that time. To enable
Rental Mode, touch the Options button on
the Credits Menu, then ensure a check is in
the box next to Enable Rental Mode.
When Rental Mode is enabled, a Pay Per
Time button will appear in the main Credits
Menu. By touching this button, you’ll be able
to adjust the purchase prices and how much
time is given for each purchase. Use the “+”
and “-” symbols under MONEY-IN to change
the available purchase prices, and the “+” and
“-” symbols under PLAY TIME to change how
much time is given for each purchase.
While in Rental Mode, the top row will be the
only row where MONEY-IN and PLAY TIME
can be adjusted. The middle row’s values will
always be double the top row’s values, and
the bottom row’s values will always be three
times the top row’s values.
The middle and/or bottom pricing options can
be disabled if you wish to limit the players’
17
Credits Menu
Daily Free Credit Limit
On the main page of the Credits Menu, you
can set the daily maximum amount of free
credits that can be given by the location on
the machine. Be sure to consult your FireFly
contract and set this limit accordingly to avoid
overage fees
.
IMPORTANT: The Daily Free Credit Limit is
defaulted to one credit. You will need to
change this number if you want the loca-
tion to have the ability to regularly award
free credits.
Credit Card Pricing
The Credit Card Pricing Table is used to set
purchase prices and the amount of credits per
purchase. There are three default pricing op-
tions – $5, $10, and $15. Use the “+” and “-”
symbols under MONEY-IN to change the avail-
able purchase prices, and the “+” and “-” sym-
bols under CREDIT CARD CREDITS to change
the number of credits given for each purchase.
You will not be able to set the CREDIT CARD
CREDITS to an amount higher than the amount
listed below it on screen.
The middle and/or bottom pricing options can
be disabled if you wish to limit the players’
ability to choose between purchase prices. To
do so, lower the CREDIT CARD CREDITS to
an amount equal to the amount listed above it
on screen. When this is done, “UNAVAILABLE”
will appear in that field and that pricing option
will be disabled.
For example: If the middle CREDIT CARD
CREDITS row is at 60, and you use the “-”
button to lower the CREDIT CARD CREDITS
for the bottom row to 60, “UNAVAILABLE” will
appear in the bottom CREDIT CARD CRED-
ITS field, and that option will be disabled.
NOTE: The top pricing option must always be
enabled, and the middle option can only be
disabled after the bottom option is disabled.
FIGURE 2 - CREDIT CARD PRICING
SCREEN
To enter this screen, touch
“Credits” on the Main Menu and
then touch “Credit Card Pricing”
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
18
ability to choose between purchase prices. To
do so, touch the “-” button in the PLAY TIME
column for the bottom row. This pricing option
will now be disabled. You can then touch the
“-” button next for the middle row to disable
that option as well.
NOTE: The top pricing option must always be
enabled, and the middle row can only be dis-
abled after the bottom row is disabled.
Certain features will not be available in Rental
Mode, such as MegaNet (with the exception
of Tournamaxx), Merit Money, and Promo
Credits. Linked games are also unavailable
in Rental Mode.
IMPORTANT: If the machine is switched out
of Rental Mode, Merit Money, Promo
Credits, and Mega-Link games will have
to re-enabled in Operator Setup in order
for them to function.
Tournamaxx and AMI Selectability
in Rental Mode
Players can choose to play Tournamaxx
games or to play music on connected AMI
jukeboxes while in Rental Mode. When a
player chooses to do either of these, however,
the time they have remaining to play games
will be converted into credits.
This conversion is based on values that can
be set on the FireFly Rental Mode Setup
To enter this screen, enable Rental
Mode, then touch “Pay Per Time”
on the Credits Menu.
FIGURE 3 - RENTAL MODE SETUP
SCREEN
Screen. After you’ve set the pricing amount
and how much time you’d like to give for a
top row purchase, change the number in the
this row’s CREDITS column to what you want
the credit equivalent of that purchase to be.
IMPORTANT: The minutes-to-credits
conversion rate is set based on the top row.
For example: If the top row’s PLAY TIME is
set to 20 MINUTES, and CREDITS is set to
20 CREDITS, minutes will convert to credits
at a 1:1 ratio, i.e. 2 minutes will convert to 2
credits, 6 minutes to 6 credits, etc.
If the top row’s PLAY TIME is set to 20
MINUTES, and CREDITS is set to 10
CREDITS, minutes will convert to credits at
a 2:1 ratio, i.e. 2 minutes will convert to 1
credit, 6 minutes to 3 credits, etc.
When the player exits out of the Tournamaxx
or AMI screens, the credits will be converted
back to minutes in the same fashion.
Quick Price Setup
Your pricing options for the FireFly can quickly
be changed through the Quick Price Setup
feature. This feature also allows you to easily
set the cost of Fast-Play Amusement, Stan-
dard Amusement, Long Amusement, and Pre-
mium/MegaNet games.
Quick Price Setup cannot be accessed on the
FireFly itself, but can be set only on your Op-
erator Web Site. Go to www.accessmerit.com
-> Remote Control -> Quick Pricing for more
details.
Freeplay Mode
Turn this option on to enable free game play,
which can be used for promotions and
demonstrations. Freeplay Mode can be
enabled/disabled in the Credits Menu under
Options.
IMPORTANT: Games played while in
Freeplay Mode will count against the Daily
Free Credit Limit.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
The Game Setup Screen also allows you to
make these general changes:
Default Games: Resets the selected category
menu to its default game and price settings.
Clear One: Clears a selected item from the
player’s game menu.
Clear All: Clears all games from the player’s
game menu.
Enable All Games: Turns on all games within
the selected category and defaults the price
settings.
To customize a particular game list, begin by
selecting a category on the first Game Setup
Screen. On the second screen, touch Clear
All to clear the game list. Choose the menu
position you want a particular game to occupy
by touching that position, then touching the
desired game name from the game list on the
bottom of the screen. Repeat until all desired
games appear in the menu (a game cannot
appear in the list more than once). Games
already in the menu will be red in the game
list at the bottom of the screen.
To adjust the price, touch the credit or cur-
rency value next to each game.
Some games support a “continue” function. In
the Cost to Continue column, games without
this function will display N/A. Games that sup-
port continuation will show a credit value. The
cost to continue is adjustable on a game-by-
game basis. Touch the credit value button to
change the amount. Hit NEXT to return to the
Games Category page.
NOTE: The default Cost to Continue price is
the same as the default cost to play the game;
however, the Cost to Continue does not need
to be the same amount as the original game
price.
19
FIGURE 4 - GAMES MENU: GAME SETUP
To enter this screen, touch “Game
Setup” on the Games Menu and
select a Category
Enable All Games Into Menu: Turns on all
games (certain games that were previously dis-
played in the Game Setup have been turned
off in this software) and defaults the price set-
tings.
Factory Default Games Into Menu: Returns
the Game Setup to its default settings. Games
that were not originally enabled will be turned
off and all price settings will be reset.
When you touch a category name, the next
Game Setup Screen shows the game posi-
tions available for that category and the price
for each game, with the list at the bottom show-
ing all games available for the selected cat-
egory.
Games Menu
Game Setup
The game list and prices, as well as game
options, are programmed using these
screens. The first screen shows the various
game categories and allows access to the fol-
lowing general settings for all games.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
Books Menu
The Books Screens display the current and
lifetime credit totals for each game, as well as
the percentage of credits played per game (i.e.
the total number of credits played on that game
divided by the total number of credits entered
into the machine).
FIGURE 6 - BOOKS MENU:
BOOKS DISPLAY SCREEN
To enter this screen, touch “Books
Display” on the Books Menu
Books Display
The books information can be sorted in three
ways with the button that toggles through the
sorting categories. Unsorted displays the
books information in the standard order.
Sorted by Current displays the current cred-
its for each game from most to least played.
Sorted by Lifetime displays the lifetime cred-
its for each game beginning with the most-
played game. If the game is in Rental Mode,
these numbers will show in terms of time and
not credits.
Touch TournaMAXX Statistics to get the
books information for that play only. Touch
Clear Current to erase all current books data.
The date the data was last cleared will appear
at the top right of the Books Screen.
Touch the + above Total Credits to view Cur-
rent and Lifetime credits for each game mode.
Touch the button again to minimize this
screen.
Hi Scores Menu
View/Clear Hi Scores
Use this menu to manage high scores. The
first screen allows you to clear all scores for
all games by touching Clear All Games. To
edit the high scores for an individual game,
select that game on the first screen.
FIGURE 5 - HI SCORES MENU:
VIEW/CLEAR HI SCORES SCREEN
To enter this screen, touch
“View/Clear Hi Scores” on the
Hi Scores Menu and choose a Game
Touch Clear All to remove all high scores for
that particular game, or select an individual
score and touch Clear One to remove that
particular score only.
20
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
To enter this screen, touch
“Cash Settlement Setup” on the
Books Menu and touch the
arrow at the bottom right
FIGURE 8 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
To do so, touch the bottom-right arrow button,
then choose YES or NO to display the
operator’s cut on the Cash Settlement Setup
Screen. Enter the percentage of revenue the
location will receive. Also, select the fee cal-
culation method. Select per month if you do
not make regular weekly collections, or per
week if you collect every 7 days.
NOTE: Monthly fee collections are based
on a 4.3-week month. If you change your
fee calculation method, the game will auto-
adjust the fees by multiplying or dividing
by 4.3 and rounding to the nearest penny.
NOTE: Make sure the time and date are set
on the game in order to ensure correct fee
calculation.
Cash Settlement Setup
IMPORTANT: Due to the time delay in credit
card processing, there may be a discrep-
ancy in what’s shown on this screen versus
what’s shown in your statement.
The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as any
fees collected by the operator. This will help
to offset MegaNet operation costs.
21
FIGURE 7 - BOOKS MENU:
BOOKS SCREEN WITH
GAME SELECTED
To enter this screen, touch “Books
Display” on the Books Menu and
choose a Game Name
Touching a game name will display the cur-
rent and lifetime credit totals*, broken into 1-4
player and linked games. It also shows the
shortest, average, and longest playing times
for that game.
*Touching Trivia or Power Trivia displays to-
tals by category.
Books Display also shows Promotional Cred-
its and Merit Money (when these features are
enabled). Touch the + next to MegaNet Cred-
its to display the totals for each MegaNet cat-
egory. Touch the button again to minimize this
screen.
NOTE: Books data can be exported to a
USB pen via the System Menu/Data Trans-
fer/Export Books feature. The .data file can
then be viewed with a word processing pro-
gram after connecting the storage device
to a personal computer. The file will dis-
play basic game information such as the
software version, the game serial number,
and date/time information relating to books
data. The file will also show the current and
lifetime credit totals, as well as credit totals
for each game featured on the machine.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
FIGURE 10 - BOOKS MENU:
CASH SETTLEMENT COLLECTION
FIGURE 9 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
To enter this screen,
touch “Cash Settlement Collection”
on the Books Menu
Cash Settlement Collection
The Cash Settlement Collection Screens will
display the balance (total revenue minus total
fees) to be split between the operator and the
location.
Touch Revenue Details/Cash Out or Fee
Details for breakdowns and Clear/Complete
Collection to finish. Cash Settlement totals
will reset once collection is complete.
To enter this screen, touch
“Cash Settlement Setup” on the
Books Menu and touch the
arrow at the bottom right twice
The next screen allows you to set up the fees.
The amounts can be changed on screen by
touching the amount itself and using the key-
pad to enter a dollar figure. The other two col-
umns display the cumulative totals for each
fee, and the totals for the current collection
period. Fees are calculated on a prorated, per-
day basis. Touch the bottom-right arrow but-
ton to display more groups of fees.
22
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
23
System Menu
FIGURE 11 - SYSTEM MENU
Set Time
The Set Time Menu allows you to set both the time and date on the
game. Time is shown in 24-hour, "military" time (e.g. 5:00 p.m. =
17:00). Use the up and down arrows to set the time and date.
Security Setup
For added security the operator can set a security PIN number and
select which of the features (Coin-In Menu, Free Credits, Game
Menu, Hi Scores, Books, All Options, and Set 6 Star PIN – Coin-In
Menu is disabled on the FireFly) will be protected by the PIN. To
change the PIN, you must first enter the existing PIN (the default
PIN is 0000), then enter a new 4-digit number and touch SET on
the keypad. The game will prompt you to re-enter your PIN to
confirm. After confirming your PIN, touch the button for each of the
features you wish to protect with the PIN.
Volume
Control
Touch the volume control button to set the default volume of the
system, and to set the player-controlled volume range .
Set 6 Star PIN
Set the 6 Star PIN (between four and six digits) using this screen.
You can choose which options will be accessible on the 6 Star
Menu by using the System Menu: Options Screen. Touch an option
box under System Menu: Options for on-screen help.
Data Transfer
Transfer information (machine configuration, Books data, My Merit
data, and ad screens) using a USB Pen.
Options
For help with the Options in any menu section, touch the option
box to bring up a help screen.
AMI Setup
Use this screen to link a Megatouch game with an AMI-powered
jukebox. See AMI Jukebox Mega-Link Setup section for further
details.
FireFly
Options
Enable or disable the players’ ability to remove the FireFly from the
Docking Station. The operator can also remove the FireFly from its
Docking Station by touching the button on this screen.
Set Operator
PIN
Use this screen to change your Operator PIN.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
24
Diagnostics Menu
FIGURE 12 - DIAGNOSTICS MENU
Video Test
Touch the screen to cycle through a series of video test screens.
I/O Test
This is used to confirm that the accelerometer is functioning. When
you tilt an undocked FireFly, the numbers on the screen should
change.
Touchscreen
Calibration
Follow the on-screen instructions to calibrate the touchscreen.
NOTE: If the calibration is off to the point where this can’t be
completed, you’ll need to use a USB pen with a dip1 program on it.
See “DIP Switch Functionality” in this manual for more details.
Touchscreen
Test
Allows you to check the touchscreen calibration accuracy. The
crosshairs should follow your finger exactly when you move it across
the screen.
Checksum Test
Checks the hard drive for missing or corrupted files. With STOP ON
ERROR? set to YES, a message indicating which file is corrupted
will be shown whenever the game encounters an error. With STOP
ON ERROR? set to NO, a list of corrupted files will be displayed
when the test is complete. If errors are detected, the software on the
drive may need to be reloaded. If this does not solve the problem,
the drive may require replacement. This test could take up to 2
hours.
System Info
Gives details about the following:
• platform type
• processor type and speed
• motherboard type
• amount of memory
• wired network
• sound chip type
• hardware serial number
• video chip type
• touchscreen manufacturer
• hard drive manufacturer/size
• modem identification
(N/A)
• fan speed (N/A)
• status
• PSOC version
• I/O board processor
• monitor
• wireless network
• dock serial number
• battery
Verify
Databases
Only use on the advice of Technical Service. An Update from
Server must be performed prior to verifying databases.
View System
Log
Displays a log of all operations performed by the game since the log
was last cleared. This information is helpful for customer service in
troubleshooting your game.
Hard Drive Self
Diagnostics
Checks the hard drive for errors, displays results, and notifies the
operator when an error is detected or a hard drive failure is
imminent. Tests can be initiated automatically and/or manually.
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MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
25
FIGURE 13 - HARD DRIVE SELF
DIAGNOSTICS SCREEN
To enter this screen, touch “Show
Details” on the Hard Drive Self
Diagnostics Screen
FIGURE 14 - SHOW DETAILS SCREEN
FIGURE 15 - ATTRIBUTE RATING POP-UP
SCREEN
Hard Drive Self Diagnostics
Your FireFly’s hard drive is equipped with the
S.M.A.R.T. (Self-Monitoring, Analysis, and
Reporting Technology) monitoring system,
which helps predict hard drive failure and avoid
system crashes by collecting hard drive data
and recording errors. The test can be initiated
manually, as described below, but also runs
automatically when the game is turned on or
software is installed. A warning will appear
during software installation if there are hard
drive issues that may hinder installation or
cause damage to the game.
To initiate the test and access the reports,
touch Hard Drive Self Diagnostics on the
Diagnostics Menu. The next screen displays
the hard drive S.M.A.R.T. test result as having
“PASSED” or “FAILED”, and allows you to
show or hide diagnostics details. With the
Show Details option selected, the screen dis-
plays the status of each hard drive attribute
being monitored. Hide Details shows only the
overall test result.
Reports
Each attribute displayed on the S.M.A.R.T.
report will show a grade of “PASSED”, “FAIL-
ING NOW”, or “FAILED IN THE PAST”, deter-
mined by the attribute’s rating in relation to its
given threshold. By touching the green “?” to
the left of each entry, operators can view the
grade and rating of that attribute in the pop-up
window. If the rating is above the threshold,
the attribute has “PASSED”; if the value is be-
low the threshold, it is “FAILING NOW”; and if
the attribute was previously but is no longer
below the threshold, it has ”FAILED IN THE
PAST”. Press OK at the pop-up to return to
the list of attributes.
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PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
26
Network Menu - Connection Wizard
The FireFly must be connected to a wireless broadband Internet connection in order to function.
To establish this network connection, you must enter and complete the Connection Wizard.
The FireFly can also be linked to an AMI-powered jukebox, allowing customers to view and play
jukebox music directly from the FireFly. After initiating the link, the game will download the
AMI catalog. This could take about 30 minutes. There is a catalog download available on the
Web site which will decrease this time (http://www.meritgames.com/amidatabase.asp). Down-
load the catalog and load it on your game prior to initiating the link.
If you want two FireFly units to link for head-to-head games, they will need to be con-
nected to the same wireless router.
Configuring Your Network Connection
Upon initial boot up of the FireFly, you’ll be taken to the Network screens (after you have set
your operator PIN). If this is the initial boot up of your FireFly, please skip to step 2 below. If you
need to enter the Connection Wizard any time after the initial set up of the system, please enter
Operator Setup (how to do so is described earlier in the manual) and begin below with step 1.
IMPORTANT: When your FireFly calls in to the MegaNet server or downloads the AMI
music catalog, we recommend that it is in the Docking Station.
1.
Enter Operator Setup, touch the Network button, then touch CONNECTION WIZARD.
2.
Select your time zone and touch NEXT.
3.
You’ll then be asked if you would like to register this machine with MegaNet or if it has
already been registered. Touch the appropriate option for your machine.
4.
Touch WIRELESS ETHERNET as the connection method you wish to use.
NOTE: If you’re using wireless security, only 64 or 128-bit WEP encryption is supported.
5.
After touching WIRELESS ETHERNET, you’ll be prompted to choose a connection method.
• If you want to connect to an AMI router, touch AUTO-CONNECT TO AMI ROUTER.
• If you want to connect to a non-AMI router, touch OTHER WIRELESS ROUTER OR
ACCESS POINT. The game will then scan for available networks. To select a
network from the list, touch it and then touch NEXT. If your network does not
appear in the list, touch MANUAL CONNECTION, enter the SSID (network name)
of the network you want to connect to, and then touch ENTER. If your network has
a security key (password), enter it and touch ENTER. If you have not set a
password, simply touch NEXT.
6.
On the next screen, touch ACCEPT SETTINGS AND CONNECT to accept the default
settings. If you wish to change the settings, touch MODIFY SETTINGS and use the SET
or MANUAL buttons to enter the new settings. For help with any of the settings, touch
the ? buttons on screen. After you have entered in your new settings, touch DONE
and then touch ACCEPT SETTINGS AND CONNECT.
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MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
27
7.
If you make a successful connection and want to retain these settings, touch SAVE
SETTINGS AND UPDATE. If the connection fails, touch the MORE INFO button to
determine the cause.
8.
Your FireFly will then need to call in to the server to complete the connection process.
After an initial connection to the server has been made, a second connection must be
made in order for all connection features to be fully operational. This call in can also be
performed by entering Operator Setup, touching Network, and then touching CONNECT
TO MEGANET/UPDATE FROM SERVER. When your machine makes the second con-
nection, the time that it calls in will be set as your default update time. This can be
changed by entering the Network Menu, touching NETWORK OPTIONS, then touching
SET next to "UPDATE TIME".
Your connection is now configured! If you are connecting your game to an AMI jukebox,
continue with steps 9-15.
9.
Touch the X in the upper-right corner and confirm you want to exit out of the Network
Screens. Then, touch the System button, followed by the AMI Setup option.
10. To enable AMI Music Connectivity, ensure that the Jukebox ID is set to connect auto-
matically. Accept the default values for the Server URL and Agent Name, then touch
Connect.
11.
Enter and confirm the AMI Entertainment username and password (created with your
initial jukebox account) that’s utilized for Web site access.
NOTE: If a jukebox is not detected, you will be prompted to manually configure the jukebox
information obtained from your jukebox setup screen. On your jukebox, go into “Service”,
then select the “Diagnostics” and “System Information” options on screen. Enter the MAC
Address, exactly as it appears on the jukebox, into the Jukebox ID field on your Megatouch
game. (The defaulted Server URL and Agent Name are also listed on the jukebox setup
screen.) Once the information is entered, touch “Connect” again on the AMI Setup Screen.
12. The game will download the music. A “Connection Successful” message will appear
when finished, followed by an option to enable the link. Touch YES to complete the
process. Once the link is established, you may return to the AMI Setup screen to dis-
able, test, or view link details.
13. Touch MAIN MENU at the top of the screen, then touch Credits/Pricing.
14. Touch AMI Play Cost to configure the price of music selected from the game. Use the
arrows to set the two-digit credit cost (e.g. “02” = 2 credits) for each of the 3 play options:
One Song Play, MOD (Music On Demand) Play, and Priority Play (My Song First) Cost.
NOTE: The cost of one song must be set to a minimum amount of 33¢.
The same AMI music billing applies for songs selected through the game.
15. Touch the X in the upper-right corner of the screen and confirm you want to exit.
NOTE: To view jukebox revenue from your FireFly, enter Operator Setup, touch Books, touch
Cash Settlement Collection, touch Revenue Details/Cash Out, and locate the Jukebox
Selector Music Revenue data.
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PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
28
Credit Card Menu
Setup Operator Cards
Operator Cards can be programmed to make
it possible to access Operator Setup with one
card swipe in the credit card reader.
Operator Cards can be a simple credit card,
or any other unique swipe-able card with
enough information on it for the system to rec-
ognize (e.g. a driver’s license).
To Program an Operator Card:
Touch Setup Operator Cards in the Credit
Card Menu. Touch Add Card, then swipe the
card you wish to use as an Operator Card.
NOTE: The same card can be used as the
Operator Card for any number of machines.
Additionally, if your card is registered on a
connected machine, you can set that card to
work as an Operator Card for all your machines
through your Operator Web Site.
Once an Operator Card is programmed, sim-
ply swipe it on the system’s card reader. If the
card is also a credit card, you’ll be asked if
you wish enter Operator Setup. If you touch
“No”, you’ll be taken to the purchase screen.
To remove an Operator Card from the system,
touch Remove Card next to the card data for
the card you wish to remove. Connected op-
erators can also use their Operator Web Site
to remove their Operator Card from a single
machine, or all machines.
FIGURE 16 - CREDIT CARD MENU
Setup Location Cards
Location Cards can be programmed to make
it easier for locations to unlock the FireFly from
its Docking Station, and/or to put free credits
on the system.
Location Cards can be a simple credit card,
or any other unique swipe-able card with
enough information on it for the system to rec-
ognize (e.g. a driver’s license).
IMPORTANT: DO NOT set a card as both an
Operator and Location Card.
To Program a Location Card:
Touch Setup Location Cards in the Credit
Card Menu. Touch Add Card, then swipe the
card you wish to use as a Location Card.
You can then select if the FireFly will auto-
matically unlock from the Docking Station when
the card is swiped, and how many free credits
(if any) will be put on the system when that
Location Card is swiped. (Each Location Card
can be programmed differently.)
IMPORTANT: In order for the location to give
free credits, you will have to go into the
Credits menu and raise the amount of the
Daily Free Credit Limit to an appropriate
amount. A Location Card will not issue cred-
its if the machine is over the Limit. Please
see “Daily Free Credit Limit” in the “Cred-
its Menu” section of this manual.
You can give the location the ability to pro-
gram their own Location Cards by entering the
System Menu, touching Options, then ensur-
ing a check is next to the option Access Lo-
cation Card Setup from 6 Star. The location
will then have the ability to program cards by
entering the 6 Star Menu (see “System Menu”
and “6 Star Menu” for more details).
NOTE: Once you set up a Location Card, this
data will be stored on the server when the
FireFly calls in to it. When the other FireFlys
in the same location call in, they’ll upload that
information, and the Location Card will then
work on those systems as well.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
29
Operator Ad Screens
A total of 24 advertising screens can be created with the software and added to the game. The
ads will appear along with the other attract screens when the game is in idle mode. Custom
images for ad screens can also be added to the game using an appropriate storage device for
your game (USB pen or CD). Touch the green ? buttons on each screen for information on how
to create ad screens and how to add custom screens to the machine.
Also, a program for adding up to 120 additional ad screens can be downloaded from our Web
site (www.meritgames.com) in the Support/Software Downloads section.
A USB Pen Kit (kit number KAV-100-008-02) is available. To order, contact your distributor.
Sidebar Promotion
The FireFly features an electronic sidebar that allows you to create customized marquees that
will display during idle mode.
Import Sidebar Images
Sidebar images can be created on a home computer via our Web site (www.meritgames.com/
creator.asp), and these images can be imported to the game via USB pen. The images must be
in JPG, PNG, or PCX format and they must be 116 wide x 410 tall in size. Images are displayed
for 60 seconds by default. To choose how long to display an image, name the file with an
underscore and then a number at the end of the file name (e.g. “filename_10”). The number will
determine how many seconds the image will display. Choose a number between 10-120. Side-
bar images can also be created and remotely sent to the game through the Operator Web Site.
For more information, log in to your Operator Web Site.
Manage Sidebar Images
In this menu all created sidebar images can be displayed and controlled. This includes the
options of deleting the selected image, or deleting all sidebar images.
Sales Enabler Videos
Distributors and operators can show customers sales videos directly on the game. These
videos can be accessed via the Options button on the Player Menu for easy presentation. To
enable this feature, enter Operator Setup, touch Presentation, then touch Options.
Presentation Menu
FIGURE 17 - PRESENTATION MENU
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PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
30
My Merit
The My Merit feature allows individual play-
ers to create custom accounts that are ac-
cessible via PIN numbers. Accounts can be
created by touching the My Merit button on
the Player Menu, or by accepting the option
to create an account after achieving a high
score.
FIGURE 18 - PROMOTION MENU
FIGURE 19 - MY MERIT OPTIONS
Promotion Menu
The Promotion Menu is designed to encour-
age player interest. Use the Options button
to enable each feature.
Players will then have the choice to log in
to their accounts through the My Merit but-
ton on the Player Menu and have personal
data stored on the machine. Players can view
their high scores and the number of games
they’ve played in the My Merit mode for the
last year.
NOTE: My Merit data will be cleared when a
software update is performed. Be sure to
back up the data before updating the game.
Conversely, backing up data onto the USB
pen will also overwrite any existing My Merit
data on the USB pen.
View Player Data
Touch View Player Data after selecting My
Merit from the Promotion Menu to bring up a
list of all players with My Merit accounts.
Touching a player’s name will bring up the
PIN, total number of games played, and date
the account was created. The Show Hi
Scores button will display a list of the games
on which the player has the high score, as
well as the score itself. The operator can also
reward the player with free credits on the View
Player Data Screen.
Show Game Play Frequency
This feature shows the number of games
played by each My Merit player. The opera-
tor can choose whether to display all totals
or just those that fall within a set date range.
Show Player Hi Scores
Selecting a game name under this feature
will bring up the high scores of each My Merit
player for that game, as well as the date the
score was achieved. The operator can choose
whether to display all high scores or just
those that fall within a set date range.
Backup/Restore
My Merit data can be backed up or restored
with a USB pen. After connecting a pen to
the machine, touch this button to proceed
with backing up or restoring all My Merit
data. USB pen kits (kit number KAV-100-
008-02) are available. To order, contact your
local distributor.
NOTE: Restoring My Merit data from a stor-
age device will erase any My Merit data cur-
rently on the game.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
31
FIGURE 21 - PROMO CREDITS SCREEN
Promo Credits
FIGURE 20 - MERIT MONEY SCREEN
Merit Money
The Merit Money screens allow location own-
ers to encourage game play by offering free
games (not free credits) at certain time inter-
vals via the 6 Star feature. Select days of the
week, time frames, and the number of free
games (1-10 per day) to be awarded, as well
as a PIN number for location owners to use
in order to access Merit Money using the 6
Star feature. Location owners can enable Merit
Money by entering that specific PIN on the 6
Star Screen. One free game is given away
each time the location enters the code until
the predetermined daily limit is reached. Free
games expire after 10 minutes, when money
is deposited into the machine, or when the
Merit Money time period comes to an end.
NOTE: This feature is not available in Rental
Mode. Additionally, if you switch the machine
out of Rental Mode, you’ll have to re-enable
this feature in order for it to function.
NOTE: Merit Money will not count against the
Daily Free Credit Limit.
The Promo Credits feature generates inter-
est by offering operator-controlled free
credits while the game is in idle mode. Se-
lect days of the week, time frames, idle
time (number of minutes the game would
be in idle mode before free credits are offered),
and the number of credits (1-10) to be
awarded. A message announcing that free
credits are available will appear on the screen
during idle mode when Promo Credits go into
effect. Promo Credits expire after 10 minutes
or when the Promo Credits time period comes
to an end.
NOTE: This feature is not available in Rental
Mode. Additionally, if you switch the machine
out of Rental Mode, you’ll have to re-enable
this feature in order for it to function.
NOTE: Promo Credits will not count against
the Daily Free Credit Limit.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
32
MegaNet Menu
(U.S. Games Only)
NOTE: The game must perform an “Update
from Server” in order for all MegaNet features
to be accessible.
MegaNet Options
The MegaNet features can be enabled and dis-
abled through the Options button on the Mega-
Net Menu in Operator Setup.
Premium Erotic
The Premium Erotic category features games
with content from Penthouse1.
Setup
When enabling the Premium Erotic feature
via the Options button in the MegaNet menu,
a screen describing the terms and content
of the feature appears. Touch the I ACCEPT
button to proceed, or the I DON’T ACCEPT
button to cancel. After the feature is enabled,
a timer can be applied so that the Premium
Erotic feature can only be accessible at cer-
tain intervals. Touch the TIMER button and use
the arrows to set the time frame in which Pre-
mium Erotic content is available.
Games appearing as part of the Premium
Erotic feature are selectable via the Premium
Erotic button in the MegaNet Menu. The Pre-
mium Erotic game setup works in the same
manner as categories in the regular Game
Setup Menu.
Operator Web Site Access
Direct access to the operator’s company Web
site is available from the MegaNet Player
Menu for the latest league, event, and other
information.
1 PENTHOUSE is a trademark of General Media Communications, Inc. Used by permission. Copyright, 2010 by
General Media Communications, Inc. All rights reserved.
Setup
From the MegaNet Menu, touch the Operator
Web Access button to enter the URL for your
Operator Web Site, insert your company
name, which will appear under the button, and
set the cost per minute of viewing time. The
text field for your company name is limited to
30 characters. If a name is not entered, the
space under the button will read “Your Game
Operator’s Web Site.” Operator Web Site
access will have standard MegaWeb pricing
set as the default. To set Operator Web Site
access to no charge, set the value of a block
of time to zero. When the value is set to zero,
the continue box will appear after 10 minutes
of viewing time. If continue is not selected, it
will log off.
Operators can import a personalized graphic
for the Web site button if they choose. See
your Remote Operator Interface
(www.tournamaxx.com) for instructions on
importing a graphic.
NOTE: This feature is not available in
Freeplay mode.
NOTE: Pages containing Java or Flash can-
not be loaded on the game at this time.
NOTE: Text can be entered into a text field
on a Web page by touching the field on the
game to activate it.
Hot Topics
Hot Topics games allow players to compete
in games featuring regularly refreshed current
events content.
Setup
Games appearing as part of the Hot Topics
Menu are selectable via the Hot Topics button
in the MegaNet Menu, which works in the
same manner as categories in the regular
Game Setup Menu.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
FIGURE 23 - BUY MORE TIME/QUIT
SCREEN
FIGURE 22 - CREDIT SELECT SCREEN
MegaWeb
MegaWeb allows the player to access the
World Wide Web through the game. Players
determine how much browsing time they
would like to purchase and then use the
touchscreen to navigate the Web.
Setup
Use the MegaWeb Menu to set the cost per
minute block of Web browsing time.
Time/Payment
When the MegaWeb button is touched, a
screen will appear prompting the player to
select the amount of time to purchase (see
Figure 22). The player can choose the
minimum amount, a selectable amount, or
the amount of all credits already entered into
the machine. If no credits are currently on
the machine, the player will be prompted to
insert money when one of the buttons is
selected.
The game will attempt to connect 3 times. If
it cannot connect, an error message will ap-
pear asking the player to try again later. The
player will not yet have purchased the time
and will not lose any credits. The timer count-
down begins and specified credits are allo-
cated to the Web browser upon successful
connection.
If the connection is lost during the purchased
viewing time, the timer will suspend and the
game will attempt to reconnect 3 times.
When the connection is reestablished, the
timer will resume and the player will still see
the page that was previously on the machine.
If a connection cannot be reestablished within
3 attempts, the credits remaining in MegaWeb
mode will be applied to amusement credits.
At the end of the purchased time, a screen
will appear giving the player the option to use
more available credits, or enter more credits
if none are left on the game (see Figure 23).
This screen will remain for 20 seconds and
the game will stay connected to the Internet
during this time. If another MegaWeb pur-
chase is made, the screen returns to the same
page the player was viewing prior to the timer
expiring. If no purchase is made within 20
seconds, the game disconnects and reverts
to the Player Menu. If the player exits the
browser with time remaining, the remaining
credits will be applied to amusement play.
Time blocks used will be rounded up to the
nearest credit.
33
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PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
34
FIGURE 24 - HOME PAGE
FIGURE 25 - HOME PAGE
WITH KEYBOARD
Home Page
Once the game connects to the Internet, the
player is taken to a Home Page with stan-
dard navigation buttons (Forward, Back, Stop,
etc.) and a button that brings up a keyboard
for entering Web addresses or search text
(see Figures 24 and 25). The Home Page also
contains a search engine and various chan-
nel buttons (Sports, Entertainment, News,
etc.). Each button brings up a list of related
links for the appropriate channel, as well as
a search engine feature. The Merit button will
bring up a screen with links to the home page
and Tournamaxx.
NOTE: Text can be entered into a text field
after the field itself is touched and activated.
NOTE: Java and Flash are not supported in
MegaWeb. Pages containing Java or Flash
cannot be loaded on the game at this time.
E-mail and Attachments
E-mail can be accessed through Web-based
e-mail sites using the keyboard, but only
image and text attachments can be opened.
Attachments cannot be saved to the machine.
NOTE: MegaWeb is not available in Freeplay
or Coinless Coin Op mode (where available).
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
DIP Switch Functionality
Follow the instructions below to access the DIP switch functionality that’s built into the soft-
ware. The table on the next page provides information on each selection. Make sure to read
the information in the Notes column to determine what’s affected when performing these
functions, and be sure to follow the instructions on the screen.
To access this functionality, you will need to create an empty text file (using Notepad or Word)
named dip1 (without any file extension). To remove the file extension, right-click the file,
select “Rename”, and delete the period and the extension (e.g. .txt, .doc).
If you do not see an extension on the file, open Windows Explorer, Click Tools -> Folder
Options -> View. Scroll until you see “Hidden files and folders”. Make sure the “Show
hidden files and folders” option is checked, then click “OK”.
Save this dip1 file to a USB pen. If needed, a USB Pen Kit (kit number KAV-100-008-02) is
available through your distributor.
To activate the DIP switch functionality:
1.
Place the FireFly in its Docking Station.
2.
Remove the cover plate on the rear of the Dock to gain access to the USB port.
3.
Insert the USB pen (with the dip1 file on it) into the USB port on the Docking Station,
then press and hold the button on the rear of the Dock for approximately five seconds
to power down the FireFly. After the FireFly has shut down, press the power button again
to restore power to the FireFly.
4.
When the system boots back up, you’ll be prompted to remove the USB pen to access
the DIP program (if you leave the USB pen in for over 30 seconds, you will enter the
calibration screens).
5.
When the pen is removed within 30 seconds, it will bring up the DIP menu. Touch the
specific DIP switch to activate it. Touch X to exit.
6.
When you are finished, be sure to re-secure the cover plate to the rear of the Docking
Station.
DO NOT UNDOCK THE FIREFLY WHILE A USB DEVICE IS INSERTED.
35
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PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
36
DIP
Function
Usage/Notes
8
Motherboard
configuration &
checksum test
• Configures the CMOS settings on the
motherboard to default specifications and checks
the files on the hard drive.
A checksum test should be performed if the game is
locking up or rebooting. If the test fails, the software
should be reloaded. After reloading, perform another
checksum test. If it fails again, the hard drive should
be replaced.
6
Hardware
configuration
THIS IS NOT USED ON THE FIREFLY
5 & 7
Memory clear for
MegaNet and
TouchTunes
• Clears the login name, password, access phone
number, and all call-in settings for MegaNet users.
• Clears all the loaded albums for TouchTunes
users.
• Clears current books and high scores and resets
the software options.
A memory clear should be performed when a game
is unable to connect to MegaNet and there is some
question about the information in the Network
Screen being correct. After performing a memory
clear, MegaNet setup information must be re-
entered, and an Update From Server should be
performed.
NOTE: You must perform an Update From Server
BEFORE performing a memory clear.
4 & 7
Complete memory
clear
• Clears ALL memory on the hard drive including
the Tournamaxx player database, MegaNet
settings, advertising screens, bookkeeping, high
scores, options, etc. It resets the game to the
factory defaults. It also marks bad sectors on hard
drive.
THIS DOES NOT CLEAR YOUR OPERATOR PIN
FROM THE SYSTEM.
A complete memory clear should only be performed
when the game is locking up or resetting and it has
passed the checksum test. After performing a
memory clear, the player database should be
reloaded, MegaNet setup information must be re-
entered, and an Update From Server should be
performed.
NOTE: You must perform an Update From Server
BEFORE performing a memory clear.
Function of DIP Switches
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
Troubleshooting Guide
PROBLEM
CORRECTIVE ACTION
•
no power
•
no flash on the monitor
screen
•
no cooling fans
operating
•
Check that the power cord is connected to
a “live” outlet.
•
Check that the power cord is connected to
the power jack.
•
game locks up or resets
while being played or in
the attract mode
•
no movement on the
screen
•
power has to be cycled
off and on to get the
game to function again
•
Clean the vents of any dust and dirt that
may interfere with airflow.
•
Perform a checksum test on the hard drive.
See DIP Switch Functionality and perform
a DIP 8 procedure.
•
game will not load
information from a disc
•
Make sure the disc is installed correctly,
with the logo facing up.
•
Check for scratches or a defective disc.
•
Try a different DVD drive or another disc.
•
If you’re loading a disc set, make sure
each disc is of the same revision.
•
"ERROR READING
DRIVE C"
•
See DIP Switch Functionality and perform
a DIP 8 function on the FireFly. This will
start the hard drive checksum test, which
should take about 20 minutes to complete.
•
When the hard drive fails the test, the
game will lock up with a "CHECKSUM
ERROR" message, which will stay on the
screen until the power is turned off. In this
case, the hard drive will have to be
replaced.
•
“QUANTUM FIREBALL,
SMART FAILURE
DETECTED, BACK UP
HARD DRIVE”
•
The self-diagnostics on the hard drive has
detected an error. The hard drive will have
to be replaced.
•
“CRITICAL ERROR
ABORT RETRY FAIL” or
“BAD COMMAND OR
FILE NAME” error
•
Try reloading the program onto the hard
drive with a different set of update discs. If
it will not accept the installation, try another
DVD drive. If it still does not work, the hard
drive will need to be replaced.
37
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
38
PROBLEM
CORRECTIVE ACTION
•
“MACHINE OUT OF
SERVICE” SCREEN
APPEARS
•
If the screen has a BLUE background: A
connection hasn’t been established, or the
FireFly hasn’t called in to the server in the
required timeframe. Touch the 4 corners of the
screen (not-including the sidebar area), and
enter your Operator PIN to enter Operator
Setup. See “Connection Wizard” and make a
connection to the server.
•
If the screen has a WHITE background: The
SSID lock has been activated and the system
can’t locate the SSID. Touch the 4 corners of
the screen (not-including the sidebar), and
enter your Operator PIN. You’ll be taken into
Operator Setup, where you can either disable
the lock or reconfigure it to recognize a
different SSID.
•
“FATAL I/O
ERROR: CANNOT
ACCESS I/O
BOARD” SCREEN
APPEARS
•
Confirm that the Dock is receiving power, then
reboot the system (with the FireFly in the
Dock).
•
screen goes blank
for extended period
of time
•
Confirm that the Dock is receiving power, then
reboot the system (with the FireFly in the
Dock).
•
If left in this state, the watchdog timer will
automatically reboot the system after
approximately five minutes.
•
touchscreen
becomes
unresponsive
•
Confirm that the Dock is receiving power, then
reboot the system (with the FireFly in the
Dock).
Troubleshooting Guide (continued)
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
39
The Megatouch FireFly contains
NO USER-SERVICEABLE PARTS
Do not attempt any repairs yourself.
Doing so will void your manufacturer's warranty.
For any technical service issues, please contact:
Product Support and Services
USA and Canada call toll-free:
1-800-445-9353
Outside the USA and Canada call:
(215) 826-1400
FAX: (215) 826-1401
You can also visit our Web site
www.amientertainment.com
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
40
Video Machine Limited Warranty
AMI Entertainment Network, Inc. warrants its
video machines to be free from defects in ma-
terial and workmanship for a period of one year
from the date of purchase. The warranty cov-
ers all electrical components (except fuses
and light bulbs).
Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, water
damage, acts of God, acts of war and civil
unrest are specifically excluded.
AMI products are carefully inspected and thor-
oughly tested prior to packing and shipment.
Any damage discovered upon receipt of goods,
whether obvious or concealed, must be re-
ported immediately to the delivering carrier and
claims made directly to them. AMI assumes
no responsibility for damages once the prod-
uct has left its facilities and any disputes re-
garding transportation damage must be re-
solved with the shipping company(s).
AMI will repair or replace, at its option, any
component, part or assembly that fails under
warranty, provided that the failed item is re-
turned, shipping charges prepaid, to AMI’s re-
pair facility and AMI is notified of the failure
within the warranty period. AMI reserves the
right to request the serial numbers of the item
and/or game which has failed, and copies of
sales invoices, bills of lading or other docu-
ments as required to determine the validity of
the warranty coverage. AMI will return or re-
place warranty items, as specified above, ship-
ping charges prepaid, by ground transporta-
tion.
AMI’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequential
damages or loss of earnings.
AMI may, at its discretion, provide replace-
ment parts under warranty prior to receiving
defective items, without incurring any ongoing
obligation to extend such accommodations.
In certain instances, due to geographical or
other considerations, AMI may offer PCB war-
ranty service on an extended time basis as
follows:
(a) User notifies AMI in writing (or FAX) of
PCB failure, providing dates of failure, serial
numbers and a brief description of failure
symptoms.
(b) Failed PCBs are accumulated for a time
period or quantity accumulation, as desig-
nated by AMI and sent in one shipment to
save shipping expenses.
(c) AMI honors warranty as per dates of fail-
ure notification.
The above terms and conditions constitute the
sole obligation, written or implied, of AMI un-
der its warranty coverage.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
41
AMI Entertainment Network, Inc. Software License Agreement
AMI Entertainment Network, Inc. (“Licensor”) is willing to license the enclosed software to you
only if you accept all of the terms in this license agreement (“Agreement”).
Ownership of the Software
1.
The enclosed Megatouch® product, which may include but is not limited to the Megatouch
software program (“Software”) and the accompanying written materials, are owned by
Licensor and are protected by United States copyright laws, patent laws and other
intellectual property laws, by laws of other nations, and by international treaties.
Restrictions on Use and Transfer
2.
If this Software package contains multiple media types (such as CDs, flash cards, hard
drives, etc.), then you may use only the type of media appropriate for your Machine. You
may not use the other media types on another Machine, or transfer, or assign them to
another user except as part of the permanent transfer of the Software and all written
materials (as provided for below in paragraph 4).
3.
You may make one copy of the software for backup purposes only. You may not copy or
make backup copies of any software security key or software security device under any
circumstances.
4.
You may permanently transfer the right to use the Software and accompanying written
materials (including the most recent update and all prior versions) if you retain no copies
and the transferee agrees in writing to be bound by the terms of this Agreement. Such a
transfer of this license to another party immediately terminates your license. You may
not otherwise transfer or assign the right to use the Software, except as stated in this
paragraph.
5.
You may not operate or allow the operation of the Software at locations where the operation
of such Software does not comply with all local, state, and other governmental body laws
and regulations. You agree to not use or permit the use of the Software in violation of any
U.S. Federal, state, or local laws or regulations or any foreign law or regulation, including
laws regarding gaming, gambling or intellectual property rights in or concerning the
Software.
6.
You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof; nor may
you remove, modify or hide or otherwise make unreadable or non-viewable any notice,
legend, advice, watermark or other designation contained on the Software, component
thereof, or output therefrom.
7.
You agree that the Software and the authorship, systems, ideas, inventions methods of
operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark and
the patent laws of the United States and other countries.
Limited Warranty
8.
Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.
Licensor’s Obligations Under Warranty
9.
Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it materially
conform with the applicable documentation.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
42
Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one copy
of the Software on a single Megatouch (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor. You
are entrusted to maintain and protect your single licensor factory authorized security
key, password, or other identification from being utilized by any third party, and you
agree to be responsible for any use of the Software provided herein by a third party
utilizing your identification. Licensor maintains the right to immediately terminate your
License for reasons related to misuse or other non-conformity with the rules expressed
herein. While Licensor does not routinely inspect Machines, Licensor also reserves the
right to inspect or audit the Software from time to time in Licensor’s sole discretion. To
the extent that Licensor’s access to the Software requires that Licensor also gain access
to a Machine in which the Software is installed, you agree to promptly provide Licensor,
when requested, with permission and aid in Licensor gaining access to the Machine.
Disclaimers
11.
EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR
SPECIFICALLY DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR
THE USE THEREOF. TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE
UNIFORM COMMERCIAL CODE OR OTHER UNIFORM LAWS SHALL NOT APPLY TO
THIS AGREEMENT.
Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION
ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL
DAMAGES, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH CLAIM, DEMAND OR ACTION. IN ADDITION, WITHOUT LIMITING THE
FOREGOING, IN ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED
TO THE AMOUNT PAID BY YOU TO LICENSOR FOR THE SOFTWARE.
13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING
ANY LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF
THIS AGREEMENT OR INABILITY TO USE THE SOFTWARE.
General
14. The validity and construction of this Agreement and of the rights and obligations herein
shall be determined and governed by the laws of the State of New York. By accepting the
terms of this Agreement, you acknowledge and accept that the courts of New York, New
York shall have exclusive jurisdiction and venue regarding any disputes arising with regard
to this Agreement or arising out of activity or misuse of the Software.
15. AMI Entertainment Network, Inc. in its sole discretion, may assign this agreement or
any of its rights and obligations hereunder.
16. If you have any questions concerning this Agreement or wish to contact Licensor for any
reason, please write: AMI Entertainment Network, Inc., 155 Rittenhouse Circle, Bristol,
PA 19007, USA.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
43
Contrat de licence de logiciel de AMI Entertainment Network, Inc.
AMI Entertainment Network, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes,
clauses et conditions du présent contrat de licence (Contrat).
Droit de Propriété
1.
Le produit Megatouch® ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés par : les
lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à la propriété
intellectuelle, ainsi que par celles des autres pays et les traités internationaux.
Restriction d'Utilisation et Transfert
2.
Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes flash,
disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil. Il est
strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un autre
utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation écrite
(comme indiqué ci-dessous au paragraphe 4).
3.
Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde. Il est aussi interdit de
reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou autres
fichiers de sécurité, quelles que soient les circonstances.
4.
Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la documen-
tation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres anciennes
versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire s'engage, par écrit,
à respecter les termes, clauses et conditions du présent Contrat. Cette cession à un tiers met fin
à votre licence immédiatement. Autrement, vous n'avez pas la permission de transférer ou d'accorder
à un tiers le droit d'utiliser le présent logiciel, excepté que tel que décrit dans le présent paragraphe.
5.
Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales, nationales
ou réglementations d'autres organismes gouvernementaux. Vous acceptez de ne pas utiliser ou
d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regulations s'appliquant à la
propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les autres pays du monde, y
compris les lois de l'ensemble du logiciel.
6.
Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas enlever,
modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, information ou
filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel ou résultant
dudit logiciel.
7.
Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les ver-
sions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du Concédant
et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret commercial, la marque
déposée et le brevet aux Etats-Unis et dans les autres pays du monde.
Limite de Garantie
8.
Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation conforme,
avec la documentation l'accompagnant, pendant la période de temps indiquée dans la période de
garantie du produit standard du Concédant, à compter de la date de livraison du logiciel.
Responsabilité du Concédant aux termes de la Garantie
9.
La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous les
efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour le rendre
matériellement conforme aux spécifications de la documentation.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
44
Concession de Licence
10.
Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Megatouch (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le Concédant.
Le Concédant se réserve le droit de mise à jour des versions du logiciel et du contenu de
l'Appareil, quand il juge nécessaire de le faire. Il vous appartient également d'empêcher que les
mots de passe ou autres codes et la clé de sécurité soient utilisés par un tiers. Vous acceptez
d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un tiers. Le Concédant se
réserve le droit de résilier votre contrat de licence à tout moment dans l'éventualité d'une utilisation
non-conforme aux clauses stipulées. Bien que le Concédant ne contrôle pas les appareils
périodiquement, il se réserve toutefois le droit de contrôler le logiciel à tout moment et sans
préavis de sa part. De surcroît, dans l'éventualité où le logiciel n'est accessible qu'à travers la
machine dans laquelle il est installé, le licencié s'engage à donner libre accès au Concédant, ou
ses représentants, à la machine et dans les plus brefs délais.
Exclusion de toute autre garantie
11.
EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE
CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE
TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES
COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MA-
TERIEL FOURNI CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE
CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LA COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE
LOGICIEL OU AVEC L'UTILISATION DE CELUI-CI. DANS LA MESURE OU CELA EST PERMIS
PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE
PAS AU PRESENT CONTRAT.
Limite de Responsabilité
12.
LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON
UTILISATION OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFOR-
MANCE DU CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES
D'UNE NATURE QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE
EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR
PREJUDICE MORAL, QUE LE CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE
D'UNE TELLE RECLAMATION, DEMANDE OU ACTION. DE PLUS, SANS LIMITER CE QUI
PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSITION SERONT LIMITES AU
MONTANT QUE VOUS AUREZ PAYE AU CONCEDANT POUR LE LOGICIEL.
13.
LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE : D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU
TOUS AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES
DECOULANT DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU
LOGICIEL.
Dispositions Générales
14.
La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront déterminés
et régis par les lois de l'état de New York aux États-Unis. En acceptant les dispositions du
présent contrat, vous acceptez également que tous litiges ou revendications relatives seront
réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-Unis.
15.
AMI Entertainment Network, Inc. réserve le droit de transférer le présent Contrat à un tiers ainsi
que ses droits et obligations ci-après.
16.
Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : AMI Entertainment Network Inc., 155 Rittenhouse
Circle, Bristol, PA 19007, Etats-Unis.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH FIREFLY OWNER’S MANUAL PM0773-01
45
AMI Entertainment Network, Inc. Softwarelizenzabkommen
AMI Entertainment Network, Inc. („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die
beiliegende Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens
(“Abkommen”) akzeptieren.
Eigentumsvorbehalt der Software
1.
Das beiliegende Megatouch®-Produkt, welches das Megatouch Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten und
anderer Länder und durch internationale Verträge urheberrechtlich geschützt.
Beschränkungen im Gebrauch und Transfer
2.
Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten usw.),
dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden. Die anderen Medienarten
dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte übergeben werden,
abgesehen von einem endgültigen Transfer der Software und aller schriftlichen Unterlagen (wie
im untenstehenden Paragraphen 4 beschrieben).
3.
Sie dürfen nur eine Sicherungskopie der Software herstellen. Unter keinen Umständen dürfen
Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder davon
Sicherungskopien herstellen.
4.
Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie keine
Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in schriftlicher
Form akzeptiert. Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre Lizenz umgehend.
Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen Transfers oder
Übertragungen der Nutzungsrechte für diese Software unerlaubt.
5.
Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine solche
Nutzung der Software irgendwelche Gesetze und Verordnungen der kommunalen oder
staatlichen Behörden verletzen würde. Sie verpflichten sich die Software nicht so zu nutzen
oder nutzen zu lassen, dass sie damit gegen staatliche, Bundes- oder Lokalgesetze oder
Bestimmungen der USA oder gegen ausländische Gesetze oder Bestimmungen,
einschliesslich aller Gesetze bezüglich Glücksspiels, Spielens oder geistigen
Eigentumrechts der Software, verstossen.
6.
Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines Teils
davon andere Werke abzuleiten. Sie dürfen auch aus der Software, einem Bestandteil der
Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen, Ratschläge,
Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen oder auf andere Art
unlesbar machen.
7.
Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, Erfindungen,
die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen und alle
Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum des Lizenzgebers
sind, und dass sie durch Straf- und Zivilgesetzgebung und durch die Copyright-,
Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der Vereinigten Staaten und anderer
Länder geschützt sind.
Beschränkte Garantie
8.
Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene normale
Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher Übereinstimmung
mit der beiliegenden Dokumentation laufen wird.
Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.
Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu berichtigen
oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich übereinstimmen.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0773-01 MEGATOUCH FIREFLY OWNER’S MANUAL
Übertragung der Lizenz
10.
Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur Vertreibung
und/oder Benutzung einer Kopie der Software auf einem einzelnen Megatouch („Gerät”) mit einem
einzelnen werksmäßig gestatteten Sicherungsschlüssel. Der Lizenzgeber behält sich das Recht
vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern. Sie sind
dafür verantwortlich ihren individuellen, vom Lizenzgeber werksmäßig gestatteten
Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus instandzuhalten
und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren die Verantwortung
für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen inspiziert,
behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend zu kündigen aus Gründen des
Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem Vertrag. Der Lizenzgeber
behält sich ebenfalls das Recht vor, die Software von Zeit zu Zeit nach eigenem Ermessen zu
inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem Gerät wünscht, in
dem besagte Software installiert ist, erklären Sie sich bereit, dass sie dem Lizenzgeber, wenn
nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.
Beschränkungen
11.
ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN
DIESES ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND
DER LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.
SOWEIT GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE
GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF
DIESES ABKOMMEN NICHT ANWENDBAR SEIN.
Haftungsbeschränkung
12.
DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES
ABKOMMENS FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN
BERUHEN, SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.
WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN
FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE
SOFTWARE AN DEN LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.
13.
DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR
SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER
EINSPARUNGEN ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER
VERWENDUNG, MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER
GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.
Allgemein
14. Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und
Pflichten werden durch die Gesetze des Staates von New York bestimmt. Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort und
Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der besagten
Software entstehen.
15.
AMI Entertainment Network, Inc. kann nach eigenem Ermessen dieses Abkommen oder jedes
der darin enthaltenen Rechte und Pflichten an Dritte abtreten.
16.
Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: AMI Entertainment Network, Inc., 155 Rittenhouse
Circle, Bristol, PA 19007, USA.
46
NOTES:
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Please read the enclosed license agreement. Operation of this game
constitutes acceptance of the AMI Software License Agreement.
Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de AMI.
Bitte beiliegendes Lizenzabkommen durchlesen. Das AMI Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.
MEGATOUCH FIREFLY OWNER’S MANUAL
PM0773-01
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