Installation and owner's manual for the Megatouch Wallette and Megatouch Entertainer games covering setup, operation, and maintenance.
PM0673-07
FOR TECHNICAL ASSISTANCE:
CONTACT YOUR LOCAL DISTRIBUTOR
For a list of distributors, visit us on the Web at
www.amientertainment.com
Megatouch Wallette
and Megatouch Entertainer
Installation & Owner’s Manual
Site Preparation ............................. p. 1
Game Description .......................... p. 1
CPU Section ............................... p. 1
Cash Door ................................. p. 1
Game Diagrams ......................... p. 2
General Care
and Maintenance ........................... p. 3-4
Touchscreen Calibration ........... p. 3
Monitor Adjustment
Procedure .................................. p. 3
General Circuit Board
Handling Information .................. p. 4
Cleaning the Cabinet ................. p. 4
Cleaning the Touchscreen
Monitor ....................................... p. 4
Cleaning the Fans and
Vents ......................................... p. 4
Watchdog Timer ........................ p. 4
Mounting the Game on a Wall ..... p. 5-6
Setting up your
Megatouch Game .......................... p. 7-8
AMI Music Setup ............................ p. 9-11
Megatouch Ion Software
Game Name and Score
Needed for Initial Replay .............. p. 12
Operator Setup Screens
Flowchart ......................................... p. 13-14
Main Menu ....................................... p. 15-16
Credits/Pricing Menu ................... p. 17-20
Quick Price Setup ...................... p. 17
Coin-In Menu .............................. p. 18
Coinless Coin Op Menu ............. p. 19-20
Rental Mode ............................... p. 20
Games Menu .................................. p. 21
Game Setup ............................... p. 21
Hi Scores Menu .............................. p. 22
View/Clear Hi Scores ............... p. 22
Books Menu .................................... p. 22-24
Books Display ............................ p. 22-23
Cash Settlement ........................ p. 23-24
System Menu ................................. p. 25
Megatouch Player and
Operator Keys ................................ p. 26
Diagnostics Menu .......................... p. 27-28
Hard Drive Self Diagnostics ...... p. 28
Network Menu ............................... p. 29-33
Hardware Setup ........................ p. 29-30
Connection Wizard .................... p. 31-33
Local Tournament Mode .............. p. 34-38
Presentation Menu ....................... p. 39
Operator Ad Screens ................ p. 39
Sales Enabler Videos ................ p. 39
Promotion Menu ............................ p. 40-41
My Merit ..................................... p. 39-40
Merit Money ............................... p. 40
Promo Credits ............................ p. 40
MegaNet Menu ............................... p. 41-43
Megatouch Hardware
DIP Switch Settings
in Ion Games .................................. p. 44
Troubleshooting ............................ p. 45-47
Replacement Parts List ............... p. 48
Connection Diagrams ................... p. 49-51
Warranty and Software License
Agreements
Warranty ............................................ p. 52
Software License Agreements ......... p. 53-58
Table of Contents
© 2010 AMI Entertainment Network, Inc.
Megatouch Entertainer, Megatouch Wallette, Ion, Mega-Lease, Mega-Link, MegaNet, MegaWeb, TournaMAXX and
TournaCHAMP are registered trademarks of AMI.
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.
Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of AMI.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
Site Preparation
In determining the location for your game,
consideration must be given to a suitable,
grounded electrical outlet. The outlet shall
be installed near the equipment and shall be
easily accessible. Since the game is a com-
puterized device, it should have a separate
circuit, if at all possible. If a separate circuit
is not available, care should be taken to pro-
vide a clean and constant voltage. As a
basic guideline, never connect the unit to a
circuit that also supplies power to freezers,
coolers or other high power consuming and
electrical noise generating equipment. Place
the unit in a location where nothing will in-
terfere with proper ventilation. The unit
should not be exposed to any dripping or
splashing liquids. Objects filled with liquid
should not be placed on the unit.
NOTE: The unit is not designed to func-
tion in an ambient temperature in ex-
cess of 95ºF or 35ºC.
Game Description
The unit has 2 key-locked compartments:
the CPU section door and the cash door. It
comes equipped with a coin mech and/or bill
acceptor. This model also has couplers in-
stalled in the cash section of the game (see
Figure E). These are used for broadband
Internet connections and future hardware
upgrades, including linking capabilities. Each
game comes equipped with a wireless USB
adapter which can be used to wirelessly
link two Ion games together. With the addi-
tion of a wireless router, up to four games
can be linked and the game(s) can also con-
nect to the Internet. The Linksys 802.11G
router is recommended. For more informa-
tion, see Connection Wizard.
There is also a rubber grommet included in
the plastic bag with the keys. This must be
installed in the hole in the back plate (see
Figure C) if you are running the power cord
or other cables through the hole (i.e. if the
game is being flush mounted or mounted
using the Mega-Bracket). To install, route
the power cord through the grommet and
then secure the grommet on the hole in the
back plate.
The Wallette and Entertainer also offer sev-
eral optional kits. A Mega-Bracket Mounting
Kit is available for fastening the game to a
table or bar top. There is also a Premium
Sound System Upgrade Kit available (KAV-
109-113-01) for higher quality sound if your
application requires it. Contact your distribu-
tor to check the availability of these kits.
CPU Section
The CPU section is accessible from the front
of the game. The CPU section houses the
LCD monitor, motherboard, I/O board, power
supply, hard drive, and the main harness.
Located on the control board (found inside
the CPU section near the hinge of the CPU
section door) are two internal switches,
SETUP and CALIBRATE (see Figure A).
Pressing the SETUP button will bring you to
the Megatouch Setup Screen. See the Gen-
eral Care and Maintenance section for
calibration instructions.
Cash Door
The coin mech/coin box/bill acceptor are ac-
cessible from the rear of the game by un-
locking the cash door. The cash access
section is key-locked for security purposes.
See Figure B.
1
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
FIGURE A - WALLETTE / ENTERTAINER WITH CPU SECTION OPEN
FIGURE B - FRONT AND REAR VIEWS OF WALLETTE / ENTERTAINER
Megatouch Wallette and Entertainer Diagrams
SECURITY
KEY
DETAIL VIEW OF
CONTROL BOARD
TOUCHSCREEN
CONTROLLER
CALIBRATE
SETUP
STANDOFF SECURING
COVER PLATE ON
BACK OF CPU SECTION
MONITOR
CONTROLS
MOTHERBOARD
CPU SECTION
LOCK
WIRELESS
ADAPTER
HARD DRIVE
POWER
SUPPLY
I/O BOARD
ES KEY
(WALLETTE ONLY)
COVER PLATE
SECURED BY STANDOFF
INSIDE CPU SECTION
WIRELESS ADAPTER
CENTRONICS
UPGRADE
CONNECTOR
USB PORT
CASH DOOR
LOCK
PLAYER / OPERATOR KEY SOCKET
(available on some models)
FRONT VIEW
REAR VIEW
CPU SECTION SLID TO THE LEFT
2
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
General Care and Maintenance
NOTE: THIS GAME MUST ONLY BE SER-
VICED BY QUALIFIED SERVICE PERSON-
NEL.
CAUTION: THERE ARE HIGH VOLTAGE
PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME. THE GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING.
Touchscreen Calibration
How To Calibrate your Touchscreen:
•
Find the CALIBRATE button on the con-
trol board inside the CPU section, and
press it to enter screen calibration
mode.
•
Touch the center of the first cross that
appears. Once you release your fin-
ger, a second cross will appear.
NOTE: You must hold your finger on
the cross for approximately 2 seconds
for the calibration to be recognized.
•
Touch the center of the second cross
that appears on the screen.
•
Once the second cross is touched and
released, another cross will appear on
the screen. To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen. The cross should
follow your movement.
•
Touch the EXIT button.
The game will prompt you to go through the
same steps two more times.
Monitor Adjustment Procedure
For adjusting the settings on our monitors,
we suggest following the procedures de-
scribed below. The vertical/horizontal con-
trols and brightness/contrast controls are
located on the control board, inside the CPU
section near the hinge of the door. Pressing
the button labeled Menu on the control board
will show the on-screen display on the moni-
tor. Use the Left and Right buttons to move
through the menu. Touch Menu again to
select the option you want to change. Use
the Left and Right buttons to change the
option. Then select Menu again to deselect
the option. Auto will automatically adjust the
size and brightness. Touch the Exit button
to exit. Adjust the monitor controls until the
screens look as suggested in the following
steps.
1.
Set the game to the Checkerz game
screen.
2.
Adjust the vertical and horizontal size
and vertical and horizontal position to
make sure that the game screen fills
the monitor screen and that the game
screen is centered.
3.
Adjust the brightness and contrast con-
trols until the top sets of checkers are
a rich red and the bottom set are a dark
gray. The feet on the “Checkerz”
character should be white. (Adjusting
the brightness and contrast can also
correct for a lack of sharpness.)
NOTE: If you are experiencing an issue
where your screen seems to be slightly
shifted, repeat the screen calibration
process, pressing “Auto” on the OSD
board when each new calibration
screen appears BEFORE calibrating the
screen for that resolution.
3
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
General Circuit Board Handling
Information
Before handling any boards, observe the
following procedures:
•
Prevent Electro-Static Discharge by:
1. Storing the boards in the anti-
static bags in which they are
shipped.
2. Removing any static charge
from your body before handling
the boards.
3. Using a ground strap when
handling the boards.
•
When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.
•
Do not connect any peripheral device
to the board, if the power is still
connected to the peripheral or if power
is already applied to the board.
CAUTION: Be extremely careful when re-
placing the lithium battery on the mother-
board. There is a danger of explosion if the
battery on the motherboard is incorrectly
replaced. Only replace the battery with the
same type recommended by the manufac-
turer. Dispose of used batteries according
to the manufacturer’s instructions.
Cleaning the Cabinet
•
The cabinet should be cleaned with a
damp cloth and mild detergent. Always
apply the cleaner to the cloth and not
directly on the game. Liquids could
enter the cabinet and damage electron-
ics inside.
Cleaning the Touchscreen Monitor
•
The touchscreen glass should be
cleaned with a damp cloth and isopro-
pyl alcohol or a non-ammonia cleanser.
Do not use any abrasive or vinegar-
based cleansers, as they will damage
the touchscreen glass.
NOTE: DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS. OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS. BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.
Cleaning the Fans and Vents
•
The fans and vents should be cleaned
of any dust and grime on a regular
basis to ensure proper ventilation of
the game.
•
To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed. Make sure nothing is
placed inside the cabinet or next to the
fan vents that would inhibit the flow of
air. Also, if any fans are not operating,
it is important that they be replaced.
Watchdog Timer
This game has been equipped with a fea-
ture that allows it to automatically reboot if it
encounters a problem. When the watchdog
timer is enabled, it will reboot the machine
within 5 minutes after a failure, allowing the
game to automatically reset itself if a prob-
lem arises without needing a technician
present.
If you want to disable the watchdog timer,
set DIP switch 3 on the I/O board to the open
position and reboot the game.
4
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
1.
Make sure the game is turned off and
unplugged.
2.
Choose a suitable area to mount the
game, then install an appropriate
screw in the wall to secure the center
of the back plate on the back of the
unit. The screw will go through the
keyhole slot (.400” diameter) in the plate
(see Figure C). It is recommended you
use screws 2” in length when
mounting the game.
Framed drywall surfaces only:
Keep in mind that at a wall stud must
be used during installation when
mounting the game on a drywall
surface, although it is not necessary
to fasten the center of the game on a
stud. Use wall anchors when
mounting any part of the plate to drywall
only.
NOTE: Be sure to leave enough room
between the head of the screw and the
wall for the thickness of the back plate.
Mounting the Game on a Wall
NOTE: THIS INSTALLATION SHOULD ONLY BE PERFORMED BY A QUALIFIED
SERVICE TECHNICIAN.
3.
Attach the game to the wall by placing
the keyhole slot over the screw.
4.
Unlock the cash door in order to
access the back plate from the inside,
then level the game before tightening
the screw.
5.
Continue fastening the game to the wall
with at least 6 more screws through
selected mounting holes (.250”
diameter), spacing them as evenly as
possible.
Framed drywall surfaces only: If
you are mounting the center of the
game to a wall stud, use the 6 remaining
holes down the center of the back plate
to fasten the game. If you are
mounting one side of the game to a
wall stud, use wall anchors when
fastening the other side.
6.
Proceed with Setting up your
Megatouch Game.
CAUTION: The wall must not be a structural, or load-bearing wall. Fol-
low all appropriate precautions while performing this installation.
To mount the unit on a wall, follow the instructions below. If you are connecting Ethernet
or phone cables and wish to route the wires through the hole in the back of the back plate,
connect these cables prior to installing the game on the wall.
NOTE: The unit can be mounted on either a framed drywall surface using a wall
stud, or on a solid wall surface. Use hardware suitable for supporting 200 lbs. or
greater. Failure to properly support the game could result in personal injury or
damage to the unit. Check with local building and safety codes prior to instal-
lation.
5
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
FIGURE C - INSIDE VIEW OF MEGATOUCH WALLETTE / ENTERTAINER BACK PLATE
KEYHOLE
SLOT
POWER CORD
ROUTING OPTION
FOR FLUSH WALL AND
MEGA-BRACKET INSTALLATIONS
(SUPPLIED RUBBER GROMMET
MUST BE INSTALLED IF ROUTING
CABLE THROUGH HOLE)
6
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
FIGURE D - WALLETTE / ENTERTAINER FROM THE LEFT
WITH THE CPU SECTION SLID TO THE RIGHT
Setting up your Megatouch Game
1.
After installing the game, make sure the
power cord is either routed through one
of the openings at the bottom of the
base (see Figure E), or routed through
the hole in the back plate (see Figure
C). Plug the game into a standard AC
outlet, then close and lock the cash
door.
2.
Install the security key(s) following the
instructions provided with the key(s).
3.
Slide the CPU section to the right to turn
on the power switch mounted to the
back section of the game (see Figure
D) and wait for it to go through its boot-
up sequence. The game will display
the Player Menu Screen.
4.
The machine has been preset at the
factory and therefore should not need
to be adjusted, however it is recom-
mended that the screen be calibrated
(see Screen Calibration) and the coin
or bill acceptor(s) be tested.
5.
Follow the instructions under AMI
Music Setup to configure the music
settings.
6.
There are many custom settings avail-
able for the game. To customize the
settings, follow the software instruc-
tions in this manual.
POWER
SWITCH
LOCATION
7
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
FIGURE E - BACK OF WALLETTE / ENTERTAINER- CASH DOOR OPEN
OPENINGS AT
BOTTOM OF BASE
FOR ROUTING WIRES
(BOTH SIDES)
PHONE
COUPLER
ETHERNET
COUPLET
METER
BILL ACCEPTOR
COIN MECH
8
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
AMI Music Setup
In order to set up your Entertainer to play
music directly, or to set up your Wallette or
Entertainer to link to an AMI jukebox (allow-
ing customers to view and select jukebox
selections from the game) follow the in-
structions below.
After initiating the link, the game will down-
load the AMI catalog. Under normal circum-
stances, this could take about 30 minutes
on Ion platform games. There is a catalog
download available on the Web site which
will decrease this time (http://
www.meritgames.com/amidatabase.asp).
Follow the instructions on the site to down-
load the catalog and load it on your game
prior to initiating the link.
To enable this feature, you will need a
broadband Internet connection, a router
(The Linksys 802.11G router is recom-
mended) and Ethernet cable(s) (if you aren’t
using wireless). It is recommended that
you set up and configure your router prior
to connecting the unit. Once the router is
set up, follow the instructions below.
Hardware:
1.
Wired connections: Turn off and
unplug the unit and connect an Ethernet
cable to the Ethernet coupler inside
the cash door (see Figure E). Connect
the other end of the cable to the exter-
nal router. Plug in and turn on the unit.
If you are linking the unit to an AMI
jukebox, turn off the jukebox and con-
nect an additional Ethernet cable from
the jukebox’s interior router to the ex-
ternal router.
2.
Wireless connections: Plug in and
turn on the unit. NOTE: If you are
using security, only 64 or 128-bit
WEP encryption is supported.
NOTE: When you first turn on an En-
tertainer unit, it will display a mes-
sage indicating it is out of service.
Your game must call into the server in
order for it to function.
Software:
3.
Press the SETUP button.
4.
Touch the System button, and then
touch AMI Setup, followed by Op-
tions.
NOTE: A pop up box may appear informing
you that a broadband Internet connection
is required. If it does, press, Okay.
5.
If you want to play music on the Enter-
tainer, make sure that the box next to
Function as Entertainer is checked.
If you want to link the unit to an AMI
jukebox, make sure that there is not a
check in the box next to the option.
Touch the MAIN MENU button to re-
turn to the Main Menu.
6.
Touch the Network button and then
CONNECTION WIZARD. If prompted,
select your time zone and touch NEXT.
7.
Wireless connections only: Touch
WIRELESS ETHERNET. If you are
asked if you wish to use wireless for
your Internet connection, touch YES.
On the next screen, touch AUTO-
CONNECT TO AMI ROUTER to auto-
matically make a wireless connection
between the Megatouch and a wire-
less AMI router in the same location.
Continue with step 9.
8.
Wired connections only: Touch
WIRED ETHERNET. On the next screen,
touch WIRED ETHERNET NETWORK. If
you are asked if you wish to use wired
for your Internet connection, touch
YES. Continue with step 9.
9
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
9.
On the next screen, simply press AC-
CEPT SETTINGS AND CONNECT to
accept the default settings. If you wish
to change the settings, touch MODIFY
SETTINGS and enter the new connec-
tion settings. For help with any of the
settings, touch the ? buttons on screen.
After you have entered in your new
settings, touch NEXT and then touch
ACCEPT SETTINGS AND CONNECT.
10. If you make a successful connection
and want to retain these settings, touch
SAVE SETTINGS. If the connection fails
touch the MORE INFO button to deter-
mine the cause.
IMPORTANT: If you are using the Enter-
tainer to play music, your game must make
a successful connection to the server in
order to function. If you attempt to call in,
but the call was not successful, the game
will function for a three-day grace period,
but if a successful call is not made within
those 3 days, it will shut down.
11. Press the Setup button again, then
touch the System button, followed
by AMI Setup. See Figure F.
10
12a. If you are using the Entertainer to play
music: If you want to assign a differ-
ent name for the unit, touch Set next
to Entertainer Name and assign a name
for your records. Otherwise, touch
Connect next to “Connection Status”.
The game will prompt you to enter the
trigger code. Enter and confirm the
trigger code that was provided with
your security key.
12b. If you are linking the Wallette to an AMI
jukebox: Ensure that the Jukebox ID is
set to connect automatically. Accept
the default values for the Server URL
and Agent Name, and touch Connect.
Then, enter and confirm the AMI En-
tertainment user name and password
created with your initial jukebox ac-
count and utilized for Web site access.
NOTE: If a jukebox is not detected, you
will be prompted to manually config-
ure the jukebox information obtained
from your jukebox setup screen. On
your jukebox, go into “Service”, then
select the “Diagnostics” and “System
Information” options on screen. En-
ter the MAC Address, exactly as it ap-
pears on the jukebox, into the Juke-
box ID field on your Megatouch. (The
defaulted Server URL and Agent Name
are also listed.) Once the information
is entered, touch “Connect” again on
the AMI Setup screen to proceed.
13. The game will download the files. A
“Connection Successful” mes-
sage will appear when finished, fol-
lowed by an option to enable the link.
Touch YES to complete the process.
Once the link is established, you may
return to the AMI Setup screen to dis-
able, test or view connection details.
FIGURE F - AMI SETUP SCREEN
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
11
14. If you are using the Entertainer to play
music: You can now log in (using your
AMI user name and password) to your
Operator Web Site (http://
www.amientertainment.net) and se-
lect the albums you want to be down-
loaded to the Entertainer.
15. Touch MAIN MENU at the top of the
screen, then touch Credits/Pricing.
16. Touch AMI Play Cost to configure the
price of music selected from the game.
Use the arrows to set the two-digit
credit cost (e.g., “02” = 2 credits) for
each of the play options: One Song
Play, MOD (Music On Demand), and
Priority Play (“My Song First” - if avail-
able).
NOTE: The cost of one song must be
set to a minimum amount of 33¢. If
your game is set to one credit is equal
to 17¢, each field in the AMI Play Cost
Screen must be at least 2 credits in or-
der to enable music on the game.
17. Touch the X in the upper right corner
of the screen and confirm that you
want to exit the setup screens by
pressing YES.
Viewing Music Revenue
To view music revenue, use the following
procedure:
1.
Press the SETUP button.
2.
Touch Books.
3.
Touch Cash Settlement Collection.
4.
Touch Revenue Details/Cash Out.
5.
Locate Entertainer Music or Juke-
box Selector Music Revenue data.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Game Name and Score Needed for Initial Replay
Great Solitaire and Power Solitaire will always offer a replay once the listed score is
attained. The other games have to reach the score listed as well as attain the high score for
the game in order to offer a replay. NOTE: The available games may vary.
12
11 Ball/11Up
125,000
Moondrop
160,000
Air Shot
No Replay
My Ex
150,000
Avalanche Jack
150,000
Mystery Phraze
400,000
Backjammin 125,000
Office
Bash
400,000
Battle 31
125,000
Outer Spades
75,000
Beer Pong (Ion Only)
200,000
Outlaw Poker/Cattle Drive
400,000
Beer Pong 21 (Ion Only)
No Replay
Pack Rabbit (Ion only)
400,000
Big Time Roller
60,000
Pharaoh’s Fortune
45,000
Boxdrop
175,000
Pharaoh’s 9
No Replay
Boxxi 850,000
Photo
Hunt
400,000
Boxxi Blitz (Ion only)
17,000,000
Photo Pop
200,000
Brain in Gear (Ion only)
No Replay
Power Solitaire
55,000
Breakin’ Bricks
400,000
Power Trivia
No Replay
Card/Castle Bandits
200,000
Puck Shot
3,000
Card/Crypt Raiders
175,000
QB Zone
65,000
Card/Jolly Pirates
200,000
Q-Shot
50,000
Casino Cats Hold ‘Em (widescreen only) No Replay
Quik Cell
100,000
Chainz2: Relinked
500,000
Quik Chess
125,000
Chainz2: Puzzler
500,000
Quik Match
400,000
Checkerz
28,000
Race Poker/Motor Match
No Replay
Chug 21
250,000
Rack ‘Em
200,000
Chug Monkey
65,000
Rack ‘Em 9 Ball
35,000
Coco Loco
No Replay
Royal Flash
300,00
Conga Fish (Ion only)
No Replay
Run 21
250,000
Conquest 30,000
Skee-Ball
900
Crazy Hearts
65,000
Snap Shot
400,000
Deflection
500,000
Space Crusader (Ion only)
No Replay
Dodge Bull
No Replay
Space Farmer (Ion only)
83,000
Domino 5
200,000
Spider Kings/13 Spiders
160,000
Draggle Drop
200,000
Strip Club
No Replay
Euchre Nights
6,500
Stunt Squirrel
125,000
Fast Traxx (Ion only)
100,000
Sudoku6
100,000
Feeding Frosty
No Replay
Super Boxxi
400,000
Fight the Landlord
No Replay
Super Cell Chaos
No Replay
Flick and Kick Football (Ion only)
200,000
Super Snubbel
No Replay
Four Play
1,500,000
Tai-Play
240,000
Funkier Monkey
150,000
Take 2
110,000
Funky Monkey
110,000
Tennis Ace
No Replay
Gender Bender
No Replay
Texas Hold ‘Em
No Replay
Gin Rummy
55,000
Text Twist
10,000
Goooal
No Replay
Tic Tac Trivia
75,000
Great Solitaire
45,000
Tri-Towers/Tri-Castles
125,000
Hollywood Match
400,000
Tricky Fish
No Replay
Hoop Jones
125
Triple Crown Boxing
No Replay
Ink Rally
No Replay
Trivia Treasure
No Replay
Jackpot Corner (Ion only)
1,500,000
Trivia Whiz
No Replay
Little Shop of Treasures
83,000
Trix (widescreen only)
No Replay
Little Shop Road Trip
83,000
Trivia Whiz 2
No Replay
Look Out
400,000
Touchdown Poker
250,000
Lucky 11’s
340,000
Tug of Words (Ion only)
350,000
Luxor
500,000
Tuxedo Run (Ion only)
400,000
Luxor 2 (Ion Only)
500,000
TV Guide Mini Crossword
50,000
Luxor: Survival
No Replay
Vinci-Ball
400,000
Magic Charms
500,000
Wild 8's/Wild Apes
400,000
Mega Bowling
125
Word Dojo
375,000
Megatouch Battle Command
No Replay
Word Dojo 2 (Ion only)
No Replay
Megatouch Memory
250,000
Word Safari
125,000
Megatouch Mini/Crazy Golf
No Replay
Wordster
100,000
Meteor Shower
200,000
Zen Word
350,000
MGA Champ. Golf
No Replay
Zip 21
200,000
Monkey Bash
No Replay
Zombie Cats (Ion only)
2,500,000
Monster Madness
400,000
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
Operator Setup Screens Flowchart
13
Enable erotic games
Allow game continue
Show deck cards
Allow bonus replay
Enable easy mode
Continuous bonus round
Linked games enabled
Photo Hunt hints
Trivia rounds/bonus
Show correct answer in Trivia, Power Trivia
and Snap Shot
Enable free game in Solitaire
Split column move in Power Solitaire
Enable free game in Power Solitaire
Category same for all in Power Trivia
Enable consolation question in Power Trivia
Face up cards, player selectable in Tri Towers
Checkerz Rules
Enable Kids Club category
Enable Premium Erotic Ad Screen in Idle
Force Slow Senior Game Play
Sticker Book Timer Options
Disable Questionable Content
Credits/Pricing
Games
Hi Scores
Books
System
Diagnostics
Tournament
Network
Credit Card
Presentation
Promotion
MegaNet
View/Clear
High Scores
Options
Books Display
Cash Settlement Setup
Cash Settlement Collection
Set Time
Security Setup
Volume Control
Set 6 Star PIN
Data Transfer
Options
AMI Setup
System
Books
Hi Scores
Enable 6 Stars
Default Language
Player selectable language
Language buttons have flags
Show games unavailable in current language
Enable theft deterrent
Enable Educational Attract Mode
Enable Attract Mode Sounds
Tournament Mode
Show prize pools on Main Menu
Enable TouchTunes
Enable TouchTunes Hi-Resolution Mode
Enable AMI
Enable Light Show
View/Clear High
Scores
(game list)
Clear All Games
Auto Clear
Hi Scores
No Names in
Hi Scores
Revenue Details/Cash Out
Fee Details
Clear/Complete Collection
Cash Settlement Collection
Enter Security PIN
Options
Security Setup
Options
Clear All
Clear One
Individual Game
Game Setup
Options
Quick Price Setup
Coin-In
Value of Credit
Credit Card Pricing
Pay Per Time
Coinless Coin Op
Clear Credits
Free Credits
Options
Credits/Pricing
Main Menu
Games
Puzzles
Cards
Erotic
Strategy
Mega-Link
New Games
Action
Quiz & Word
Enable
All Games
Factory Default
Games
Options
Price Display
Freeplay Enabled
Enable Coinless Coin Op
Enable Rental Mode
Game Setup
Options
Price/Credits
Cost to continue
Default Games
Clear One
Clear All
Enable All Games
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
14
Video Test
I/O Test
Touchscreen Calibration
Touchscreen Test
Checksum Test
System Info
Verify Databases
Hard Drive Self Diagnostics
View System Log
Diagnostics
View Player Data
Show Game Play Frequency
Show Player Hi Scores
Backup/Restore
Start Time
End Time
Free Game Limit
Set PIN
Start Time
End Time
Idle Time
Number of Free Credits
Enable My Merit
Enable Merit Money
Enable Promo Credits
Promo Credits
Merit Money
Prize Zone
Price/Credits
Default Games
Clear One
Clear All
Enable All Games
Hot Topics
Price/Credits
Default Games
Clear One
Clear All
Enable All Games
Prize Zone
Premium Erotic
Operator Web Access
MegaWeb
Hot Topics
Options
MegaNet
Options
My Merit
Merit Money
Promo Credits
Options
Options
Promotion
My Merit
Network Options
Network Options
Dial-Up Options
Tournamaxx Options
Enable Credit Card Functionality
Pulse Hard Meter For Credit Card Purchases
Add/Edit Billboard
Set Start/End Date
Remove Billboard
Remove All Billboards
Operator Ad Screens
Sidebar Promotion
Manage Sidebar Images
Import Sidebars
Access Sales Enabler Videos
Wireless Ethernet
Wired Ethernet
Dial-Up
Connection Log
Location Info
Connection Wizard
Connection Diagnostics
Network Options
Connect to MegaNet
Presentation
Operator Ad Screens
Sidebar Promotion
Options
Options
Credit Card
Functionality Test
Credit Card Pricing
Setup Operator Cards
Vault Credits
Options
Credit Card
Options
Network
Set Up Tournament
Clear Winners
Reset All
Tournament
Tournamaxx Options
Clear Tournamaxx Databases
Set MegaNet Server
Set MegaNet ID
Set Update Time
Network Options
Enable Premium Erotic
Enable MegaWeb
Enable Operator Website
Enable Hot Topics
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
FIGURE 1 - MAIN MENU
Main Menu
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the
Main Menu to set up all game software options. NOTE: For help with the Options in any
menu section, touch the green “?” buttons to bring up a help screen.
A summary of the Main Menu functions appears in the following table. For more detail, see
the corresponding sections of the manual.
Main Menu
Available Options
Information
CREDITS/
PRICING
• Quick
Price
Setup
• Coin-In
•
Value of a Credit
• Credit
Card
Pricing
•
Coinless Coin Op
• Pay
Per
Time
• Options
• Clear
Credits
• Free
Credits
•
AMI Play Cost
The Credits Screens allow the operator to
set credit rules for all games, set up the
Coin-In Menu, view the value of a credit,
enable the Coinless Coin Op feature,
enable the Rental Mode feature, select
freeplay mode, and add or clear credits.
Operators with a Mega-Link connection
to an AMI jukebox can also set up AMI
jukebox play cost.
GAMES
• Game
Setup
• Options
In the Games Screens you can edit the
game list (choose which games are
available and in what category they
appear on the Category Menu), and
select options for individual games.
HI SCORES
•
View/Clear Hi Scores
• Options
Touch CLEAR ALL GAMES to clear all
high scores, or select a particular game
to edit high scores for that game.
BOOKS
• Books
Display
• Cash
Settlement
Setup
• Cash
Settlement
Collection
The Books Screens display current and
lifetime credits information, as well as
calculate and collect the location and
operator fees.
SYSTEM
• Set
Time
• Security
Setup
• Volume
Control
•
Set 6 Star PIN
• Data
Transfer
• Setup
Operator
Keys
(Ion Only)
• AMI
Setup
• Options
Set the game clock, security PIN, game
volume, 6 star PIN and features, and
system options such as language control,
6 Star Enable, and theft deterrent. Also
use this menu to transfer machine
configuration, books data, and ad
screens with a USB pen, and to program
operator keys to enable access to the
setup screens via the key (if applicable).
The AMI Setup option allows operators to
establish a Mega-Link between their
Megatouch game and an AMI-powered
jukebox.
15
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Main Menu
Available Options
Information
DIAGNOSTICS
• Video
Test
• I/O
Test
• Touchscreen
Calibration
• Touchscreen
Test
• Checksum
Test
• System
Info
• Verify
Databases
• Hard Drive Self
Diagnostics
• View System Log
• Enters the Video Test screens. Touch
the screen to cycle through test.
• Tests the function of the I/O board, DIP
switches, coin meter, and lockout.
• Allows the operator to calibrate the
touchscreen. Follow the instructions on
the screen.
• Checks touchscreen calibration. Touch
the cursor on the screen to make sure it
is accurately following your movement.
• Checks the hard drive for missing or
corrupted files.
• Gives details about various hardware
components in the game.
• Only use on the advice of Technical
Service.
• Detects hard drive errors and predicts
future failures. Runs automatically during
system startup and software installation.
• Allows operators to easily read, capture
and send error log data.
NETWORK
• Wireless
Ethernet
• Wired
Ethernet
• Dial-Up
• Connection
Log
• Location
Info
• Connection
Wizard
• Connection
Diagnostics
• Network
Options
• Connect to MegaNet
You can check the Connection Log, view
location information, enter the Connection
Wizard, view connection diagnostics,
connect to MegaNet (perform an Update
from Server), change the MegaNet server
address, change the MegaNet ID, set an
update time, and clear Tournamaxx
databases.
TOURNAMENT
• Set Up Tournament
• Clear
Winners
• Reset
All
To enable Tournament mode (if applicable),
enter the System Menu and touch Options.
Touch Off-Line to switch the game from
Tournamaxx mode to local Tournament
mode. This will allow you to set up local
tournaments with prize pools for a dedicated
machine. See the Local Tournament Mode
section of this manual for more information.
PRESENTATION • Operator
Ad
Screens
• Options
• Create ad screens, and also add custom
screens created on a personal computer.
• Access Sales Enabler Videos (Ion Only).
PROMOTION
• My
Merit
• Merit
Money
• Promo
Credits
• Options
• Enables a feature permitting players to
create custom accounts. Also displays
individual player data, and allows the
operator to back up or restore the data.
• Sets time periods in which location
owners can use the 6 Star feature to offer
free credits to encourage play.
• Sets time periods in which the game
offers a free credit while in Idle Mode.
• Enables My Merit, Merit Money, and
Promo Credits features.
16
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
17
FIGURE 2 - QUICK PRICE SETUP SCREEN
Credits/Pricing Menu
IMPORTANT NOTE: On machines with credit card functionality enabled, adjusting either the
Quick Price Setup or Coin-In Menu will change the default credit card pricing. Please make
changes to credit card pricing AFTER configuring the Quick Price Setup or Coin-In Menu.
Quick Price Setup - This feature is only available in U.S. games.
Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.
NOTE: If the game is set to 3 or 6 Credits for a Dollar, prices will display as Credits.
The operator can also use this screen to determine whether prices are displayed to players as
credits or monetary amounts, and to set the cost of Fast-Play Amusement, Standard Amuse-
ment, Long Amusement, and Premium/MegaNet games. Touch the Use Factory Default Pric-
ing button to restore default values.
3 Credits for a Dollar: Sets each game to the following price settings:
COIN VALUE
=
CREDITS
$0.25 1
$0.50 2
$0.75 3
$1.00 4
$5.00 20
6 Credits for a Dollar (default setting): Sets each game to the following price settings:
COIN VALUE
=
CREDITS
$0.25 1
$.50 2
$.75 4
$1.00 6
$5.00 30
4 Credits for a Dollar: Sets each game to the following price settings:
COIN VALUE =
CREDITS
$0.50 1
$0.75 2
$1.00 3
$5.00 15
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Coin-In Menu
FIGURE 3 - COIN-IN MENU
Game cost can be controlled two ways: by
changing the number of credits required to
play a game, or by changing the cost of a
credit. The Coin-In Menu allows you to ad-
just the cost of a credit, as well as provide a
way to give players “bonus” credits for de-
positing a higher amount of money. On the
Cash-In and Credits Table, the “-” and “+”
buttons are used to change the number of
credits, while the corresponding price value
for the credits is entered by pressing the
Edit button in that row.
NOTE: The “Edit” button will bring
up a numbered keypad, limited to 2
decimal places. The Cash-In and
Credits Table is ordered, so values
must be set in increasing increments
from top to bottom of the screen. The
final two values, however, can be
entered as “0”, which is the equivalent
of N/A. As each row on the table is
filled in, the “Edit” button will appear
for the subsequent row below it.
Similar to the Cash-In and Credits Table, when
programming the Channels on the Coin-In
Menu, Channel 1 is set for the lowest value
coin, Channel 2 for the next highest value,
etc. The meter pulse, which is the highest
common divisor of all the monetary values
of the Channels, is independent of the cred-
its and only tracks the smallest unit of cur-
rency. Operators can use this number to
determine the amount of money earned on a
game by multiplying the meter pulse by the
reading on the hard meter.
NOTE: Changing the values of the
Channels on the Coin-In Menu may
change the meter pulse. Therefore, a
Cash Settlement Collection should be
performed prior to adjusting the Chan-
nels in order to accurately reflect coin
drop based on the hard meter reading.
Adjusting the Channels will not affect
the Cash-In and Credits Table, which
performs a separate function on the
Coin-In Menu.
To give customers bonus credits for insert-
ing larger denominations, manually adjust
the credits earned per dollar value on the
Credit and Values Table. Coins may be de-
posited in any combination of values, and
the game will automatically register the high-
est number of credits for the total amount of
coins deposited. Once a game is played,
any remaining fractional credits are saved
and applied to the next purchase.
NOTE: It is recommended that if you
are enabling bonus credits, that the
game be set to display in credits and
not money. If the game is set to display
in money, all money values will be
based on the value of 1 credit, which is
typically the most expensive credit.
The type of currency registered can be ad-
justed by touching the Change Currency
button at the bottom right-hand corner of the
Coin-In Menu. Touching the Default Set-
tings button just below it will return the Coin-
In Menu to its factory settings. This setting
can be adjusted (as described previously),
but will return if the game memory is cleared.
18
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
19
Settings
Touching the Settings button allows the
operator to choose whether players can
play Per Game, Per Time, or both when the
game is in Coinless Coin Op mode. Per
Time pricing can be changed on this screen
with the up and down arrows. The
currency amount will apply to each 15-
minute time block selected by the customer.
FIGURE 4 - PLAYER MENU IN COINLESS
COIN-OP (TIME AND PER GAME MODES
BOTH ENABLED)
FIGURE 5 - COINLESS COIN-OP MENU -
SETTINGS SCREEN
Coinless Coin Op Menu
When enabled via the Options button on
the Credits/Pricing Menu, the Coinless Coin
Op feature allows the operator to charge
on a per-game or per-time basis without
players inserting money into the game. The
total amount owed after gameplay is tallied
by the machine and collected by the location
owner. Location owners reset the game
with a PIN after collection.
NOTE: If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate. If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection, change the tax
rate and then switch modes.
Certain features will not be available in
Coinless Coin Op Mode, such as MegaNet
content, Merit Money, Promo Credits, Free
Credits, credit card purchases,
TouchTunes® music and AMI jukebox music.
Pricing for these features can only be
displayed in currency values, not credits.
Setting the PIN
Touch the Set PIN button on the Coinless
Coin Op Menu to program the PIN. The
number can be from 1 to 5 digits.
NOTE: The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.
Disabling the Money Inputs
It is recommended that the money inputs be
disabled when the game is in Coinless Coin
Op mode. Unplug the power and signal
harness connected to the bill/note acceptor
and the harness connected to the coin
mech (if applicable) to disable the inputs.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
FIGURE 6 - PAY PER TIME SCREEN
To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu
Per-Game Mode
When players choose this mode, a running
total of the amount owed is maintained and
displayed in the CREDITS box on the
screen. The total is tabulated after each
game or function. The location owner then
collects the total amount owed at the end
of gameplay. If there is no activity for 10
minutes, the machine will disable and the
amount owed by the player will display on
screen. No further gameplay can occur
until the machine is reset by a location
employee using the PIN.
Time Mode
The price per 15-minute time block will be
displayed before players choose this
mode. During gameplay, the time remaining
and amount owed by the player will be
displayed on screen. When the time block
runs out, players can purchase additional
time. Otherwise, the machine will disable
and the amount owed by the player will
display on screen. No further gameplay
can occur until the machine is reset using
the PIN. If the player leaves the game
before the purchased time block has ended,
the game can be reset using the PIN.
Resetting or Freezing the Game
The game can be reset at any time using
the pre-programmed PIN. Once gameplay
totals have been tallied by the machine, the
attendant can also choose to freeze the
game to prevent more activity until the
transaction is complete. The Reset or
Freeze buttons are accessible through the
Options button on the Player Menu after
touching the Coinless Coin Op button. An
alarm will begin to sound after 3 failed
attempts to enter the valid number when
entering the PIN to reset the game. The
alarm will terminate when the machine is
rebooted, the operator SETUP button is
pressed, or the correct PIN is entered.
Rental Mode
When enabled via the Options button on
the Credits/Pricing Menu, Rental Mode
allows players to purchase a block of time
used to play as many games as they want.
To set the value of a credit in Rental Mode,
select Pay Per Time from the Credits
Menu. Touch the arrows on either side of
the time interval to adjust the number of
minutes of play given for each credit. To
disable any row, set the value to zero.
Certain features will not be available in
Rental Mode, such as MegaNet, Merit
Money, credit card purchases, Promo
Credits, and Free Credits. Rental mode is
also unavailable with linked games.
NOTE: It is recommended that you
clear the books and perform and Cash
Settlement Collection when toggling
Rental Mode on and off in order to
ensure accurate bookkeeping.
Additionally, If the machine is
switched out of Rental Mode, Merit
Money, Promo Credits, and Mega-
Link games will have to re-enabled in
Operator Setup in order for them to
function, and Quick Price will change
to 4 credits for a dollar.
Freeplay Mode
Turn this option on to enable free game play,
which can be used for promotions and
demonstrations.
20
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
21
FIGURE 7 - GAMES MENU: GAME SETUP
To Enter This Screen, Touch “Game
Setup” on the Games Menu and
Select a Category
Enable All Games Into Menu: Turns on
all games (certain games that were previ-
ously displayed in the Game Setup have
been turned off in this software) and de-
faults the price settings.
Factory Default Games Into Menu: Re-
turns the Game Setup to its default settings.
Games that were not originally enabled will
be turned off and all price settings will be
reset.
When you touch a category name, the next
Game Setup Screen shows the game posi-
tions available for that category and the price
for each game, with the list at the bottom
showing all games available for the selected
category.
Games Menu
Game Setup
The game list and prices, as well as game
options, are programmed using these
screens. The first screen shows the vari-
ous game categories and allows access to
the following general settings for all games.
The Game Setup Screen also allows you to
make these general changes:
Default Games: Resets the selected cat-
egory menu to its default game and price
settings.
Clear One: Clears a selected item from the
player’s game menu.
Clear All: Clears all games from the player’s
game menu.
Enable All Games: Turns on all games
within the selected category and defaults
the price settings.
To customize a particular game list, first se-
lect a category on the first Game Setup
Screen. On the second screen, touch Clear
All to clear the game list. Choose the menu
position you want a particular game to oc-
cupy by touching that position, then touch-
ing the desired game name from the game
list on the bottom of the screen. Repeat until
all desired games appear in the menu (a game
cannot appear in the list more than once).
Games already in the menu will be red in the
game list at the bottom of the screen.
To adjust the price, touch the credit or cur-
rency value next to each game.
Some games support a “continue” function.
In the Cost to Continue column, games with-
out this function will display N/A. Games
that support continuation will show a credit
value. The cost to continue is adjustable
on a game-by-game basis. Touch the credit
value button to change the amount. Hit NEXT
to return to the Games Category page.
NOTE: The default Cost to Continue
price is the same as the default cost to
play the game; however, the Cost to
Continue does not need to be the same
amount as the original price.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Hi Scores Menu
View/Clear Hi Scores
Use this menu to manage high scores. The
first screen allows you to clear all scores
for all games by touching Clear All Games.
To edit the high scores for an individual game,
select that game on the first screen.
FIGURE 8 - HI SCORES MENU:
VIEW/CLEAR HI SCORES SCREEN
To Enter This Screen, Touch
“View/Clear Hi Scores” on the
Hi Scores Menu and Choose a Game
Touch Clear All to remove all high scores
for that particular game or select an indi-
vidual score and touch Clear One to re-
move that particular score only.
Books Menu
The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).
Books Display
FIGURE 9 - BOOKS MENU:
BOOKS DISPLAY SCREEN
To Enter This Screen, Touch “Books
Display” on the Books Menu
The books information can be sorted in three
ways with the button that toggles through
the sorting categories. Unsorted displays
the books information in the standard order.
Sorted by Current displays the current
credits for each game from most to least
played. Sorted by Lifetime displays the
lifetime credits for each game beginning with
the most played game.
Touch TournaMAXX Statistics or Tour-
nament Statistics to get the books infor-
mation for that play only. Touch Clear Cur-
rent to erase all current books data. The
date the data was last cleared will appear
at the top right of the Books Screen.
Touch the + above Total Credits to view Cur-
rent and Lifetime credits for each game mode.
Touch the button again to minimize this
screen.
22
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
23
FIGURE 10 - BOOKS MENU: BOOKS
DISPLAY SCREEN WITH GAME SELECTED
To Enter This Screen, Touch “Books
Display” on the Books Menu and
Choose a Game Name
To Enter This Screen, Touch
“Cash Settlement Setup” on the
Books Menu and touch the
Arrow at the Bottom Right
FIGURE 11 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
To do so, touch the bottom-right arrow but-
ton, then choose YES or NO to display the
operator’s cut on the Cash Settlement Setup
Screen. Enter the percentage of revenue
the location will receive. Also, select the
fee calculation method. Select per month if
you do not make regular weekly collections,
or per week if you collect every 7 days.
NOTE: Monthly fee collections are
based on a 4.3-week month. If you
change your fee calculation method,
the game will auto-adjust the fees by
multiplying or dividing by 4.3 and
rounding to the nearest penny.
NOTE: Make sure the time and date
are set on the game in order to ensure
correct fee calculation.
Cash Settlement Setup
The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator. This will
help to offset MegaNet operation costs.
Books Display also shows coin input data,
as well as Promotional Credits, Merit Money,
and Coinless Coin Op totals (when these
features are enabled). Touch the + above
Total Coins to display individual coin input
statistics and MegaNet Credits to display the
totals for each MegaNet category. Touch
the button again to minimize this screen.
NOTE: Books data can be exported to
a USB pen via the System Menu/Data
Transfer/Export Books feature. The
.data file can then be viewed with a
word processing program after con-
necting the storage device to a per-
sonal computer. The file will display
basic game information such as the soft-
ware version, the game serial number,
and date/time information relating to
books data. The file will also show the
current and lifetime credit totals, as
well as credit totals for each game fea-
tured on the machine.
Touching a game name will display the cur-
rent and lifetime credit totals*, broken into 1-
4 player and linked games. It also shows
the shortest, average, and longest playing
times for that game.
*Touching Trivia or Power Trivia dis-
plays totals by category.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
FIGURE 13 - BOOKS MENU:
CASH SETTLEMENT COLLECTION
To Enter This Screen,
Touch “Cash Settlement Collection”
on the Books Menu
FIGURE 12 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
Cash Settlement Collection
The Cash Settlement Collection Screens will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.
Touch Revenue Details/Cash Out or Fee
Details for breakdowns and Clear/Com-
plete Collection to finish. Cash Settle-
ment totals will reset once collection is com-
plete.
NOTE: On systems with Player Vault cred-
its (credit card functionality must be en-
abled), all purchases made within a given
collection period will be displayed on
screen. This does not take into account
when credits are used, as it is based solely
on when player credits are purchased.
To Enter This Screen, Touch
“Cash Settlement Setup” on the
Books Menu and touch the
Arrow at the Bottom Right Twice
The next screen allows you to set up the
fees. The amounts can be changed on
screen by touching the amount itself and
using the keypad to enter a dollar figure.
The other two columns display the cumula-
tive totals for each fee and the totals for the
current collection period. Fees are calcu-
lated on a prorated, per-day basis.
Touch the bottom-right arrow button to dis-
play more groups of fees.
24
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
25
System Menu
FIGURE 14 - SYSTEM MENU
Set Time
The Set Time Menu allows you to set both the time and date on the
game. Time is shown in 24-hour, "military" time (e.g. 5:00pm =
17:00). Use the up and down arrows to set the time and date.
Security Setup
The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores,
Books, All Options, and Set 6 Star PIN) will be protected by the
PIN. To change the PIN, you must first enter the existing PIN (the
default PIN is 0000), then enter a new 4-digit number and touch
SET on the keypad. The game will prompt you to re-enter your
PIN to confirm. After confirming your PIN, touch the button for
each of the features you wish to protect with the PIN.
Volume
Control
Touch the volume control button to adjust the volume up or down.
This screen allows you to sample the sound volume without exiting
the screen. The on-screen volume control can also be accessed
using 6 Stars.
Set 6 Star PIN
(only appears
if PIN is
enabled)
Brings up the Set 6 Star PIN Screen via the Options button on the
Player Menu. Set the 6 Star PIN (between one and six digits) using
this screen. You can enable this feature and choose which options
will be accessible by 6 Stars using the System Menu: Options
Screen. Touch an option box under System Menu: Options for on-
screen help.
Data Transfer
Transfer information (machine configuration, Books data, My Merit
data, and ad screens) using a USB Pen.
Setup
Operator Keys
(Ion only)
Use this screen to program or erase operator keys that will enable
or disable access to the setup screens by using the key (if
applicable).
AMI Setup
Use this screen to link a Megatouch game with an AMI-powered
jukebox. See AMI Music Setup section for further details.
Options
For help with the Options in any menu section, touch the option
box to bring up a help screen.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Megatouch Player and Operator Keys
(available on some models)
Certain models of Megatouch Ion games come with a key socket for use with player and
operator keys. Player keys are used to store gameplay and login information and offer new
features to players. Operator keys are used to make it easy for operators to enter setup to
service machines. See Figure B to determine if your game has a player key socket.
Player Keys
The Player Key stores My Merit, Tourna-
ment login information and Mega Level game
levels and codes by touching the key to the
key socket.
A player key (with colored handle) is in-
cluded with your Ion game to give to play-
ers to encourage use. Additional Player Key
Kits can be purchased from an authorized
distributor (part number KAV-111-001-01).
Operator Keys
Operator Keys can be programmed to make
it possible to access the Main Menu Screen
without opening the game. Operator Key Kits
(part number KAV-111-002-01) can be pur-
chased from an authorized distributor.
To program an Operator Key:
1.
Press the SETUP button to enter the
Main Menu Screen.
2.
Touch System on the Main Menu
Screen and then touch Setup Opera-
tor Keys.
3.
Touch Set Key, then press the Opera-
tor Key to the player key socket on the
machine to save the key serial number
on the game.
4.
Choose a PIN for the key.
NOTE: The PIN for each operator key
can be set to the same number, if de-
sired. Additionally, one key can be
used for any number of games.
Repeat these steps for each Operator Key.
Once the key is programmed, simply touch a
programmed key to the player key socket
and enter your PIN when prompted. The
Main Menu Screen will then display.
Up to 4 different Operator Keys can be pro-
grammed on one game. To clear a pro-
grammed key, enter setup, touch System
and then touch Setup Operator Keys.
Touch the key to the player key socket, then
press the Erase Key button.
26
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
27
Diagnostics Menu
FIGURE 15 - DIAGNOSTICS MENU
Video Test
Touch the screen to cycle through a series of video test screens.
I/O Test
Tests the SETUP and CALIBRATE buttons, all coin channels, the
coin meter, and the coin lockout feature (if applicable). A green light
next to the appropriate button will register each time that item is
tested, and the number next to the item should increment by one with
each test. The screen also displays which DIP switches are on or off.
Touchscreen
Calibration
Follow the on-screen instructions to calibrate the touchscreen.
Touchscreen Test
Allows you to check the touchscreen calibration accuracy. The
crosshairs should follow your finger exactly when you move it across
the screen.
Checksum Test
Checks the hard drive for missing or corrupted files. With STOP ON
ERROR? set to YES, a message indicating which file is corrupted will
be shown whenever the game encounters an error. With STOP ON
ERROR? set to NO, a list of corrupted files will be displayed when the
test is complete. If errors are detected, the software on the drive may
need to be reloaded. If this does not solve the problem, the drive may
require replacement. The test could take up to 30 minutes.
System Info
Gives details about the following:
• platform type
• processor type and speed
• motherboard type
• amount of memory
• Ethernet card manufacturer
• sound chip type
• video chip type
• touchscreen manufacturer
• hard drive manufacturer/size
• modem identification number
• fan speed
• status
• PSOC version
• I/O board processor
Verify Databases
Only use on the advice of Technical Service. An Update from
Server must be performed prior to verifying databases.
Hard Drive Self
Diagnostics
Checks the hard drive for errors, displays results, and notifies the
operator when an error is detected or a hard drive failure is imminent.
Tests can be initiated automatically and/or manually.
View System Log
Displays a log of all operations performed by the game since the log
was last cleared. This information is helpful for customer service in
troubleshooting your game.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
FIGURE 16 - HARD DRIVE SELF
DIAGNOSTICS SCREEN
To Enter This Screen, Touch “Show
Details” on the Hard Drive Self
Diagnostics Screen
FIGURE 17 - SHOW DETAILS SCREEN
FIGURE 18 - ATTRIBUTE RATING POP-UP
SCREEN
Hard Drive Self Diagnostics
Your Force or Ion hard drive is equipped
with the S.M.A.R.T. (Self-Monitoring, Analy-
sis, and Reporting Technology) monitoring
system, which helps predict hard drive fail-
ure and avoid system crashes by collecting
hard drive data and recording errors. The
test can be initiated manually, as described
below, but also runs automatically when the
game is turned on or software is installed. A
warning will appear during software instal-
lation if there are hard drive issues that may
hinder installation or cause damage to the
game.
To initiate the test and access the reports,
touch Hard Drive Self Diagnostics on the
Diagnostics Menu. The next screen dis-
plays the hard drive S.M.A.R.T. test result
as having “PASSED” or “FAILED”, and al-
lows you to show or hide diagnostics de-
tails. With the Show Details option selected,
the screen displays the status of each hard
drive attribute being monitored. Hide De-
tails shows only the overall test result.
Reports
Each attribute displayed on the S.M.A.R.T.
report will show a grade of “PASSED”, “FAIL-
ING NOW” or “FAILED IN THE PAST”, deter-
mined by the attribute’s rating in relation to
its given threshold. By touching the green
“?” to the left of each entry, operators can
view the grade and rating of that attribute in
the pop-up window. If the rating is above
the threshold, the attribute has “PASSED”; if
the value is below the threshold, it is “FAIL-
ING NOW”; and if the attribute was previ-
ously but is no longer below the threshold, it
has ”FAILED IN THE PAST”. Press OK at the
pop-up to return to the list of attributes.
28
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
29
Network Menu - Hardware Setup
This section describes the hardware side of networking your games. If you are connecting
your Ion game wirelessly, skip to Connection Wizard. If you are linking your game to an
AMI jukebox, see AMI Music Setup.
NOTE: Megatouch games that are connected using the Mega-Link system must have the
same level of software for proper operation. The software is designed to detect other
levels of software in linked games. If a different software level is detected, the games will
not link and an error message will be displayed when you enter operator setup. If you
want to link these games you must upgrade all games to the same software level.
Game-to-Game Linking
(or game-to-jukebox linking for non-AMI jukeboxes)
NOTE: If you are linking more than 2 games together, you will need a hub. If you
are linking games AND connecting them to the Internet, you will need a router
with a switch.
1.
Turn off the games.
2.
Connect one end of each Ethernet cable to the Ethernet coupler at the back of the
game. (The Ethernet coupler features a wider port than the phone coupler alongside
it.)
3.
Secure the cable to the U-bolt on the back of the game. (This will prevent unnecessary
strain on the connector if the game is turned or moved.)
4.
Linking two games (or a game and a non-AMI jukebox): Connect the free ends of the
Ethernet cables into a crossover coupler.
Linking more than two games (or games and a non-AMI jukebox) : Connect the free
ends of the Ethernet cables into a hub or router.
5.
Turn on the games. Continue with Connection Wizard.
Dial-Up Internet Setup
For dial-up connections you will need to have a modem installed in your game.
1.
Turn off the game.
2.
Connect a phone cable to the phone coupler. (The phone coupler features a smaller
port than the Ethernet coupler alongside it.)
3.
Secure the cable to the U-bolt on the back of the game. (This will prevent unnecessary
strain on the connector if the game is turned or moved.)
4.
Plug the other end of the phone cable into a phone jack.
5.
Turn on the game and continue with Connection Wizard.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Broadband Internet Setup
NOTE: A broadband router is required in order to connect Megatouch games to
a broadband Internet connection. You will need either a broadband router with
a built-in broadband modem, or a broadband router and an external broad-
band modem. Your broadband Internet connection should already be connected
and configured using the instructions provided by the manufacturer and by your
Internet Service Provider before continuing with this installation.
1.
Turn off the game.
2.
Connect an Ethernet cable to the Ethernet coupler at the back of the game. (The
Ethernet coupler features a wider port than the phone coupler that appears alongside
it.)
3.
Connect the free end of the Ethernet cable to the broadband router.
4.
Secure each cable to the U-bolt on the back of each game. (This will prevent unnec-
essary strain on the connector if the game is turned or moved.)
5.
Turn on the game and continue with Connection Wizard.
30
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
31
Connection Wizard (Ion Games Only)
NOTE: In order to establish any network connection (Internet, game-to-game, or jukebox),
you must enter and complete the Connection Wizard. Additionally, since you can be con-
nected to each network in a separate way, you must complete the Connection Wizard for each
connection you wish to establish, be it wired, wireless or dial-up.
IMPORTANT!! When setting up multiple networks, you MUST connect game-to-game (or
game-to-jukebox) before you configure your Internet connection.
1.
Press the SETUP button.
2.
Touch the Network button and then CONNECTION WIZARD. If prompted, select your
time zone and touch NEXT.
3.
Touch the connection method you want to use:
Wireless Ethernet
This should be used if you are using a wireless router:
• to connect to the Internet
• to wirelessly link Megatouch games. (Note: You will have to perform these steps on
both games in order for them to link.) For a more reliable wireless game-to-game
connection, it is recommended that you use a router to connect games.
• to wirelessly link a Megatouch and a wireless AMI router in the same location
Touch WIRELESS ETHERNET and continue with step 4.
NOTE: If you are using wireless security, only 64 or 128-bit WEP encryption is supported.
Wired Ethernet
Use this if you are connecting an Ethernet cable between the Megatouch and:
• the Internet
• a router
• another Megatouch game or non-AMI jukebox (Note: If you are connecting two games
you will have to perform these steps on both games in order for them to link.)
Touch WIRED ETHERNET and continue with step 5.
Dial-Up
This can only be used to connect to the Internet. A modem must be installed in your game
in order to connect via dial-up. Touch DIAL-UP and continue with step 6.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
32
Wireless Ethernet
4.
After touching WIRELESS ETHERNET, you’ll be prompted to choose your connection
method.
•
If you want to connect to an AMI router, touch AUTO-CONNECT TO AMI ROUTER
and continue with step 8.
•
If you want to connect to a non-AMI router, touch OTHER WIRELESS ROUTER OR
ACCESS POINT. If the game asks you if you are using this connection type to
connect to the Internet, touch Yes or No. The game will then scan for available
networks. To select a network from the list, touch it and then touch NEXT. If your
network does not appear in the list, touch MANUAL CONNECTION, enter the SSID
(network name) of the network you want to connect to and then touch ENTER. If your
network has a security key (password), enter it and touch ENTER. If you have not
set a password, simply touch NEXT. Continue with step 8.
•
If you want to link two games wirelessly, touch WIRELESS GAME-TO-GAME. You
with then be prompted to choose your connection method. Select either AUTO-
MATIC GAME-TO-GAME CONNECTION (to automatically link games) and continue
with step 8, or CUSTOM GAME-TO-GAME CONNECTION to set up multiple and
separate game-to-game networks within a location. If you choose CUSTOM GAME-
TO-GAME, the game will scan for all available networks. To select a network from the
list, touch it and then touch NEXT. If your network does not appear in the list, touch
MANUAL CONNECTION, enter the SSID (network name) of the network you want to
connect to, and then touch ENTER. If your network has a security key (password),
enter it and touch ENTER. If you have not set a password, simply touch NEXT. To
create a network, touch CREATE AD HOC NETWORK and then enter an SSID (a
name you create to identify your network) and touch NEXT. Continue with step 8.
Wired Ethernet
5.
After touching WIRED ETHERNET, you’ll be prompted to choose your connection
method.
•
If you are linking games without the use of a router, touch WIRED GAME-TO-GAME
and continue with step 8.
•
For all other wired network connections including connecting to non-AMI jukeboxes,
touch WIRED ETHERNET NETWORK. If the game asks you if you are using this
connection type to connect to the Internet, touch Yes or No. Continue with step 8.
Dial-Up
6.
After touching DIAL-UP, you will be prompted to set your dial-up options. For help,
touch the ? buttons on the page. After the options are set, touch NEXT to proceed.
7.
On the next screen, you can choose to use MegaNet’s ISP or your own. To use your
own ISP, enter the ISP access phone number, login name, and password given to you
by you Internet service provider by touching the SET buttons to the right of these
fields. To use MegaNet’s ISP, touch OBTAIN PHONE LIST, select your phone num-
bers, and then touch NEXT to proceed.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
33
Obtain IP
Address
Checks for proper IP address for game-to-
game and jukebox linking or for Internet
connection
Internet
Connection
Checks for Internet connection
Check
Registration
Checks for MegaNet registration
MegaNet
Connection
Checks for communication to MegaNet
server
8.
On the next screen, simply touch ACCEPT SETTINGS AND CONNECT to accept the
default settings. If you wish to change the settings, touch MODIFY SETTINGS and
use the SET or MANUAL buttons to enter the new settings. For help with any of the
settings, touch the ? buttons on screen. After you have entered in your new
settings, touch DONE and then touch ACCEPT SETTINGS AND CONNECT.
9.
If you make a successful connection and want to retain these settings, touch SAVE
SETTINGS. If the connection fails, touch the MORE INFO button to determine the
cause.
NOTE: The game performs multiple connection checks. Use the following table if you need
to better understand the information that is shown while your Megatouch is attempting a
connection.
10
If you are connecting your game to an AMI jukebox, continue with step 7 in AMI
Jukebox Mega-Link Setup.
11. If you are connecting your game to the MegaNet server, after an initial connection to
the server has been made, a second connection must be made in order for all
connection features to be fully operational. This call in can also be performed by
entering Operator Setup, touching Network, and then touching CONNECT TO
MEGANET/UPDATE FROM SERVER. When your machine makes the second con-
nection, the time that it calls in will be set as your default update time. This can be
changed by entering the Network Menu, touching NETWORK OPTIONS, then touch-
ing SET next to "UPDATE TIME".
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Overview
The Local Tournament is a completely programmable tournament promotion system, allowing
players to compete for a prize pool based on the income from premium-priced tournament
games. At the completion of the tournament, the top three scorers are entered into the
Winners’ List for retention until they claim their prizes. The game can be set to use cash
prizes or redemption points depending on local laws.
Up to four tournaments can be programmed to run simultaneously. The settings for each
tournament, including game cost, rounds, starting time, ending time and date, duration, and
prize pool, can be independently programmed to provide maximum flexibility and promotional
potential. Each tournament can be further programmed to be a single, repeating tournament
game, or a sequence of different games, which change for each tournament period.
Players who achieve one of the three high scores during a tournament must enter their
name, along with their own personal identification number (PIN). Should they finish as one
of the three highest scorers in that tournament, the PIN will be used to ensure positive
identification of the player. Provided an attendant is present, prizes may be claimed anytime
after the completion of a tournament. Once the prize is awarded, it is noted on the Winners’
List and is accounted for in the bookkeeping statistics.
Local Tournament Mode
NOTE: If your game was running Tournamaxx and you are switching from On-Line
Mode (Tournamaxx) to Off-Line Mode (Local Tournament), you will need to perform
an “Update From Server”. Perform the Update from Server prior to switching modes
so that no Tournamaxx information is deleted. To do so, touch the “Update From
Server” button on the Network Menu.
To maintain accurate bookkeeping statistics, it is also advised that you perform a
Cash Settlement Collection before proceeding to Local Tournament Mode.
NOTE: The transition from Tournamaxx to Local Tournament requires that the game be
switched from ON-LINE to OFF-LINE mode. From the System Menu, choose “Options”,
then touch the OFF-LINE button. If you are returning to Tournamaxx, you must return to
this screen and select ON-LINE.
34
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
35
FIGURE 20 - TOURNAMENT MENU SCREEN
FIGURE 21 - TOURNAMENT CLOCK
Programming a Tournament
1.
Press the SETUP button.
2.
At the MAIN MENU, touch the Tourna-
ment button (see Figure 19).
3.
At the TOURNAMENT MENU, touch the
Set Up Tournament button (see Fig-
ure 20) to enter the Tournament Clock
Screen.
4.
At the Tournament Clock Screen (see
Figure 21) confirm the correct date and
time (if the date and/or time is incor-
rect, set the correct values using the
arrows next to each field).
5.
Touch the NEXT button to enter the Tour-
nament Setup Screen (see Figure 22).
6.
Follow the explanation of each button
on the next pages to set up a Tourna-
ment.
BUTTON
ICON
DESCRIPTION
SET-UP
TOURNA-
MENT
Accesses the Tournament Set-
Up screens.
CLEAR
WINNERS
Enters the Clear Winners
screen, which allows you to
clear all winners or clear all
winners who have been
awarded prizes.
RESET ALL
Erases ALL tournament
information from the memory
of game!
This includes ALL prize
information!
FIGURE 19 - MAIN MENU SCREEN
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
1
2
3
4
5
6
7 8
9
10
12
13
14
11
Repeat
Icon
End
Icon
FIGURE 22 - TOURNAMENT SETUP SCREEN
(EXPLANATION OF BUTTONS CONTINUES ON FOLLOWING PAGE)
1
Tournament
Sequence
A programmed sequence of up to 5 tournament games.
Touch a “Tournament Sequence #” to program the
desired tournament sequence (each tournament
sequence is programmed independently).
2
Tournament
Game
Sequence
To enter a game into the tournament game sequence,
touch the desired tournament game sequence field and
then touch the game name in the tournament game list.
Use the up and down arrows to view all available
tournament games. Select the REPEAT icon to have
the programmed games repeat their sequence; select
the END icon to have the tournament games end after
the programmed sequence.
3
Tournament
Cost Fields
Touch an individual game price to change the game cost
for that specific tournament.
4
Tournament
Rounds Field
Touch the tournament round number to toggle the
number of rounds for the associated game. Most game
rounds can be set from as low as 1 to as high as the
default number of rounds.
36
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
37
5
Tournament
Duration
Sets duration for tournament games in the displayed
Tournament Sequence.
6
Prize
Pool
Sets the percentage of the tournament’s total coin drop
to be used for tournament prizes.
7
Prize Pool
Starts At
Allows the operator to start the tournament with
cash/points already in the Prize Pool. The pool
increases as players deposit coins.
8
Prize Mode
Sets to POINTS or CASH, depending on tournament
type. When set to CASH, a message is displayed
reminding the user to confirm the legality of cash
tournaments in their area.
9
Default
Tournament
Touch to reset the default tournament settings for that
tournament sequence.
10
Set Operator
PIN
Displays the Set Attendant PIN keypad. The operator
can set up to four PINs to be used by attendants for
awarding prizes. The game will also count the number of
times each PIN is used.
11
End Current
Game
Ends the current tournament game for the highlighted
sequence only.
12
Stopped
Delayed
Running
This is the last step for programming a tournament
sequence.
Status can be toggled to “RUNNING”, “DELAYED” or
“STOPPED” by touching the associated button.
“RUNNING” means the current tournament will start
upon returning to the Game Menu Screen; “DELAYED”
means the current tournament will start at the
programmed time and date. The tournament settings
are “LOCKED” for the current tournament after credits
have been played for that tournament. WHEN THE
STATUS IS “LOCKED,” ANY CHANGES TO THESE
FIELDS WILL AFFECT THE NEXT TOURNAMENT(S)
ONLY.
13
Time and
Date
Fields
Touch the field you want to change and adjust the value
using the UP and DOWN arrows. You cannot set the
time earlier than the current time. Tournament play can
be set in 10-minute increments past the real time. The
tournament will start at the nearest 10-minute interval.
14
X
Exits to the Tournament Setup Screen.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
FIGURE 23 - WINNERS’ LIST SCREEN
Awarding Prizes
Players qualify for prizes by finishing with one of the top three high scores for the
tournament.
1.
To award a prize, access the Winners’ List by touching the Tournament icon on
the Player Menu. Then touch the CLAIM PRIZE icon.
2.
On the Winners’ List Screen, touch the players’ name to whom the prize will be
awarded (see Figure 23).
3.
When the PIN keypad is displayed, an attendant must enter one of the four, pre-
programmed attendant PINs.
4.
The player then enters their PIN to confirm the awarding of the prize.
5.
The attendant must then touch the PRIZE AWARDED icon to register the payout.
NOTE: Touching EXIT without touching PRIZE AWARDED will cause the
prize award sequence to be aborted. The sequence will have to be re-
peated to award the prize.
Pay Without PIN
If players should forget their PIN, the attendant can press the SETUP button in place
of entering the player’s PIN. The sequence will continue as though the PIN had been
entered. Touch PRIZE AWARDED to register the payout.
38
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
39
Presentation Menu
Operator Ad Screens
A total of 24 advertising screens can be
created with the software and added to the
game. The ads will appear along with the
other attract screens when the game is in
idle mode. Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen or CD). Touch the green ? but-
tons on each screen for information on how
to create ad screens and add custom
screens to the machine.
Also, a program for adding up to 120 addi-
tional ad screens can be downloaded from
our Web site (www.meritgames.com) in the
Support/Software Downloads section.
Force and Ion games only: A USB Pen Kit (kit
number KAV-100-008-02) is available. To
order, contact your local distributor.
Sales Enabler Videos (Ion games only)
Distributors and operators can show cus-
tomers sales videos directly on the game.
These videos can be accessed via the
Options button on the Player Menu for easy
presentation. To enable this feature, enter
operator setup and touch Presentation
and then Options.
FIGURE 24 - PROMOTION MENU
Promotion Menu
The Promotion Menu is designed to encour-
age player interest. Use the Options but-
ton to enable each feature.
My Merit
The My Merit feature allows individual play-
ers to create custom accounts, accessible
via PIN numbers. Accounts can be created
by touching the My Merit button on the
Player Menu, or by accepting the option to
create an account after achieving a high
score.
FIGURE 25 - MY MERIT OPTIONS
Players will then have the choice to log in
to their accounts through the My Merit but-
ton on the Player Menu and have personal
data stored on the machine. Players can
view their high scores and the number of
games they’ve played in the My Merit mode
for the last year.
NOTE: My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game. Conversely, back-
ing up data onto the USB pen will also
overwrite any existing My Merit data
on the USB pen.
View Player Data
Touch View Player Data after selecting
My Merit from the Promotion Menu to bring
up a list of all players with My Merit ac-
counts. Touching a player’s name will bring
up the PIN, total number of games played,
and date the account was created. The
Show Hi Scores button will display a list
of the games on which the player has the
high score and the score itself. The opera-
tor can also reward the player with free
credits on the View Player Data Screen.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Show Game Play Frequency
This feature shows the number of games
played by each My Merit player. The op-
erator can choose whether to display all
totals or just those that fall within a certain
date range.
Show Player Hi Scores
Selecting a game name under this feature
will bring up the high scores of each My
Merit player for that game, as well as the
date the score was achieved. The opera-
tor can choose whether to display all high
scores or just those that fall within a cer-
tain date range.
Backup/Restore
My Merit data can be backed up or restored
with a USB pen. After connecting a pen to
the machine, touch this button to proceed
with backing up or restoring all My Merit
data. USB pen kits (kit number KAV-100-
008-02) are available. To order, contact
your local distributor.
NOTE: Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.
FIGURE 26 - MERIT MONEY SCREEN
Merit Money
The Merit Money screens allow location
owners to encourage game play by offer-
ing free games (not free credits) at certain
time intervals via the 6 Star feature. Select
days of the week, time frames, and the
number of free games (1-10 per day) to be
awarded, as well as a PIN number for lo-
cation owners to use in order to access
Merit Money using the 6 Star feature. Lo-
cation owners can enable Merit Money by
entering that specific PIN in the 6 Star
screen. One free game is given away each
time the location enters the code until the
predetermined daily limit is reached. Free
games expire after 10 minutes, when money
is deposited into the machine, or when the
Merit Money time period comes to an end.
FIGURE 27 - PROMO CREDITS SCREEN
Promo Credits
The Promo Credits feature generates inter-
est by offering operator-controlled free
credits while the game is in idle mode. Se-
lect days of the week, time frames, idle
time (number of minutes the game would
be in idle mode before free credits are of-
fered) and the number of credits (1-10) to
be awarded. A message announcing that
free credits are available will appear on
the screen during idle mode when Promo
Credits go into effect. Promo Credits ex-
pire after 10 minutes or when the Promo
Credits time period comes to an end.
40
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
Operator Web Site Access
Direct access to the operator’s company
Web site is available from the MegaNet
Player Menu for the latest league, event
and other information.
Setup
From the MegaNet Menu, touch the Operator
Web Access button to enter the URL for
your operator Web site, insert your
company name, which will appear under
the button, and set the cost per minute of
viewing time. The text field for your
company name is limited to 30 characters.
If a name is not entered, the space under
the button will read “Your Game Operator’s
Web Site.” Operator Web site access will
have standard MegaWeb pricing set as the
default. To set operator Web site access
to no charge, set the value of a block of
time to zero. When the value is set to zero,
the continue box will appear after 10
minutes of viewing time. If continue is not
selected, it will log off.
Operators can import a personalized
graphic for the Web site button if they
choose. See your Remote Operator
Interface (www.tournamaxx.com) for
instructions on importing a graphic.
NOTE: This feature is not available if
using an 800 number to dial in to the
server, or in Freeplay or Coinless Coin
Op modes.
NOTE: Pages containing Java or Flash
cannot be loaded on the game at this time.
NOTE: Text can be entered into a text
field on a Web page by touching the field
on the game to activate it.
MegaNet Menu
(U.S. Games Only)
NOTE: The game must perform an “Up-
date from Server” in order for all
MegaNet features to be accessible. The
game must also connect to the server
at least every 15 days for all MegaNet
features to remain.
MegaNet Options
The MegaNet features can be enabled and
disabled through the Options button on the
MegaNet Menu (accessed via the SETUP
button).
Premium Erotic
The Premium Erotic category features
games with content from Penthouse1 that
are updated monthly.
Setup
When enabling the Premium Erotic feature
via the Options button in the MegaNet menu,
a screen describing the terms and content
of the feature appears. Touch the I AC-
CEPT button to proceed or I DON’T AC-
CEPT to cancel. After the feature is en-
abled, a timer can be applied so that the
Premium Erotic feature can only be acces-
sible at certain intervals. Touch the TIMER
button and use the arrows to set the time
frame in which Premium Erotic content is
available.
Games appearing as part of the Premium
Erotic feature are selectable via the Pre-
mium Erotic button in the MegaNet Menu.
The Premium Erotic game setup works in
the same manner as categories in the regu-
lar Game Setup Menu.
1 PENTHOUSE is a trademark of General Media Communications, Inc. Used by permission. Copyright, 2010 by General Media
Communications, Inc. All rights reserved.
41
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
MegaWeb
MegaWeb allows the player to access the
World Wide Web through the game. Players
determine how much browsing time they
would like to purchase and then use the
touchscreen to navigate the Web.
NOTE: The first time you enter MegaWeb,
you may need to adjust the horizontal and
vertical monitor settings to maximize the
display. This will only have to be per-
formed once, and it will not affect the
monitor settings of the game screens. To
adjust the monitor settings, follow the
Monitor Adjustment Procedure in your
game owner’s manual.
Setup
Use the MegaWeb Menu to set the cost per
minute block of Web browsing time.
42
FIGURE 29 - BUY MORE TIME/QUIT
SCREEN
FIGURE 28 - CREDIT SELECT SCREEN
Time/Payment
When the MegaWeb button is touched, a
screen will appear prompting the player to
select the amount of time to purchase (see
Figure 28). The player can choose the
minimum amount, a selectable amount, or
the amount of all credits already entered
into the machine. If no credits are currently
on the machine, the player will be prompted
to insert money when one of the buttons is
selected.
At the end of the purchased time, a screen
will appear giving the player the option to
use more available credits, or enter more
credits if none are left on the game (see
Figure 29). This screen will remain for 20
seconds and the game will stay connected
to the Internet during this time.
If another MegaWeb purchase is made, the
screen returns to the same page the player
was viewing prior to the timer expiring. If
no purchase is made within 20 seconds,
the game disconnects and reverts to the
Player Menu. If the player exits the browser
with time remaining, the remaining credits
will be applied to amusement play. Time
blocks used will be rounded up to the near-
est credit.
The game will attempt to connect 3 times. If
it cannot connect, an error message will
appear asking the player to try again later.
The player will not yet have purchased the
time and will not lose any credits. The timer
countdown begins and specified credits
are allocated to the Web browser upon
successful connection.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
43
FIGURE 30 - HOME PAGE
FIGURE 31 - HOME PAGE
WITH KEYBOARD
Home Page
Once the game connects to the Internet,
the player is taken to a Home Page with
standard navigation buttons (Forward,
Back, Stop, etc.) and a button that brings
up a keyboard for entering Web addresses
or search text (see Figures 30 and 31).
If the connection is lost during the pur-
chased viewing time, the timer will suspend
and the game will attempt to reconnect 3
times. When the connection is reestab-
lished, the timer will resume and the player
will still see the page that was previously
on the machine. If a connection cannot be
reestablished within 3 attempts, the cred-
its remaining in MegaWeb mode will be ap-
plied to amusement credits.
Hot Topics
Hot Topics games allow players to com-
pete in games featuring regularly refreshed
current events.
Setup
Games appearing as part of the Hot Topics
Menu are selectable via the Hot Topics
button in the MegaNet Menu, which works
in the same manner as categories in the
regular Game Setup Menu.
The Home Page also contains a search en-
gine and various channel buttons (Sports,
Entertainment, News, etc.). Each button
brings up a list of related links for the ap-
propriate channel, as well as a search en-
gine feature. The Merit button will bring up
a screen with links to the home page and
TournaMAXX.
NOTE: Text can be entered into a text
field after the field itself is touched
and activated.
NOTE: Java and Flash are not supported
in MegaWeb. Pages containing Java or
Flash cannot be loaded on the game at this
time.
E-mail and Attachments
E-mail can be accessed through Web-based
e-mail sites using the keyboard, but only
image and text attachments can be opened.
Attachments cannot be saved to the ma-
chine.
NOTE: MegaWeb is not available in
Freeplay or Coinless Coin Op mode.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
DIP SWITCH SETTINGS
The following table provides information on the functionality of the hard DIP switches in
Megatouch games. Make sure to read the information in the Notes column to determine
what is affected when performing these functions. After performing any DIP switch
function, make sure to follow the instructions on the screen. In most cases, you will be
instructed to reset the DIP switch in order to reboot the game. If you fail to reset the DIP
switch before rebooting, it could result in corruption of the hard drive.
NOTE: The DIP switch functionality is built into the software. To access the DIP switches
through the software: Turn off the game. Set DIP switch 1 to the closed position. Turn
power on. When the message Please reset DIP 1 to proceed appears, reset DIP 1 to
the open position. The diagnostics page will appear. Touch ? for information on DIP
switch functionality. Touch the specific DIP switch to activate it. Touch X to exit.
DIP# Function
Usage/Notes
8 Motherboard
configuration &
checksum test
• Configures the CMOS settings on the motherboard to the
default specifications and checks the files on the hard drive.
A checksum test should be performed when the game is locking
up or rebooting. If the test fails, the program should be reloaded
onto the hard drive. After reloading, perform another checksum
test. If it fails again, the hard drive should be replaced.
6 Hardware
configuration
• Identifies system hardware and configures the motherboard.
A hardware configuration occasionally needs to be performed
after a kit is installed and the touchscreen is not responding to
touch or the calibration is off.
5 & 7
Memory clear for
TournaMAXX
and TouchTunes
• Clears the login name, password, access phone number, and
all call-in settings for TournaMAXX users.
• Clears all the loaded albums for TouchTunes users.
• Clears current books, coin-in, high scores and resets the
software options.
A memory clear should be performed when a game is not able
to connect to TournaMAXX and there is some question about
the information in the Dial-Up Network Screen being correct.
After performing a memory clear, TournaMAXX setup
information must be re-entered, and an Update From Server
should be performed.
NOTE: TournaMAXX games must perform an Update From
Server BEFORE performing a memory clear.
4 & 7
Complete
memory clear
• Clears ALL memory on hard drive including the TournaMAXX
player database, TournaMAXX settings, advertising screens,
bookkeeping, high scores, coin-in, options, etc. It resets the
game to the factory defaults. It also marks bad sectors on
hard drive.
A complete memory clear should only be performed when the
game is locking up or resetting and it has passed the checksum
test. After performing a memory clear, the player database
should be reloaded, TournaMAXX setup information must be re-
entered, and an Update From Server should be performed.
NOTE: TournaMAXX games must perform an Update From
Server BEFORE performing a complete memory clear.
3 Watchdog
Timer
• When the watchdog timer is enabled, it will reboot the
machine within 5 minutes of a failure, allowing the game to
automatically reset itself if a problem arises.
44
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
Troubleshooting Guide for Megatouch Ion Games
PROBLEM
CORRECTIVE ACTION
•
no power
•
bill acceptor
motor does not
run
•
no flash on the
monitor screen
•
no cooling
fans operating
•
no output from
power supply
•
Check that the power cord is connected to a “live” outlet.
•
Check that the power switch is on.
•
Check that the power cord is connected to the game power
supply.
•
Check that the power supply’s voltage select switch is set
to the proper voltage.
•
Check the harness connections to the on/off switch and
circuit breaker.
•
Check the circuit breaker for an “open”.
•
Check the AC harness connection to the power supply.
•
Check the line cord.
•
no video
•
no cooling fan
operation
•
screen is blank
•
AC power to
the monitor
and bill
acceptor
•
no output from
power supply
•
Check the DC harness connection to the motherboard.
•
Check the AC harness connection to the power supply.
•
no video
•
cooling fans
are working
•
there is a
sound when
coins are
deposited
•
Check the video cable connections to the motherboard and
the LCD display and the monitor control board.
•
Check the +12 volt supply voltage to the LCD display
(yellow wire = +12, black wire = ground)
•
Check the harness connections between the PC boards on
the back of the LCD display.
•
Replace the LCD display.
•
no video
•
constant
beeping or a
sequence of
beeps
•
The memory card (DIMM) may not be seated properly.
Reseat the DIMM or replace it.
•
no video
•
no sound when
coins are
deposited
•
Check all connections to the motherboard.
•
Reseat the DIMM.
•
Replace the motherboard or send it for repair.
•
coin jam
•
Check the coin mech and coin chute for coins blocking the
pathway.
•
Make sure the coin harness is connected between the
normally open and common terminals on the coin switch.
•
Disconnect the bill acceptor and the coin switch one at a
time to narrow down the problem.
•
Check the coin harness for pinched or damaged wires.
•
Disconnect the coin harness from J1, J3, J7, and J8 of the
I/O board. If the coin jam still appears, the I/O board will
have to be sent for repair.
45
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Troubleshooting Guide for Megatouch
Ion Games continued
PROBLEM
CORRECTIVE ACTION
•
poor picture
quality
•
Adjust Brightness, Contrast, Horizontal, and Vertical
controls with the monitor control board.
•
meter not
advancing
•
Check connection at I/O board.
•
Check wiring at J2 METER connector on I/O board.
•
game locks up
or resets while
being played
or in the attract
mode
•
no movement
on the screen
•
power has to
be cycled off
and on to get
the game to
function again
•
Clean the vents and the fans of any dust and dirt that may
interfere with airflow.
•
Clean the CPU cooling fan on the motherboard.
•
Replace the CPU cooling fan if it is not operating properly.
•
Reseat the DIMM on the motherboard.
•
Clear memory with the following procedure:
•
Turn off the game.
•
Press and hold the Setup and Calibrate buttons.
•
Turn the game on and keep holding the buttons until
the screen displays “TWO BUTTON CLEAR
DETECTED RELEASE BUTTONS”. This should take
about 30 seconds.
•
Release the buttons. This will clear high scores, clear
the books and reset options, and reset the game menu
and coin menu to their factory settings.
•
Perform a checksum test on the hard drive:
•
Turn off the game.
•
Turn on DIP switch 8 on the I/O board.
•
Turn on the game. The test will take about 10 minutes.
•
A failure will cause the test to stop.
•
A passed test will display “DRIVE CHECKSUM
COMPLETE RESET ALL DIP SWITCHES TO
REBOOT MACHINE”.
•
With power on, turn off DIP switch 8.
•
game locks up
with “invalid
key for version
PG3002 – V
XXXX”
•
Check the program number on the security key. It should
be compatible with the program on the hard drive.
•
Check the contacts on the security key socket. Lift up on
the contact on the bottom of the socket and make sure
there is a good connection to the base of the security key.
•
Check the USB cable that connects the I/O board to the
motherboard.
•
Try another security key with the same program number or
test the security key in another game with the same
program version.
•
“INVALID KEY”
message while
downloading
software to the
hard drive
•
If the security key was replaced before the download, the
motherboard did not boot from the DVD drive.
•
Check that the DVD drive is set as master.
•
Check the ribbon cable connections between the DVD drive
and the motherboard.
•
Try another DVD drive or another set of discs.
46
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
Troubleshooting Guide for Megatouch Ion Games continued
PROBLEM
CORRECTIVE ACTION
•
game will not
download disc
•
Make sure the disc is installed correctly, with the logo
facing up.
•
Check for scratches or a defective disc.
•
Try a different DVD drive or another disc.
•
If you’re downloading a disc set, make sure each disc is of
the same revision.
•
"ERROR
READING
DRIVE C"
•
This message can be caused by the hard drive or in some
program versions, a coin jam while the game is turned on.
1. Turn the game off.
2. Locate DS 1, position 8 and turn it on.
3. Turn on power to the cabinet. This will start the hard
drive checksum test, which should take about 20 minutes
to complete.
4. When the hard drive passes the test it will display a
"CHECKSUM GOOD" message and continue to boot up
into the game attract screens. This indicates a coin jam.
5. When the hard drive fails the test, the game will lock up
with a "CHECKSUM ERROR" message, which will stay
on the screen until the power is turned off. In this case,
the hard drive will have to be replaced.
•
"DISK BOOT
FAILURE"
This message indicates the motherboard is not receiving data
from the hard drive and has locked up.
•
Check the IDE ribbon cable connections to the
motherboard and hard drive.
•
Check the power to the hard drive. It should have +5 volts,
+12 volts, and ground.
•
“QUANTUM
FIREBALL,
SMART
FAILURE
DETECTED,
BACK UP
HARD DRIVE”
The self-diagnostics on the hard drive has detected an error.
•
The hard drive will have to be replaced.
•
“CRITICAL
ERROR
ABORT RETRY
FAIL” or “BAD
COMMAND OR
FILE NAME”
error
•
Try reloading the program onto the hard drive with a
different set of update discs compatible with the security
key. If it will not accept the download, try another DVD
drive. If it still does not work, replace the hard drive.
47
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Megatouch Entertainer and Wallette Replacement Parts List
NOTE: The parts in your game may vary. When calling for replacement
parts, make sure to have your serial number available to ensure the accuracy
of your order.
REPLACEMENT COMPONENTS
17” MEGATOUCH ENTERTAINER & WALLETTE
PART NUMBER
DESCRIPTION
ZSA10070-09 ION
MOTHERBOARD
EC9796-04
MARS BILL ACCEPTOR, $1/2/5, 300 STKR, AE2411
HW8159-01
MECHANICAL COIN MECH
SB0539-02
POWER SUPPLY, 300W ±12,+5,+3.3
SB0532-01
17” TOUCHSCREEN OVERLAY
SA0604-01 17"
LCD
SB0477-01 TOUCHSCREEN
CONTROLLER
SB0527-09 I/O
BOARD
SA10066-02 CONTROL
BOARD
For additional assistance, after contacting your distributor, contact:
Product Support and Services
USA and Canada call toll-free:
1-800-445-9353
Outside the USA and Canada call:
(215) 826-1400
FAX: (215) 826-1401
E-mail: techcenter@amientertainment.com
Music Support
USA and Canada call toll-free:
1-877-762-6765
(1-877-ROC-N-ROL)
Outside the USA and Canada call:
(616) 243-3633
E-mail: support@amientertainment.net
For a complete list of replacement parts go to
www.amientertainment.com
Support > Megatouch Support Center> Parts Information.
48
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
Connection Diagrams
FIGURE 32 - ASUS MOTHERBOARD DRAWING
MODEM
SERIAL CABLE
(OPTIONAL)
DIMM
MEMORY
TOUCHSCREEN
CONTROLLER
TOP VIEW OF MOTHERBOARD
CONNECTOR SIDE VIEW OF MOTHERBOARD
VGA VIDEO
ETHERNET
AUDIO OUT
HARD DRIVE
CONNECTION
(SATA 1)
CENTRONICS
CONNECTION
(SECONDARY IDE)
MOTHERBOARD
POWER
WIRELESS
DEVICE
MOTHERBOARD
FAN
POWER SUPPLY
I/O BOARD
WATCHDOG TIMER/
POWER ON HARNESS
49
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
FIGURE 33 - REAR VIEW OF CABLE CONNECTOR
Motherboard - Power Connector
PIN
WIRE COLOR
USE
1
ORANGE
+3.3 VDC
2
ORANGE
+3.3 VDC
3
BLACK
GND
4
RED
+5 VDC
5
BLACK
GND
6
RED
+5 VDC
7
BLACK
GND
8
GRAY
PWR GOOD
9
VIOLET
+5V VSB
10
YELLOW
+12 VDC
11
ORANGE
+3.3 VDC
12
BLUE
-12 VDC
13
BLACK
GND
14
GREEN
PWR ON
15
BLACK
GND
16
BLACK
GND
17
BLACK
GND
18
-----
-----
19
RED
+5 VDC
20
RED
+5 VDC
Connection Diagrams
50
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
Connection Diagrams
FIGURE 35 - CONTROL BOARD DRAWING
REMOTE SETUP/
CALIBRATE/KEY
LCD
SETUP
CALIBRATE
MONITOR CONTROLS
SECURITY KEY
FIGURE 34 - I/O BOARD DRAWING
J12
AUDIO OUT
J8
SMILEY BILL
ACCEPTOR
J3
MECHANICAL
MECH
J2
METER 1
J19
METER 2
J1 & J20 ELECTRONIC MECH
(TWO CONNECTIONS)
J31
KEY SOCKET
CONNECTOR
CALIBRATE
J6
POWER
SETUP
J5 - CONNECTS
TO USB2 ON
MOTHERBOARD
J16 MODEM AUDIO
J11
REMOTE
CALIBRATE/SET UP/KEY
ON OSD BOARD
J7
BILL
ACCEPTOR
J27
MODEM CABLE
J14 WATCHDOG TIMER/
POWER ON HARNESS
J15
AUDIO IN
J18 SERIAL PORT
(TO MOTHERBOARD)
DIP SWITCH
BANK
51
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Video Machine Limited Warranty
AMI Entertainment Network, Inc. warrants
its video machines to be free from defects
in material and workmanship for a period of
one year from the date of purchase. The
warranty covers all electrical components
(except fuses and light bulbs). Certain com-
ponents have an extended warranty; the
touchscreen is warranted for 3 years, the
motherboard for 2 years and the hard drive
for 30 months. However, if your game is
part of the Broadband Subscription Model,
the hard drive is warranted for the duration
of the contract.
Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.
AMI products are carefully inspected and
thoroughly tested prior to packing and ship-
ment. Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
AMI assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).
AMI will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to AMI’s
repair facility and AMI is notified of the fail-
ure within the warranty period. AMI re-
serves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage. AMI will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.
AMI’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.
AMI may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.
In certain instances, due to geographical or
other considerations, AMI may offer PCB
warranty service on an extended time ba-
sis as follows:
(a) User notifies AMI in writing (or FAX) of
PCB failure, providing dates of failure, se-
rial numbers and a brief description of fail-
ure symptoms.
(b) Failed PCBs are accumulated for a
time period or quantity accumulation, as
designated by AMI and sent in one ship-
ment to save shipping expenses.
(c) AMI honors warranty as per dates of
failure notification.
The above terms and conditions constitute
the sole obligation, written or implied, of AMI
under its warranty coverage.
52
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
AMI Entertainment Network, Inc. Software License Agreement
AMI Entertainment Network, Inc. (“Licensor”) is willing to license the enclosed software to you
only if you accept all of the terms in this license agreement (“Agreement”).
Ownership of the Software
1.
The enclosed Megatouch® product, which may include but is not limited to the Megatouch
software program (“Software”) and the accompanying written materials, are owned by
Licensor and are protected by United States copyright laws, patent laws and other
intellectual property laws, by laws of other nations, and by international treaties.
Restrictions on Use and Transfer
2.
If this Software package contains multiple media types (such as CDs, flash cards, hard
drives, etc), then you may use only the type of media appropriate for your Machine. You
may not use the other media types on another Machine, or transfer, or assign them to
another user except as part of the permanent transfer of the Software and all written
materials (as provided for below in paragraph 4).
3.
You may make one copy of the software for backup purposes only. You may not copy or
make backup copies of any software security key or software security device under any
circumstances.
4.
You may permanently transfer the right to use the Software and accompanying written
materials (including the most recent update and all prior versions) if you retain no copies
and the transferee agrees in writing to be bound by the terms of this Agreement. Such a
transfer of this license to another party immediately terminates your license. You may
not otherwise transfer or assign the right to use the Software, except as stated in this
paragraph.
5.
You may not operate or allow the operation of the Software at locations where the operation
of such Software does not comply with all local, state, and other governmental body laws
and regulations. You agree to not use or permit the use of the Software in violation of any
U.S. Federal, state, or local laws or regulations or any foreign law or regulation, including
laws regarding gaming, gambling or intellectual property rights in or concerning the
Software.
6.
You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof; nor may
you remove, modify or hide or otherwise make unreadable or non-viewable any notice,
legend, advice, watermark or other designation contained on the Software, component
thereof, or output therefrom.
7.
You agree that the Software and the authorship, systems, ideas, inventions methods of
operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark and
the patent laws of the United States and other countries.
Limited Warranty
8.
Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.
Licensor’s Obligations Under Warranty
9.
Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it materially
conform with the applicable documentation.
53
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one copy
of the Software on a single Megatouch (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor. You
are entrusted to maintain and protect your single licensor factory authorized security
key, password, or other identification from being utilized by any third party, and you
agree to be responsible for any use of the Software provided herein by a third party
utilizing your identification. Licensor maintains the right to immediately terminate your
License for reasons related to misuse or other non-conformity with the rules expressed
herein. While Licensor does not routinely inspect Machines, Licensor also reserves the
right to inspect or audit the Software from time to time in Licensor’s sole discretion. To
the extent that Licensor’s access to the Software requires that Licensor also gain access
to a Machine in which the Software is installed, you agree to promptly provide Licensor,
when requested, with permission and aid in Licensor gaining access to the Machine.
Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR
SPECIFICALLY DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR
THE USE THEREOF. TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE
UNIFORM COMMERCIAL CODE OR OTHER UNIFORM LAWS SHALL NOT APPLY TO
THIS AGREEMENT.
Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION
ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL
DAMAGES, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH CLAIM, DEMAND OR ACTION. IN ADDITION, WITHOUT LIMITING THE
FOREGOING, IN ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED
TO THE AMOUNT PAID BY YOU TO LICENSOR FOR THE SOFTWARE.
13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING
ANY LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF
THIS AGREEMENT OR INABILITY TO USE THE SOFTWARE.
General
14. The validity and construction of this Agreement and of the rights and obligations herein
shall be determined and governed by the laws of the State of New York. By accepting the
terms of this Agreement, you acknowledge and accept that the courts of New York, New
York shall have exclusive jurisdiction and venue regarding any disputes arising with regard
to this Agreement or arising out of activity or misuse of the Software.
15. AMI Entertainment Network, in its sole discretion, may assign this agreement or any of
its rights and obligations hereunder.
16. If you have any questions concerning this Agreement or wish to contact Licensor for any
reason, please write: AMI Entertainment Network, Inc., 155 Rittenhouse Circle, Bristol,
PA 19007, USA.
54
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
Contrat de licence de logiciel de AMI Entertainment Network, Inc.
AMI Entertainment Network, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes,
clauses et conditions du présent contrat de licence (Contrat).
Droit de Propriété
1.
Le produit Megatouch® ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch (ci-
après le "logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont
protégés par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés
et à la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.
Restriction d'Utilisation et Transfert
2.
Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes flash,
disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil. Il est
strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un autre
utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation écrite
(comme indiqué ci-dessous au paragraphe 4).
3.
Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde. Il est aussi interdit de
reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou autres
fichiers de sécurité, quelles que soient les circonstances.
4.
Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la documen-
tation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres anciennes
versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire s'engage, par écrit,
à respecter les termes, clauses et conditions du présent Contrat. Cette cession à un tiers met fin
à votre licence immédiatement. Autrement, vous n'avez pas la permission de transférer ou d'accorder
à un tiers le droit d'utiliser le présent logiciel, excepté que tel que décrit dans le présent paragraphe.
5.
Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales, nationales
ou réglementations d'autres organismes gouvernementaux. Vous acceptez de ne pas utiliser ou
d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regulations s'appliquant à la
propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les autres pays du monde, y
compris les lois de l'ensemble du logiciel.
6.
Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas enlever,
modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, information ou
filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel ou résultant
dudit logiciel.
7.
Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les ver-
sions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du Concédant
et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret commercial, la marque
déposée et le brevet aux Etats-Unis et dans les autres pays du monde.
Limite de Garantie
8.
Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation conforme,
avec la documentation l'accompagnant, pendant la période de temps indiquée dans la période de
garantie du produit standard du Concédant, à compter de la date de livraison du logiciel.
Responsabilité du Concédant aux termes de la Garantie
9.
La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous les
efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour le rendre
matériellement conforme aux spécifications de la documentation.
55
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Megatouch (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le Concédant.
Le Concédant se réserve le droit de mise à jour des versions du logiciel et du contenu de
l'Appareil, quand il juge nécessaire de le faire. Il vous appartient également d'empêcher que les
mots de passe ou autres codes et la clé de sécurité soient utilisés par un tiers. Vous acceptez
d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un tiers. Le Concédant se
réserve le droit de résilier votre contrat de licence à tout moment dans l'éventualité d'une utilisation
non-conforme aux clauses stipulées. Bien que le Concédant ne contrôle pas les appareils
périodiquement, il se réserve toutefois le droit de contrôler le logiciel à tout moment et sans
préavis de sa part. De surcroît, dans l'éventualité où le logiciel n'est accessible qu'à travers la
machine dans laquelle il est installé, le licencié s'engage à donner libre accès au Concédant, ou
ses représentants, à la machine et dans les plus brefs délais.
Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE
CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE
TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES
COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MA-
TERIEL FOURNI CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE
CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LA COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE
LOGICIEL OU AVEC L'UTILISATION DE CELUI-CI. DANS LA MESURE OU CELA EST PERMIS
PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE
PAS AU PRESENT CONTRAT.
Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON
UTILISATION OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFOR-
MANCE DU CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES
D'UNE NATURE QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE
EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR
PREJUDICE MORAL, QUE LE CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE
D'UNE TELLE RECLAMATION, DEMANDE OU ACTION. DE PLUS, SANS LIMITER CE QUI
PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSITION SERONT LIMITES AU
MONTANT QUE VOUS AUREZ PAYE AU CONCEDANT POUR LE LOGICIEL.
13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE : D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU
TOUS AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES
DECOULANT DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU
LOGICIEL.
Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront déterminés
et régis par les lois de l'état de New York aux États-Unis. En acceptant les dispositions du
présent contrat, vous acceptez également que tous litiges ou revendications relatives seront
réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-Unis.
15. AMI Entertainment Network, Inc. se réserve le droit de transférer le présent Contrat à un tiers
ainsi que ses droits et obligations ci-après.
16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : AMI Entertainment Network, Inc., 155 Rittenhouse
Circle, Bristol, PA 19007, Etats-Unis.
56
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL PM0673-07
AMI Entertainment Network, Inc. Softwarelizenzabkommen
AMI Entertainment Network, Inc. („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die
beiliegende Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens
(“Abkommen”) akzeptieren.
Eigentumsvorbehalt der Software
1.
Das beiliegende Megatouch®-Produkt, welches das Megatouch Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten und
anderer Länder und durch internationale Verträge urheberrechtlich geschützt.
Beschränkungen im Gebrauch und Transfer
2.
Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten usw.),
dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden. Die anderen Medienarten
dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte übergeben werden,
abgesehen von einem endgültigen Transfer der Software und aller schriftlichen Unterlagen (wie
im untenstehenden Paragraphen 4 beschrieben).
3.
Sie dürfen nur eine Sicherungskopie der Software herstellen. Unter keinen Umständen dürfen
Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder davon
Sicherungskopien herstellen.
4.
Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie keine
Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in schriftlicher
Form akzeptiert. Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre Lizenz umgehend.
Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen Transfers oder
Übertragungen der Nutzungsrechte für diese Software unerlaubt.
5.
Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine solche
Nutzung der Software irgendwelche Gesetze und Verordnungen der kommunalen oder
staatlichen Behörden verletzen würde. Sie verpflichten sich die Software nicht so zu nutzen
oder nutzen zu lassen, dass sie damit gegen staatliche, Bundes- oder Lokalgesetze oder
Bestimmungen der USA oder gegen ausländische Gesetze oder Bestimmungen,
einschliesslich aller Gesetze bezüglich Glücksspiels, Spielens oder geistigen
Eigentumrechts der Software, verstossen.
6.
Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines Teils
davon andere Werke abzuleiten. Sie dürfen auch aus der Software, einem Bestandteil der
Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen, Ratschläge,
Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen oder auf andere Art
unlesbar machen.
7.
Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, Erfindungen,
die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen und alle
Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum des Lizenzgebers
sind, und dass sie durch Straf- und Zivilgesetzgebung und durch die Copyright-,
Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der Vereinigten Staaten und anderer
Länder geschützt sind.
Beschränkte Garantie
8.
Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene normale
Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher Übereinstimmung
mit der beiliegenden Dokumentation laufen wird.
Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.
Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu berichtigen
oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich übereinstimmen.
57
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0673-07 MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur Vertreibung
und/oder Benutzung einer Kopie der Software auf einem einzelnen Megatouch („Gerät”) mit einem
einzelnen werksmäßig gestatteten Sicherungsschlüssel. Der Lizenzgeber behält sich das Recht
vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern. Sie sind
dafür verantwortlich ihren individuellen, vom Lizenzgeber werksmäßig gestatteten
Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus instandzuhalten
und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren die Verantwortung
für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen inspiziert,
behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend zu kündigen aus Gründen des
Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem Vertrag. Der Lizenzgeber
behält sich ebenfalls das Recht vor, die Software von Zeit zu Zeit nach eigenem Ermessen zu
inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem Gerät wünscht, in
dem besagte Software installiert ist, erklären Sie sich bereit, dass sie dem Lizenzgeber, wenn
nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.
Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER IHRE
BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND EIGNUNG
DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB. SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG AUS
DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN NICHT
ANWENDBAR SEIN.
Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES
ABKOMMENS FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN
BERUHEN, SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.
WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN
FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE
SOFTWARE AN DEN LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.
13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR
SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER
EINSPARUNGEN ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER
VERWENDUNG, MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER
GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.
Allgemein
14. Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und
Pflichten werden durch die Gesetze des Staates von New York bestimmt. Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort und
Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der besagten
Software entstehen.
15. AMI Entertainment Network, Inc. kann nach eigenem Ermessen dieses Abkommen oder
jedes der darin enthaltenen Rechte und Pflichten an Dritte abtreten.
16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem
anderen Grund kontaktieren wollen, bitte schreiben an: AMI Entertainment Network, Inc.,
155 Rittenhouse Circle, Bristol, PA 19007, USA.
58
NOTES:
__________________________________________________________________
_______________________________________________________________
________________________________________________________________
___________________________________________________________________
_______________________________________________________________
________________________________________________________________
__________________________________________________________________
_________________________________________________________________
______________________________________________________________
________________________________________________________________
___________________________________________________________________
__________________________________________________________________
_________________________________________________________________
_____________________________________________________________________
___________________________________________________________________
___________________________________________________________________
__________________________________________________________________
___________________________________________________________________
__________________________________________________________________
________________________________________________________________
_________________________________________________________________
_________________________________________________________________
Please read the enclosed license agreement. Operation of this game
constitutes acceptance of the AMI Software License Agreement.
Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de AMI.
Bitte beiliegendes Lizenzabkommen durchlesen. Das AMI Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.
MEGATOUCH WALLETTE/ENTERTAINER INSTALLATION AND OWNER’S MANUAL
PM0673-07
Converted from the original PDF for faster on-screen reading. Use Download PDF for the source document.