Installation and owner's manual (PM0463-08) for the Megatouch Fusion game.
merit industries, inc.
PM0463-08
FOR TECHNICAL ASSISTANCE:
CONTACT YOUR LOCAL DISTRIBUTOR
For a list of distributors, visit the Merit Industries, Inc. Web site
www.meritind.com
Installation & Owner’s
Manual
Site Preparation ............................. p. 1
Setting up your
Megatouch Game ......................... p. 1
Game Description .......................... p. 2
CPU Section ............................... p. 2
Cash Box Section ...................... p. 2
General Care
and Maintenance ........................... p. 2-5
Screen Calibration ..................... p. 2-3
Monitor Color
Adjustment Procedure .............. p. 2-3
General Circuit Board
Handling Information .................. p. 3
Replacing the Marquee ............. p. 4
Cleaning the Cabinet ................. p. 4
Cleaning the Touchscreen
Monitor ....................................... p. 4
Cleaning the Fans and
Vents ......................................... p. 4
Watch Dog Timer ....................... p. 4
Linking Games ........................... p. 5
Megatouch FORCE Software
Game Name and Score Needed
for Initial Replay ............................. p. 6
Main Menu ....................................... p. 7-8
Credits/Pricing Menu ................... p. 9-12
Quick Price Setup ...................... p. 9
Coin-In Menu .............................. p. 10
Coinless Coin Op Menu ............. p. 10-11
Rental Mode ............................... p. 12
Games Menu .................................. p. 12-13
Game Setup ............................... p. 12-13
Hi Scores Menu .............................. p. 13
View/Clear Hi Scores ............... p. 13
Books Menu .................................... p. 13-15
Books Display ............................ p. 13-14
Cash Settlement ........................ p. 14-15
System Menu ................................. p. 16
Diagnostics Menu .......................... p. 17
Presentation Menu ....................... p. 18-19
Operator’s Presentation ............ p. 18
Sales Person’s Presentation ..... p. 18
Operator Ad Screens ................ p. 19
Promotion Menu ............................ p. 19-20
My Merit ..................................... p. 19-20
Merit Money ............................... p. 20
Promo Credits ............................ p. 20
Megatouch FORCE Fusion
Hardware
DIP Switch Settings
in FORCE Games ........................... p. 21
Connecting a Printer
(German games only) .................. p. 22
Troubleshooting ............................ p. 23-25
Parts List and Illustrations
Game Illustrations ...................... p. 26-27
Replacement Parts List ............. p. 28
Connection Diagrams ................ p. 29-31
Warranty and Software License
Agreements
Warranty ............................................ p. 32
Software License Agreement ........... p. 33-36
Table of Contents
© 2005 Merit Industries, Inc.
Megatouch FORCE, Megatouch Fusion, Mega-Link, MegaWeb, TouchTunes and TournaMAXX are registered
trademarks of Merit Industries, Inc.
Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit Industries,
Inc.
Site Preparation
In determining the location for your
Megatouch FORCE™ video game, consid-
eration must be given to a suitable, grounded
electrical outlet. Since the game is a com-
puterized device, it should have a separate
circuit, if at all possible. If a separate circuit
is not available, care should be taken to pro-
vide a clean and constant voltage. As a
basic guideline, never connect the unit to a
circuit that also supplies power to freezers,
coolers or other high power consuming and
electrical noise generating equipment. Place
the game in a location where nothing will
interfere with proper ventilation. The game
should not be exposed to any dripping or
splashing liquids. Objects filled with liquid
should not be placed on the unit.
The upright model should be located on a
sturdy, level surface. The bottom of the
cabinet has two leg levellers on the back to
make any necessary adjustments. When
the game is properly adjusted, it should re-
main stable. The game is designed to be
secured to a wall. Locate the supplied hard-
ware inside the coin box and follow the in-
structions below to secure the game to the
wall.
1.
Locate a wall stud to mount the game.
2.
Measure 46" from the floor on the
mounting stud and drill a hole to install
the hardware. Installation into a
wooden stud requires a 2" deep x 1/4"
hole. For masonry walls drill a 1 1/4"
deep x 1/2" hole. For steel stud or hol-
low walls drill an 11/16" hole.
3.
For wooden stud installation, screw the
lag eyebolt into the hole (see Figure A).
For masonry wall, insert the lag shield
into the hole and then insert and tighten
the machine eyebolt (see Figure B). For
steel stud or hollow walls, insert the
toggle bolt into the hole and then insert
the machine eyebolt, nut and washer
and tighten (see Figure C).
4.
Route the lanyard through the eye bolt
and attach it to the snap spring as
shown in Figure D. Then, attach the
snap spring to the handle on the back
of the game.
1 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
LANYARD
EYEBOLT
SNAP SPRING
PULL HANDLE
LAG EYEBOLT
MACHINE EYEBOLT
MACHINE EYEBOLT
NUT/WASHER
LAG SHIELD
TOGGLE
BOLT
A
B
D
C
Setting up your Megatouch Game
1.
After removing the game from the car-
ton, attach the power cord to the back
of the game, near the on/off switch.
Plug the game into a standard AC out-
let.
2.
Turn the power switch at the back of
the game to ON and wait for it to go
through its boot-up sequence. At the
completion of the boot-up sequence,
the game will display the Player Menu.
3.
The machine has been preset at the
factory and therefore should not need
to be adjusted, however it is recom-
mended that the screen be calibrated
(see Screen Calibration) and the coin
or bill acceptor(s) be tested.
4.
There are many custom settings avail-
able for the game. To customize the
settings, follow the instructions begin-
ning with the Main Menu section in this
manual.
Game Description
The Megatouch Fusion™ comes housed in
a 17” upright cabinet. This model has 3 key-
locked compartments: the main bezel door,
the rear door and the coin/bill door. It is
equipped with a coin mech and/or bill stacker.
Optional bill acceptors are also available.
This model also has couplers installed in the
rear of the game. These are used for future
hardware upgrades which include linking
and modem capabilities. Enclosed in some
games along with the keys and warranty
card is an Ethernet cable and a crossover
connector which can be used to link games.
For linking information, see Linking Games
in the next section.
The rear compartment of the Fusion allows
access to storage space for add-on acces-
sories.
CPU Section
The CPU section is accessible by opening
the front bezel. The bezel houses the LCD
monitor and the CPU section houses an elec-
tronics box which contains the motherboard,
I/O board, power supply, hard drive, and the
main harness. There is external access to
the centronics connector and the counter
on the outside of the electronics box and in
games with wide-angle monitors, the SETUP
and CALIBRATE buttons are also on the box.
In games with standard monitors, the SETUP
and CALIBRATE buttons are located on the
control board attached to the front of the
bezel. There is also a security key port on
the control board, but in Fusion games, it is
not operable. Pressing the SETUP button
will bring you to the Main Menu Screen.
Coin Mech/Bill Acceptor Cash Box
The coin mech and/or bill acceptor are ac-
cessible by opening the front bezel of the
cabinet (see Figure 24 for locations). The
metal cash box door is key-locked for secu-
rity purposes.
If your game has a Smiley bill acceptor, there
is a lanyard secured to the inside of the
cash door. This can be attached to the clip
on the left wall of the cabinet when you
want to secure the door in the open posi-
tion. See Figure 24 to locate the clip.
General Care and Maintenance
NOTE: THIS GAME MUST ONLY BE SER-
VICED BY QUALIFIED SERVICE PERSON-
NEL.
CAUTION: THERE ARE HIGH VOLTAGE
PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME. GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING.
Screen Calibration
NOTE: If you are using MegaWeb™ or
connecting your game to TouchTunes®
product, you must enable high resolu-
tion calibration in order to properly
view Web pages or activate all of
TouchTunes features. All FORCE ma-
chines, except for the Classic, can sup-
port this high resolution mode. To en-
able high resolution:
1.
Press the SETUP button inside the cabi-
net.
2.
Touch the System Menu button on
the first screen that appears.
3.
Touch the Options button on the Sys-
tem Menu Screen.
4.
Scroll through the options until you see
Enable Hi Resolution and touch the
box next to this option so that a check
appears in the box.
5.
A warning that it should not be enabled
on Classic games will appear. If you
have a Classic game, touch No to exit.
If you have any other type of cabinet,
touch Yes to continue.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
2
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
3 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
6.
The game will now have high resolu-
tion enabled. Touch the X button in the
upper corner of the screen to exit out
of setup. Then continue with the fol-
lowing screen calibration steps.
How To Calibrate your Touchscreen:
·
Find the CALIBRATE button located on
the I/O board in the CPU section and
press it to enter screen calibration
mode.
·
Touch the center of the first cross that
appears. Once you release your fin-
ger, a second cross will appear.
NOTE: You must hold your finger on the
cross for approximately 2 seconds for
the calibration to be recognized.
·
Touch the center of the second cross
that appears on the screen.
·
Once the second cross is touched and
released, another cross will appear on
the screen. To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen. The cross should
follow your movement.
·
Touch the EXIT button.
If you have high resolution enabled, the game
will prompt you to go through the same steps
again for high resolution mode.
Monitor Adjustment Procedure
For adjusting the settings on our monitors,
we suggest following the procedures de-
scribed below. The vertical/horizontal con-
trols and brightness/contrast controls are
located on the monitor control board, attached
to the underside of the front bezel.
Unlock and open the bezel so the control
board is accessible while viewing the moni-
tor. Pressing the button labeled Menu on
the control board will show the on-screen
display on the monitor. Adjust the monitor
controls until the screens look as suggested
in the following steps. When finished, close
and lock the bezel.
1.
Set the game to the Checkerz game
screen.
2.
Adjust the vertical and horizontal size
and vertical and horizontal position to
make sure that the game screen fills
the monitor screen and that the game
screen is centered.
3.
Adjust the brightness and contrast con-
trols until the top sets of checkers are
a rich red and the bottom set are a dark
gray. The feet on the “Checkerz”
character should be white. (Adjusting
the brightness and contrast can also
correct for a lack of sharpness.)
General Circuit Board Handling
Information
Before handling any boards, observe the
following procedures:
•
Prevent Electro-Static Discharge by:
1. Storing the boards in the anti-
static bags in which they are
shipped.
2. Removing any static charge
from your body before handling
the boards.
3. Using a ground strap when
handling the boards.
•
When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
•
Do not connect any peripheral device
to the board, if the power is still
connected to the peripheral or if power
is already applied to the board.
CAUTION: Be extremely careful when re-
placing the lithium battery on the mother-
board. There is a danger of explosion if the
battery on the motherboard is incorrectly
replaced. Only replace the battery with the
same type recommended by the manufac-
turer. Dispose of used batteries according
to the manufacturer’s instructions.
Replacing the Marquee
To replace the marquee, first remove the 6
thumbnuts fastening the plastic bezel to the
game and remove the plastic bezel. Then,
remove the 6 nuts and washers securing
the plexiglass sign holder to the bezel, re-
move the plexiglass and replace the sign.
Cleaning the Cabinet
•
The cabinet should be cleaned with a
damp cloth and mild detergent. Always
apply the cleaner to the cloth and not
directly on the game. Liquids could
enter the cabinet and damage electron-
ics inside.
Cleaning the Touchscreen Monitor
•
The touchscreen glass should be
cleaned with a damp cloth and isopro-
pyl alcohol or a non-ammonia cleanser.
Do not use any abrasive or vinegar-
based cleansers, as they will damage
the touchscreen glass.
NOTE: DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS. OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS. BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.
Cleaning the Fans and Vents
•
The fans and vents should be cleaned
of any dust on a regular basis to en-
sure proper ventilation of the game.
•
To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed. Make sure nothing is
placed inside the cabinet or next to the
fan vents that would inhibit the flow of
air. Also, if any fans are not operating,
it is important that they be replaced.
Watch Dog Timer
This game has been equipped with a fea-
ture that allows it to automatically reboot if it
encounters a problem. When the watch dog
timer is enabled, it will reboot the machine
within 2 minutes after a failure, allowing the
game to automatically reset itself if a prob-
lem arises without needing a technician
present. If you want to disable the watch
dog timer, set DIP switch 3 on the I/O board
to the open position and reboot the game.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
4
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
5 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Linking Games
Some games include an Ethernet cable and a crossover connector used to link games
together. By linking your games, players can play compete against one another in real-time
interactive play. Follow the instructions below to link your games. The software will allow
up to 8 games to be linked.
4.
Linking two games: Plug the free ends
of both the Ethernet cables into the
crossover coupler.
Linking more than two games: Pug the
free ends of the Ethernet cables into a
10 BASE-T Ethernet hub (available from
your distributor as a separate part num-
ber (EC0030-01), or at your local com-
puter store).
5.
Plug in the games and turn on the power.
If installation was successful, you will
see a Mega-Link® button displayed on
the screen after the menu appears.
NOTE: The Mega-Link button will appear
on the game only when 2 or more games
are linked.
NOTE: If a MegaTunes unit has been linked
to a game, the music will be downloaded to
the game. This download time will vary de-
pending on the amount of music being down-
loaded.
NOTE: Megatouch games that are con-
nected using the Mega-Link™ system must
have the same level of software for proper
operation. The software is designed to de-
tect other levels of software in linked games.
If a different level is detected, you will re-
ceive a screen that says, “MEGALINK MIS-
MATCH CALL ATTENDANT.” This screen
will be displayed approximately 5 minutes
after you turn the games on. To clear the
screen and continue playing the games, you
must turn the power off, unlink the games,
and turn the power back on again. If you
want to link these games you must upgrade
all games to the same software level.
NOTE: One Ethernet cable is required for
each game you are linking. Additional Cat-
5 UTP RJ45 Ethernet cables can be pur-
chased at your local computer store.
1.
Turn off and unplug the games.
2.
Connect one end of the supplied
Ethernet cable to the Ethernet connec-
tor on the outside of the game. The
Ethernet connector is the one on the
left if you are facing the back of the
game. (If you are linking a Vibe or EVO,
the Ethernet connector is the on the
right.)
3.
Connect the second Ethernet cable to
the Ethernet connector on the outside
of the second game.
NOTE: If you are linking games to a Combo
Jukebox or a MegaTunes unit, the free ends
of the Ethernet cables from the games will
connect directly to the Ethernet ports on the
jukebox or MegaTunes unit. If you are link-
ing more than 2 games and a jukebox, or
more than 3 games and a MegaTunes, you
will need to connect an Ethernet cable to the
hub connector on the jukebox or MegaTunes
unit and plug the free ends of all of the cables
into a hub.
MegaTunes: The Ethernet ports are located
on the Ethernet hub mounted to the single
board computer (SBC). The 4 ports on the
right are all for Ethernet, the port on the left
is for connecting a hub only. Loosen the 2
thumbnuts securing the front access panel.
Connect the Ethernet cable to one of the
Ethernet ports and replace the front access
panel routing the cable through the slots at
the bottom of the access panel.
Combo Jukebox: There are two available
Ethernet couplers, labeled Mega-Link, on
the upper left if you are facing the back of
the jukebox.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
6
Game Name and Score Needed for Initial Replay
Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the
listed score is attained. The other games have to reach the score listed as well as attain the
high score for the game in order to offer a replay. NOTE: The available games may vary.
11 Ball/11-Up
125,000
3 Blind Mice
150,000
3 Some
150,000
Air Shot
No Replay
Around the World Golf
No Replay
Astro Joe
120,000
Backjammin 125,000
Battle 31
125,000
Big Time Roller
60,000
Boxdrop 175,000
Boxglide 475,000
Boxxi 850,000
Breakin’ Bricks
400,000
Card/Castle Bandits
200,000
Card/Crypt Raiders
175,000
Checkerz 28,000
Chip Away
125,000
Chug 21
250,000
Conga Fish (Ion only)
No Replay
Conquest 30,000
Crazy Hearts
65,000
Decked Out Uno Poker
100,000
Domino5 200,000
Euchre Nights
5,000
FastTraxx (Ion only)
100,000
Fast Lane
100,000
Feeding Frosty
No Replay
Flash 7
125,000
Four Play
1,500,000
F.M.V. Boxxi (Ion only)
No Replay
Gender Bender
125,000
Gin Rummy
55,000
GO-O-O-AL No
Replay
Great Solitaire
45,000
H2H Gender Bender
No Replay
H2H Photohunt
No Replay
H2H Safari
No Replay
H2H Trivia
No Replay
Hoop Jones
125
Hooter No
Replay
Jumble 120,000
Jumble Crosswords
120,000
Let It Ride Poker
125,000
Let It Ride Trivia
125,000
Lone Star
45,000
Lookout 400,000
Magic Charms
500,000
Match'Em Up
200,000
Mega Bowling
125
Memoree 300,000
Meteor Shower
200,000
MGA Champ. Golf
No Replay
Mini Golf/Crazy Golf
No Replay
Monkey Bash
No Replay
Monster Madness
400,000
Moon Drop
160,000
Mystery Phrase
325,000
Outer Spades
75,000
Pharaoh’s Fortune
45,000
Pharaoh’s 9
No Replay
Photo Hunt
400,000
Pile High
No Replay
Pix Mix
350,000
Power Solitaire
55,000
Power Trivia
No Replay
Puck Shot
3,000
QB Zone
65,000
Q-Shot 50,000
Quik Cell
100,000
Quik Chess
125,000
Quik Match
400,000
Quintzee 60,000
Quiz Show
45,000
Race Poker/Motor Match
No Replay
Rack ‘Em
200,000
Rack ‘Em 9 Ball
35,000
Royal Flash
300,000
Run 21
250,000
Snapshot 400,000
Space Crusader (Ion only)
No Replay
Space Adventure Golf
No Replay
Speed Draw
125,000
Sticker Book
No Replay
Strip Club
No Replay
Super Lone Star
55,000
Super Snubbel
No Replay
Tai Play
240,000
Take 2
110,000
Tennis Ace
No Replay
Texas Hold ‘Em
No Replay
Tic Tac Trivia
75,000
Tri-Castles 125,000
Trip Flip
150,000
Tri-Towers 125,000
Trivia Treasure
No Replay
Trivia W hiz
No Replay
TV Guide Mini Crossword
50,000
Video W hiz (Ion only)
No Replay
Vinci-Ball 400,000
W ild 8's/W ild Apes
400,000
W ord Dojo
375,000
W ord Fever
155,000
W ord Safari
125,000
W ordserve 200,000
W ordster 100,000
Zip 21
200,000
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
7 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Main Menu
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the
Main Menu to set up all game software options.
NOTE: For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.
FIGURE 1 - MAIN MENU
A summary of the Main Menu functions appears in the following table. For more detail, see
the corresponding sections of the manual.
Main Menu
Available Options
Information
CREDITS/
PRICING
• Quick Price Setup
• Coin-In
• Value of a Credit
• Coinless Coin Op
• Pay Per Time
• Options
• Player Key Cost (Ion Only)
• Clear Credits
• Free Credits
The Credits Screens allow the operator
to set credit rules for all games, set up
the Coin-In Menu, enable the Coinless
Coin Op feature, enable the Rental
Mode feature, set the cost to purchase
player keys, select freeplay mode, and
add or clear credits.
GAMES
• Game Setup
• Options
In the Games Screens, you can edit
the game list (choose which games
are available and in what category
they appear on the Category Menu),
and select options for individual
games.
HI SCORES
• View/Clear Hi Scores
• Options
Touch CLEAR ALL GAMES to clear
all high scores or select a particular
game to edit high scores for that game.
BOOKS
• Books Display
• Cash Settlement Setup
• Cash Settlement Collection
The Books Screens display current
and lifetime credits information as well
as calculate and collect the location
and operator fees.
SYSTEM
• Set Time
• Security Setup
• Set Game Serial Number
• Volume Control
• Set 6 Star PIN
• Data Transfer
• Setup Operator Keys (Ion
Only)
• Options
Set the game clock, security PIN, serial
number, game volume, 6 star PIN and
features, and system options such as
language control, 6 Star Enable, and
theft deterrent. Also use this menu to
transfer books data with a USB Pen
and program Operator keys to enable
access to the setup screens via the
key.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
8
Main Menu
Available Options
Information
DIAGNOSTICS
• Video Test
• I/O Test
• Touchscreen
Calibration
• Touchscreen Test
• View System Log
• Checksum Test
• System Info
• Joystick Calibration
(Ion only)
• Joystick Test
(Ion only)
• Enters the Video Test to display the
test screens. Touch the screen to
cycle through test.
• Tests the function of the I/O board, DIP
switches, coin meter, lockout (if
applicable), and light (EVO only).
• Allows the operator to calibrate the
touchscreen. Follow the instructions
on the screen.
• Checks touchscreen calibration.
Touch the crosshairs on the screen to
make sure it is accurately following
your movement.
• Displays operations performed by the
game.
• Checks the hard drive for missing or
corrupted files.
• Gives details about various hardware
components in the game.
• Allows calibration of the joystick.
Follow the instructions on the screen.
• Checks joystick calibration. Move the
joystick and make sure the crosshairs
accurately follow your movement.
TOURNAM AXX
• LAN Connection
(Ion only)
• Internet Connection
• General Info
• Connection Log
• Set Update Time
• Update From Server
• Clear Database
Allows you to set up your wireless
network.
Also enters the TournaMAXX /
TournaCHAMP Set-Up Screen if the game
is registered for Tournament play. For
more information, see the MegaNet®
installation manual.
CREDIT CARD
• Credit Card Setup
• Dial-In Setup
• Credit Card Test
Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.
PRESENTATION
• Operator’s Presentation
• Sales Person’s
Presentation
• Operator Ad Screens
Displays a slide show designed to be
presented to location owners by the
operator and another slide show to be
presented to operators and distributors by
the sales person. Also allows the operator
to create ad screens and add custom
screens created on a personal computer.
PROMOTION
• My Merit
• Merit Money
• Promo Credits
• Options
• Enables a feature permitting players to
create custom accounts. Also displays
individual player data and allows the
operator to back up or restore My Merit
data.
• Sets time periods in which location
owners can use the 6 Stars feature to
offer free credits to encourage game
play.
• Sets time periods in which the game
offers a free credit while in Idle Mode.
• Enables My Merit, Merit Money, and
Promo Credits features.
MEGANET
• Entertainment Channel
• Premium Erotic
• Prize Zone
• MegaWeb
• Operator Web Access
• Hot Topics
• Options
Enters the MegaNet Set-Up Screen if the
game is registered for
TournaMAXX/TournaCHAMP play.
Features must be enabled for the
corresponding button to appear. For more
information, see the MegaNet/
TournaMAXX installation manual.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
9 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Credits/Pricing Menu
Quick Price Setup - This feature is only available in U.S. games.
Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.
FIGURE 2 - QUICK PRICE SETUP SCREEN
6 Credits for a Dollar (default setting): Sets each game to the following price settings:
NOTE: The Coin-In Table cannot be adjusted with 6 Credits for a Dollar selected.
COIN INPUT
COIN VALUE
COINS
= CREDITS
&
METER PULSES
1A 25¢
1
1
1
2B 25¢
2
2
2
3C 25¢
3
4
3
4D 25¢
4
6
4
NOTE: If the game is set to 3 or 6 Credits for a Dollar, prices will display as Credits.
4 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT
COIN VALUE
COINS
= CREDITS
&
METER PULSES
1A 25¢
1
1
1
2B 25¢
1
1
1
3C 25¢
1
1
1
4D 25¢
1
1
1
3 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT
COIN VALUE
COINS
=
CREDITS
&
METER PULSES
1A 25¢
1
1
2
2B 25¢
3
2
3
3C 25¢
4
3
4
TouchTunes Bonus Credit Option: Sets jukebox credits to the following settings on the
Megatouch Combo Jukebox or MegaTunes unit. To see the TouchTunes credit settings,
enter the Coin-In Menu after touching the TouchTunes Bonus Credit button. If you are linking
the game to a TouchTunes unit, you should select this option for correct jukebox pricing.
COIN INPUT
COIN VALUE
COINS
= CREDITS
&
METER PULSES
1A 25¢
2
1
2
2B 25¢
3
2
3
3C 25¢
4
3
4
4D 25¢
8
10
8
5E 25¢
20
26
20
The operator can also use this screen to determine whether prices are displayed to players
as credits or monetary amounts, and set the cost of Standard Amusement, Long Amuse-
ment, and Premium/MegaNETgames.Touch the Use Factory Default button to restore de-
fault values.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL 10
Coinless Coin Op Menu
When enabled via the Options button on
the Credits/Pricing Menu, the Coinless Coin
Op feature allows the operator to charge
on a per-game or per-time basis without
players inserting money into the game. The
total amount owed after gameplay is tallied
by the machine and collected by the location
owner. Location owners reset the game
with a PIN after collection.
NOTE: If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate. If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection before switching
modes.
FIGURE 4 - PLAYER MENU IN COINLESS
COIN OP (TIME AND PER GAME MODES
BOTH ENABLED)
Coin-In Menu
Game cost can be controlled two ways: by
changing the number of credits required to
play a game or by changing the cost of a
credit. The Coin-In Menu allows you to ad-
just the cost of a credit, as well as provide a
way to give players “bonus” credits for de-
positing a higher amount of money. Use the
left and right arrows to change the number
of credits.
When programming the Coin-In Menu, Chan-
nel 1 is set for the lowest value coin, Chan-
nel 2 for the next highest value, etc. Meter
pulses are independent of credits and only
track the unit of currency. Players are given
an incentive to deposit more money by giv-
ing them “bonus” credits for depositing larger
denominations. Coins may be deposited in
any combination of values and the game will
automatically register the highest number of
credits for the total amount of coins depos-
ited. Once a game is played, any remaining
fractional credits are erased.
Generally, most countries have a factory
default setting. This setting can be adjusted
(as described above), but will return if the
game memory is cleared. Some programs,
depending on the key used, have a currency
default display located to the left of the coin
inputs. It shows the currency value for each
of the coin inputs. This display is used as a
guide and is not used in any calculations.
Touch the currency default display to hide/
show the display.
To give customers bonus credits for insert-
ing a five-dollar bill, the $5 line must be en-
abled in the Coin-In Menu. To enable it, en-
ter the Quick Price Setup Screen and se-
lect 6 Credits for $1.00, 4 Credits for
$1, 3 Credits for $1.00 or Use Factory
Default Pricing. NOTE: You must touch
one of the available options on the Quick
Price Setup Screen to enable the $5.00 row.
Then, enter the Coin-In Menu and adjust
the number of credits in the $5.00 row.
FIGURE 3 - COIN-IN MENU
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
11 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
FIGURE 5 - COINLESS COIN OP MENU -
SETTINGS SCREEN
Per-Game Mode
When players choose this mode, a running
total of the amount owed is maintained and
displayed in the CREDITS box on the
screen. The total is tabulated after each
game or function. The location owner then
collects the total amount owed at the end
of gameplay. If there is no activity for 10
minutes, the machine will disable and the
amount owed by the player will display on
screen. No further gameplay can occur
until the machine is reset by a location
employee using the PIN.
Time Mode
The price per 15-minute time block will be
displayed before players choose this
mode. During gameplay, the time remaining
and amount owed by the player will be
displayed on screen. When the time block
runs out, players can purchase additional
time. Otherwise, the machine will disable
and the amount owed by the player will
display on screen. No further gameplay
can occur until the machine is reset using
the PIN. If the player leaves the game
before the purchased time block has ended,
the game can be reset using the PIN.
Resetting or Freezing the Game
The game can be reset at any time using
the pre-programmed PIN. Once gameplay
totals have been tallied by the machine, the
attendant can also choose to freeze the
game to prevent more activity until the
transaction is complete. The Reset or
Freeze buttons are accessible through the
Options button on the Player Menu after
touching the Coinless Coin Op button. An
alarm will begin to sound after 3 failed
attempts to enter the valid number when
entering the PIN to reset the game. The
alarm will terminate when the machine is
rebooted, the operator SETUP button is
pressed, or the correct PIN is entered.
Certain features will not be available in
Coinless Coin Op Mode, such as MegaNet
content, Merit Money, Promo Credits, Free
Credits, TouchTunes® music. Pricing for
these features can only be displayed in
currency values, not credits.
Settings
Touching the Settings button allows the
operator to choose whether players can
play Per Game, Per Time, or both when the
game is in Coinless Coin Op mode. Per
Time pricing can be changed on this screen
with the up and down arrows. The
currency amount will apply to each 15-
minute time block selected by the customer.
Setting the PIN
Touch the Set PIN button on the Coinless
Coin Op Menu to program the PIN. The
number can be from 1 to 5 digits.
NOTE: The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.
Disabling the Money Inputs
It is recommended that the money inputs be
disabled when the game is in Coinless Coin
Op mode. Unplug the power and signal
harness connected to the bill/note acceptor
and the harness connected to the coin
mech (if applicable) to disable the inputs.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
12
Rental Mode
When enabled via the Options button on
the Credits/Pricing Menu, Rental Mode
allows players to purchase a block of time
and use it to play as many games as they
want.
To set the value of a credit in Rental Mode,
select Pay Per Time from the Credits
Menu. Touch the arrows on either side of
the time interval to adjust the number of
minutes of play given for each credit. To
disable any row, set the minute value to
zero.
To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu
FIGURE 6 - PAY PER TIME SCREEN
Certain features will not be available in
Rental Mode, such as MegaNet, Merit
Money, Promo Credits and Free Credits.
Rental mode is also unavailable with linked
games.
NOTE: It is recommended that you
clear the books when toggling Rental
Mode on and off in order to ensure
accurate bookkeeping.
Games Menu
Game Setup
The game list and prices, as well as game
options, are programmed using these
screens. The first screen shows the vari-
ous game categories and allows access to
the following general settings for all games.
To Enter This Screen, Touch “Game
Setup” on the Games Menu and
Select a Category
FIGURE 7 - GAMES MENU: GAME SETUP
Enable All Games Into Menu: Turns on
all games (certain games which were pre-
viously displayed in the Game Setup have
been turned off in this software) and de-
faults the price settings.
Factory Default Games Into Menu: Re-
turns the Game Setup to its default settings.
Games that were not originally enabled will
be turned off and all price settings will be
reset.
When you touch a category name, the next
Game Setup Screen shows the game posi-
tions available for that category and the price
for each game, with the list at the bottom
showing all games available for the selected
category. In categories with Merit-thon
games, players who choose Merit-thon play
one round of three different games in that
category for one combined score.
The Game Setup Screen also allows you to
make these general changes:
Default Games: Resets the selected cat-
egory menu to its default game and price
settings.
Clear One: Clears a selected item from the
player’s game menu.
Clear All: Clears all games from the player’s
game menu.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
13 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Enable All Games: Turns on all games
within the selected category and defaults
the price settings.
To customize a particular game list, first se-
lect a category on the first Game Setup
Screen. On the second screen, touch Clear
All to clear the game list. Choose the menu
position you want a particular game to oc-
cupy by touching that position, then touch
the desired game name from the game list
on the bottom of the screen. Repeat until all
desired games appear in the menu (a game
cannot appear in the list more than once).
Games already in the menu will be red in the
game list at the bottom of the screen.
To adjust the price, touch the credit or cur-
rency value next to each game.
Some games support a continue function.
In the cost to continue column, games with-
out this function will display N/A. Games
that support continuation will show a credit
value. The cost to continue is adjustable
on a game by game basis. Touch the credit
value button to change the amount. Hit NEXT
to return to the Games Category page.
NOTE: The default Cost to Continue
price is the same as the default cost to
play the game; however, the Cost to
Continue does not need to be the same
amount as the orignal price.
Hi Scores Menu
View/Clear Hi Scores
Use this menu to manage hi scores. The
first screen allows you to clear all scores
for all games by touching Clear All Games.
To edit the hi scores for an individual game,
select that game on the first screen.
To Enter This Screen, Touch
“View/Clear Hi Scores” on the
Hi Scores Menu and Choose a Game
FIGURE 8 - HI SCORES MENU:
VIEW/CLEAR HI SCORES SCREEN
Touch Clear All to remove all hi scores for
that particular game or select an individual
score and touch Clear One to remove that
particular score only.
Books Menu
The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).
Books Display
To Enter This Screen, Touch “Books
Display” on the Books Menu
FIGURE 9 - BOOKS MENU:
BOOKS DISPLAY SCREEN
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
14
The books information can be sorted in three
ways with the button that toggles through
the sorting categories. Unsorted displays
the books information in the standard order.
Sorted by Current displays the current
credits for each game from most to least
played. Sorted by Lifetime displays the
lifetime credits for each game beginning with
the most played game.
Touch TournaMAXX Statistics or Tour-
nament Statistics to get the books infor-
mation for that play only. Touch Clear Cur-
rent to erase all current books data. The
date the data was last cleared will appear
at the top right of the Books Screen.
Touch the + above Total Credits to view Cur-
rent and Lifetime credits for each game mode.
Touch the button again to minimize this
screen.
To Enter This Screen, Touch “Books
Display” on the Books Menu and
Choose a Game Name
FIGURE 10 - BOOKS MENU: BOOKS
DISPLAY SCREEN WITH GAME SELECTED
Touching a game name will display the cur-
rent and lifetime credit totals*, broken into 1-
4 player, linked game, and Megatouch Na-
tion plays (Ion only). It also shows the short-
est, average, and longest playing times for
that game.
*Touching Trivia or Power Trivia dis-
plays totals by category.
Books Display also shows coin input data,
as well as Promotional Credits, Merit Money,
and Coinless Coin Op totals (when these
features are enabled). Touch the + above
Total Coins to display individual coin input
statistics and MegaNet® Credits to display
the totals for each MegaNet® category.
Touch the button again to minimize this
screen.
NOTE: Books data can be exported to
a file USB pen via the System Menu/
Data Transfer/Export Books feature.
The .data file can then be viewed with a
word processing program after con-
necting the storage device to a per-
sonal computer. The file will display
basic game information such as the soft-
ware version, the game serial number,
and date/time information relating to
books data. The file will also show the
current and lifetime credit totals, as
well as credit totals for each game fea-
tured on the machine.
Cash Settlement Setup
The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator. This will
help to offset MegaNet operation costs.
To Enter This Screen, Touch “Cash
Settlement Setup” on the
Books Menu and touch “NEXT”
FIGURE 11 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
15 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
The first screens allow you to set up the
Cash Settlement Screen. Choose YES or
NO to display the operator’s cut on the Cash
Settlement Collection Screen and enter the
percentage of revenue the location will re-
ceive. Also, select the fee calculation
method. Select per month if you do not make
regular weekly collections or per week if
you collect every 7 days. Then touch NEXT.
NOTE: Monthly fee collections are
based on 4.3 week month. If you change
your fee calculation method, the game
will auto adjust the fees by multiplying
or dividing by 4.3 and rounding to the
nearest penny.
NOTE: Make sure the time and date
are set on the game in order to ensure
correct fee calculation.
The next screen allows you to set up the
fees. The amounts can be changed on
screen by touching the amount itself and
using the keypad to enter a dollar figure.
The other two columns display the cumula-
tive totals for each fee and the totals for the
current collection period. Fees are calcu-
lated on a prorated, per-day basis.
Touch the NEXT button to display more
groups of fees. After setting up the fees,
touch FINISH to save your changes.
To Enter This Screen, Touch “Cash
Settlement Setup” on the
Books Menu and touch “NEXT”
Twice
FIGURE 12 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
To Enter This Screen, Touch “Cash
Settlement Collection” on the Books
Menu
FIGURE 13 - BOOKS MENU:
CASH SETTLEMENT COLLECTION
Cash Settlement Collection
The Cash Settlement Collection Screens will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.
Touch Revenue Details/Cash Out or Fee
Details for breakdowns and Clear/Com-
plete Collection to finish. Cash Settle-
ment totals will reset once collection is com-
plete.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
System Menu
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
16
FIGURE 14 - SYSTEM MENU
Set Time
The Set Time Menu allows you to set both the time and date on
the game. Time is shown in 24-hour, "military" time (e.g. 5:00pm
= 17:00). Use the up and down arrows to set the time and date.
Security Setup
The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores,
Books, All Options, and Set 6 Star PIN) will be protected by the
PIN. To change the PIN, you must first enter the existing PIN
(the default PIN is 0000), then enter a new 4-digit number and
touch SET on the keypad. The game will prompt you to re-enter
your PIN to confirm. After confirming your PIN, touch the button
for each of the features you wish to protect with the PIN.
Set Game Serial
Number
Use this screen to enter the game’s serial number using the
keypad.
Volume Control
Touch the volume control button to adjust the volume up or down.
This screen allows you to sample the sound volume without
exiting the screen. The on-screen volume control can also be
accessed using 6 Stars.
Set 6 Star PIN
(only appears if
PIN is enabled)
Brings up the Set 6 Star PIN Screen via the Options button on
the Player Menu. Set the 6 Star PIN (between one and six digits)
using this screen. You can enable this feature and choose which
options will be accessible by 6 Stars using the System Menu:
Options Screen. Touch an option box under System Menu:
Options for on-screen help.
Data Transfer
Transfer information (Books data, My Merit data and ad screens)
using a USB Pen.
Setup Operator
Keys (ION only)
Use this screen to program or erase Operator keys to enable or
disable access to the setup screens by using the key.
Options
For help with the Options in any menu section, touch the option
box to bring up a help screen.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
17 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Diagnostics Menu
FIGURE 15 - DIAGNOSTICS MENU
Video Test
Touch the screen to cycle through a series of video test screens.
I/O Test
Tests the SETUP and CALIBRATE buttons, all coin channels, the
coin meter, and the coin lockout feature (if applicable). A green
light next to the appropriate button will register each time that item
is tested, and the number next to the item should increment by one
with each test. The screen also displays which DIP switches are
on or off.
Touchscreen
Calibration
Follow the on-screen instructions to calibrate the touchscreen.
Touchscreen Test
Allows you to check the touchscreen calibration accuracy. The
crosshairs should follow your finger exactly when you move it
across the screen.
View System Log
Displays a log of all operations performed by the game since the
log was last cleared. This information is helpful for customer
service in troubleshooting your game.
Checksum Test
Checks the hard drive for missing or corrupted files. W ith STOP
ON ERROR? set to YES, a message indicating which file is
corrupted will be shown whenever the game encounters an error.
W ith STOP ON ERROR? set to NO, a list of corrupted files will be
displayed when the test is complete. If errors are detected, the
software on the drive may need to be reloaded. If this does not
solve the problem, the drive may require replacement. The test
could take up to 30 minutes.
System Info
Gives details about the following:
•
processor type and speed
•
motherboard manufacturer
•
amount of memory
•
Ethernet card manufacturer
•
sound chip type
•
video chip type
•
touchscreen manufacturer
•
hard drive manufacturer
and capacity
•
modem part
identification number
•
fan speed
•
status
Verifying Databases
Only use on the advice of Merit Technical Service. An Update
from Server must be performed prior to verifying databases.
Joystick Calibration
(ION only)
Follow the on-screen instructions to calibrate the joystick.
Joystick Test
(ION only)
Allows you to check the joystick calibration accuracy. The
crosshairs should follow the movement of the joystick.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
18
Presentation Menu
The Presentation Menu features a slide
show for location owners and another slide
show for operators and distributors. This
menu also allows operators to create ad
screens and add custom screens created
on a personal computer.
FIGURE 16 - PRESENTATION MENU
Operator’s Presentation
This presentation is designed to be shown
to location owners by the operator. It dem-
onstrates how to maximize earning poten-
tial with the game and increase profit with
additional products.
FIGURE 17 - OPERATOR’S PRESENTATION
SAMPLE SCREEN
Sales Person’s Presentation
This presentation is designed to be shown
to operators and distributors by the sales
person. In addition to illustrating the rev-
enue potential of the games, it gives details
on available products and game content.
FIGURE 18 - SALES PERSON’S
PRESENTATION SAMPLE SCREEN
FIGURE 19 - SALES PERSON’S
PRESENTATION SAMPLE SCREEN
FIGURE 20 - SALES PERSON’S
PRESENTATION SAMPLE SCREEN
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
19 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Operator Ad Screens
A total of 24 advertising screens can be
created with the software and added to the
game. The ads will appear along with the
other attract screens when the game is in
idle mode. Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen or CD). Touch the green ? but-
tons on each screen for information on how
to create ad screens and add custom
screens to the machine.
In addition, a program for adding up to 120
additional ad screens can be downloaded
from our Web site (www.meritind.com) in
the Support/Software Downloads section.
FORCE and ION games only: A USB Pen Kit
(kit number KAV-100-008-01) is available.
To order, contact your local distributor.
Promotion Menu
The Promotion Menu is designed to encour-
age player interest. Use the Options but-
ton to enable each feature.
FIGURE 21 - PROMOTION MENU
My Merit
The My Merit feature allows individual play-
ers to create custom accounts, accessible
via PIN numbers. Accounts can be created
by touching the My Merit button on the
Player Menu or by accepting the option to
create an account after achieving a Hi
Score.
FIGURE 22 - MY MERIT OPTIONS
Players will then have the choice to log in
to their accounts through the My Merit but-
ton on the Player Menu and have personal
data stored on the machine. Players can
view their hi scores and the number of
games they’ve played in the My Merit mode
for the last year.
NOTE: My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game. Conversely, back-
ing up data onto the USB pen will also
overwrite any existing My Merit data
on the USB pen.
View Player Data
Touch View Player Data after selecting
My Merit from the Promotion Menu to bring
up a list of all players with My Merit ac-
counts. Touching a player’s name will bring
up the PIN, total number of games played,
and date the account was created. The
Show Hi Scores button will display a list
of the games on which the player has the
hi score and the score itself. The operator
can also reward the player with free cred-
its on the View Player Data screen.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
20
Show Game Play Frequency
This feature shows the number of games
played by each My Merit player. The op-
erator can choose whether to display all
totals or just those that fall within a certain
date range.
Show Player Hi Scores
Selecting a game name under this feature
will bring up the Hi Scores of each My Merit
player for that game, as well as the date
the score was achieved. The operator can
choose whether to display all Hi Scores or
just those that fall within a certain date
range.
Backup/Restore
My Merit data can be backed up or restored
with a USB pen. After connecting a pen to
the machine, touch this button to proceed
with backing up or restoring all My Merit
data. USB pen kits (kit number KAV-100-
008-01) are available. To order, contact
your local distributor.
NOTE: Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.
Merit Money
The Merit Money screens allow location
owners to encourage game play by offer-
ing free games (not free credits) at certain
time intervals via the 6 Star feature. Select
days of the week, time frames, and the
number of free games (1-10 per day) to be
awarded, as well as a PIN number for lo-
cation owners to use in order to access
Merit Money using the 6 Stars feature. Lo-
cation owners can enable Merit Money by
entering that specific PIN in the 6 Stars
screen. One free game is given away each
time the location enters the code until the
predetermined daily limit is reached. Free
games expire after 10 minutes, when money
is deposited into the machine, or when the
Merit Money time period comes to an end.
Promo Credits
The Promo Credits feature generates inter-
est by offering operator-controlled free
credits while the game is in idle mode. Se-
lect days of the week, time frames, idle
time (number of minutes the game would
be in idle mode before free credits are of-
fered) and the number of credits (1-10) to
be awarded. A message announcing that
free credits are available will appear on
the screen during idle mode when Promo
Credits go into effect. Promo Credits ex-
pire after 10 minutes or when the Promo
Credits time period comes to an end.
FIGURE 23 - PROMO CREDITS SCREEN
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
21 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
DIP SWITCH SETTINGS
The following table provides information on the functionality of the hard DIP switches in
Megatouch games. Make sure to read the information in the Notes column to determine
what is affected when performing these functions. After performing any DIP switch
function, make sure to follow the instructions on the screen. In most cases, you will be
instructed to reset the DIP switch in order to reboot the game. If you fail to reset the DIP
switch before rebooting, it could result in corruption of the hard drive.
NOTE: The DIP switch functionality is also built into the software. To access the DIP
switches through the software:
Turn off the game. Set DIP switch 1 to the closed position. Turn power on. When the
message “Please reset DIP 1 to proceed” appears, reset DIP 1 to the open position. The
Merit diagnostics page will appear. Touch ? for information on DIP switch functionality.
Touch the specific DIP switch to activate it. Touch X to exit.
DIP# Function
Usage/Notes
8 Motherboard
configuration &
checksum test
• Configures the CMOS settings on the motherboard to Merit
specifications and checks the files on the hard drive.
A checksum test should be performed when the game is locking
up or rebooting. If the test fails, the program should be reloaded
onto the hard drive. After reloading, perform another checksum
test. If it fails again, the hard drive should be replaced.
6 Hardware
configuration
• Identifies system hardware and configures the motherboard.
A hardware configuration occasionally needs to be performed
after a kit is installed and the touchscreen is not responding to
touch or the calibration is off.
5 & 7
Memory clear
for
TournaMAXX™
and
TouchTunes®
• Clears the login name, password, access phone number, and
all call-in settings for TournaMAXX users.
• Clears all the loaded albums for TouchTunes users.
• Clears current books, coin-in, high scores and resets the
software options.
A memory clear should be performed when a game is not able
to connect to TournaMAXX and there is some question about
the information in the Dial-Up Network Screen being correct.
After performing a memory clear, TournaMAXX setup
information must be re-entered, and an Update From Server
should be performed.
NOTE: TournaMAXX games must perform an Update From
Server BEFORE performing a memory clear.
4 & 7
Complete
memory clear
• Clears ALL memory on hard drive including the TournaMAXX
player database, TournaMAXX settings, advertising screens,
bookkeeping, high scores, coin-in, options, etc. It resets the
game to the factory defaults. It also marks bad sectors on
hard drive.
A complete memory clear should only be performed when the
game is locking up or resetting and it has passed the checksum
test. After performing a memory clear, the player database
should be reloaded, TournaMAXX setup information must be re-
entered, and an Update From Server should be performed.
NOTE: TournaMAXX games must perform an Update From
Server BEFORE performing a complete memory clear.
3 Watchdog
Timer (EVO,
Elite Edge,
EVO Wallette &
Fusion games)
• When the watchdog timer is enabled, it will reboot the
machine within 2 minutes of a failure, allowing the game to
automatically reset itself if a problem arises.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
CONNECTING A PRINTER (GERMAN GAMES ONLY)
To connect a printer to the game as needed:
1.
Unlock and open the front bezel.
2.
The printer port is located in the CPU section on the outside of the electronics box.
(see Figure 24).
3.
When the game enters idle mode, connect the printer to the printer port on the game.
NOTE: Some printers may cause the game to reboot. Once the game has rebooted
and entered idle mode, the printer will begin printing. Do not disconnect the
printer until it is finished printing.
Um einen Drucker an eine Maschine anzuschliessen:
1.
Die vordere Blende oeffnen.
2.
Der Druckerport befindet sich im CPU-Teil ausserhalb des Elektronikgehäuses.
(Siehe Fig.24).
3.
Wenn das Geraet in den Leerlauf uebergeht, den Drucker am Druckeranschluss des
Geraets anschliessen.
BEMERKUNG: Bei bestimmten Druckern rebootet das Geraet. Nachdem das
Geraet dann in den Leerlauf uebergeht, beginnt der Druckvorgang. Den Drucker
bitte nicht abschalten bevor der Druckvorgang beendet ist.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
22
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Merit Industries, Inc.
Troubleshooting Guide for Megatouch FORCE™ Games
PROBLEM
CORRECTIVE ACTION
•
no power
•
bill acceptor
motor does not
run
•
no flash on the
monitor screen
•
no cooling fans
operating
•
no output from
power supply
•
Check that the power cord is connected to a “live” outlet.
•
Check that the power switch is on.
•
Check that the power cord is connected to the game power supply.
•
Check that the power supply’s voltage select switch is set to the
proper voltage.
•
Check the harness connections to the on/off switch and circuit
breaker.
•
Check the circuit breaker for an “open”.
•
Check the A/C harness connection to the power supply.
•
Check the line cord.
•
no video
•
no cooling fan
operation
•
screen is blank
•
A/C power to the
monitor and bill
acceptor
•
no output from
power supply
•
Check the power on jumper wire located on the motherboard. It
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing
or not connected between the correct pins, it may prevent the power
supply from turning on. For more information, see Tech Note 52.
•
Check the D/C harness connection to the motherboard.
•
Check the A/C harness connection to the power supply.
•
no video
•
cooling fans are
working
•
there is a sound
when coins are
deposited
Radion, Classic and Upright games:
•
Check the video cable connections to the motherboard and the
monitor.
•
Check the AC power harness to the monitor.
•
Radion and FORCE Upright monitors will display a test pattern on
the screen when the video cable is disconnected from the
motherboard and the monitor has power. Disconnect the video
cable and if there is no test pattern; replace the monitor chassis
board.
EVO, Fusion, Elite and Vibe:
•
Check the video cable connections to the motherboard and the LCD
display (and the monitor control board in EVO and Fusion games).
•
Check the +12 volt supply voltage to the LCD display (yellow wire
+12, black wire ground)
•
Check the harness connections between the PC boards on the back
of the LCD display.
•
Replace the LCD display.
•
no video
•
constant beeping
or a sequence of
beeps
•
The memory card (DIMM) may not be seated properly. Reseat the
DIMM or replace it.
•
no video
•
no sound when
coins are
deposited
•
Check all connections to the motherboard.
•
Reseat the DIMM.
•
Replace the motherboard or send it for repair.
•
poor picture
quality
•
Adjust Brightness, Contrast, Horizontal, and Vertical controls with
monitor controls.
•
coin jam
•
Check the coin mech and coin chute for coins blocking the pathway.
•
Make sure the coin harness is connected between the normally
open and common terminals on the coin switch.
•
Disconnect the bill acceptor and the coin switch one at a time to
narrow down the problem.
•
Check the coin harness for pinched or damaged wires.
•
Disconnect the coin harness from J1, J3, J7, and J8 of the I/O
board. If the coin jam still appears, the I/O board will have to be sent
for repair.
(NOTE: The Radion cabinets have an optical coin switch.)
•
meter not
advancing
•
Check connection at I/O board.
•
Check wiring at J2 METER connector on I/O board.
23 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Merit Industries, Inc.
Troubleshooting Guide for Megatouch
FORCE™ Games continued
PROBLEM
CORRECTIVE ACTION
•
game locks up or
resets while
being played or
in the attract
mode
•
no movement on
the screen
•
power has to be
cycled off and on
to get the game
to function again
•
Check the output voltages from the power supply:
Enhance SFX 1211J
Red wire +5 volt
Yellow wire +12 volt
Blue wire -12 volt
White wire +5 volt power good
Violet wire +5 volt VSB
Black wire ground
Brown wire +3.3 volt
•
Clean the vents and the fans of any dust and dirt that may interfere
with airflow.
•
Clean the CPU cooling fan on the motherboard.
•
Replace the CPU cooling fan if it is not operating properly.
•
Reseat the DIMM on the motherboard.
•
Clear memory with the following procedure:
•
Turn off the game.
•
Press and hold the “Setup” and “Calibrate” buttons.
•
Turn the game on and keep holding the buttons until the
screen displays “TWO BUTTON CLEAR DETECTED
RELEASE BUTTONS”. This should take about 30 seconds.
•
Release the buttons. This will clear high scores, clear the
books and reset options, and reset the game menu and coin
menu to their factory settings.
•
Perform a checksum test on the hard drive:
•
Turn off the game.
•
Turn on DIP switch 8 on the I/O board.
•
Turn on the game. The test will take about 10 minutes.
•
A failure will cause the test to stop.
•
A passed test will display “DRIVE CHECKSUM
COMPLETE RESET ALL DIP SWITCHES TO REBOOT
MACHINE”.
•
With power on, turn off DIP switch 8.
•
game locks up
with “invalid key
for version
PG3002 – V
XXXX”
•
Check the program number on the security key. It should be
compatible with the program on the hard drive.
•
Check the contacts on the security key socket. Lift up on the contact
on the bottom of the socket and make sure there is a good
connection to the base of the security key.
•
Check the USB cable that connects the I/O board to the
motherboard.
•
Check jumpers JP5 and JP6 on the I/O board. The USB cable can
be connected to two connectors on the I/O board (J5A and J5B).
The position of the shunts on jumpers JP5 and JP6 will enable
either J5A or J5B. The shunts should be positioned towards the
connector where the USB cable is connected. For more information,
see Tech Note 55.
•
Try another security key with the same program number or test the
security key in another game with the same program version.
•
“INVALID KEY”
message while
downloading
software to the
hard drive
•
If the security key was replaced before the download:
•
The motherboard did not boot from the CD-ROM drive.
•
Check that the CD-ROM drive is set as master.
•
Check the ribbon cable connections between the CD-ROM drive
and the motherboard.
•
Try another CD-ROM drive or another set of CDs.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
24
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Merit Industries, Inc.
Troubleshooting Guide for Megatouch
FORCE™ Games continued
PROBLEM
CORRECTIVE ACTION
•
the screen
displays MAXX
and not FORCE,
and the H2H
category is
missing
When the game is turned on, it will check the type of touchscreen
controller, motherboard and hard drive. If one of these does not match
with FORCE hardware, the game will power up and display “MAXX” on
the screen and it will not have the H2H category.
•
Make sure the game is only using FORCE hardware.
•
game will not
download CD
•
Make sure the CD is installed correctly, with the logo facing up.
•
Check for scratches or a defective CD.
•
Try a different CD-ROM drive or another set of CDs.
•
If you’re downloading a CD set, make sure each CD is of the same
revision.
•
"ERROR
READING DRIVE
C"
•
This message can be caused by the hard drive or in some
program versions, a coin jam while the game is turned on.
1.
Turn the game off.
2.
Locate DIP switch 8 and turn it on.
3.
Turn on power to the cabinet. This will start the
hard drive checksum test, which should take about
20 minutes to complete.
4.
When the hard drive passes the test it will display
a "CHECKSUM GOOD" message and continue to
boot up into the game attract screens. This
indicates a coin jam.
5.
When the hard drive fails the test, the game will
lock up with a "CHECKSUM ERROR" message,
which will stay on the screen until the power is
turned off. In this case, the hard drive will have to
be replaced.
•
"DISK BOOT
FAILURE"
This message indicates the motherboard is not receiving data from the
hard drive and has locked up.
•
Check the IDE ribbon cable connections to the motherboard and
hard drive.
•
Check the power to the hard drive. It should have +5 volts, +12
volts, and ground.
•
“QUANTUM
FIREBALL,
SMART FAILURE
DETECTED,
BACK UP HARD
DRIVE”
The self-diagnostics on the hard drive has detected an error.
•
The hard drive will have to be replaced.
•
“CRITICAL
ERROR ABORT
RETRY FAIL” or
“BAD COMMAND
OR FILE NAME”
error
•
Try reloading the program onto the hard drive with a different set of
update CD’s compatible with the security key. If it will not accept the
download, try another CD-ROM drive. If it still does not work,
replace the hard drive.
25 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
FIGURE 24 - FRONT VIEW OF THE FUSION WITH BEZEL OPEN
Megatouch FORCE Fusion™ Diagrams
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
26
HARD DRIVE
CENTRONICS
UPGRADE
CONNECTOR
(ON OUTSIDE
OF BOX)
SECURITY
KEY
I/O BOARD
MOTHERBOARD
POWER
SUPPLY
DETAIL VIEW
OF ELECTRONICS BOX
WITH COVER REMOVED
SPEAKER
ASSEMBLY
COIN
MECH
CLIP TO SECURE LANYARD
FROM CASH DOOR
(GAMES WITH SMILEY BILL
ACCEPTORS ONLY)
ELECTRONICS
BOX
FRONT BEZEL
LOCK
CASH DOOR
LOCK
BILL
ACCEPTOR
PRINTER PORT
FOR GERMAN
GAMES
TOUCHSCREEN
CONTROLLER
MONITOR
CONTROL BOARD
(SETUP & CALIBRATE
LOCATION)
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
FIGURE 25 - REAR VIEW OF THE FUSION WITH BEZEL OPEN
LCD AND
TOUCHSCREEN
REAR DOOR
LOCK
LEG LEVELLERS
(ONE ON EACH SIDE)
ETHERNET
COUPLER
PHONE
COUPLER
Megatouch FORCE Fusion™ Diagrams
27 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Megatouch FORCE™ Fusion Replacement Parts List
NOTE: The parts in your game may vary. When calling for replacement
parts, make sure to have your serial number available to ensure the accuracy
of your order.
NOTE: In order for your Megatouch FORCE game to function properly, the
hardware must only be replaced with FORCE hardware. Replacing the
motherboard, I/O board, hard drive or touchscreen controller with hardware
that is not specific for FORCE will eliminate some of the FORCE software
features.
For additional assistance, after contacting your distributor, contact:
Merit Product Support and Services
USA and Canada call toll-free:
1-800-445-9353
Outside the USA and Canada call:
(215) 639-4700
FAX: (215) 639-5346
Merit Industries, Inc. P.O. Box 5004, Bensalem, PA 19020-8529.
You can also visit our Web site
www.meritind.com
REPLACEMENT COMPONENTS
F O R C E F U S IO N U P R IG H T (G 2 1 -1 1 1 -2 0 5 -XX )
PART NUMBER
DESCRIPTION
SA10057-07
FORCE MOTHERBOARD
EC9796-06
MARS BILL ACCEPTOR. $1/2/5, 500 STKR, AE2411
HW 8249
MECHANICAL COIN MECH
EC7536-01
POW ER SUPPLY, 125W ±12, ±5,+3.3
EC9851-02
17" TOUCHSCREEN OVERLAY
EC9384-XX
17" LCD DISPLAY
EC9840-08
MICROTOUCH SMT4 TOUCHSCREEN CONTROLLER
SA10065-01
I/O BOARD
SA10066-01
CONTROL BOARD (only in games with standard monitors)
SA3501-XX
FORCE 2006 KEY
PA3024-01
FORCE 2006 PROGRAM ASSEMBLY
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
28
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
29 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Connection Diagrams
FIGURE 26 - ECS MOTHERBOARD DRAWING
CENTRONICS
CONNECTION
(SECONDARY IDE)
HARD DRIVE
CONNECTION
(PRIMARY IDE)
VGA
VIDEO
TOUCHSCREEN
CONTROLLER
(COM 1)
I/O BOARD
ETHERNET
AUDIO OUT
MOTHERBOARD
POWER
TOP VIEW OF MOTHERBOARD
CONNECTOR SIDE VIEW OF MOTHERBOARD
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PIN
WIRE COLOR
USE
1
BROWN
+3.3 VDC
2
BROWN
+3.3 VDC
3
BLACK
GND
4
RED
+5 VDC
5
BLACK
GND
6
RED
+5 VDC
7
BLACK
GND
8
WHITE
PWR GOOD
9
VIOLET
+5V VSB
10
YELLOW
+12 VDC
11
BROWN
+3.3 VDC
12
BLUE
-12 VDC
13
BLACK
GND
14
BLACK
GND
15
BLACK
GND
16
BLACK
GND
17
BLACK
GND
18
-----
-----
19
RED
+5 VDC
20
RED
+5 VDC
FIGURE 27 - REAR VIEW OF CABLE CONNECTOR
Motherboard - Power Connector
Connection Diagrams
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
30
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
31 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Connection Diagrams
FIGURE 28 - I/O BOARD DRAWING
SECURITY
KEY
CALIBRATE
SETUP
USB
CONNECTOR
J3
MECHANICAL MECH
REMOTE SETUP/
CALIB/KEY TO J2
ON OSD BOARD
DIP SWITCH
BANK
J6
POWER
CONNECTOR
J2
METER 1
J1
ELECTRONIC MECH
J8
SMILEY BILL
ACCEPTOR
J19
METER 2
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Merit Video Machine Limited Warranty
Merit Industries, Inc. warrants its video ma-
chines to be free from defects in material
and workmanship for a period of one year
from the date of purchase. The warranty
covers all electrical components (except
fuses and light bulbs) and printed circuit
boards. The touchscreen is under warranty
for a period of 3 years.
Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.
Merit products are carefully inspected and
thoroughly tested prior to packing and ship-
ment. Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
Merit assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).
Merit will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to
Merit’s repair facility and Merit is notified of
the failure within the warranty period. Merit
reserves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage. Merit will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.
Merit’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.
Merit may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.
In certain instances, due to geographical or
other considerations, Merit may offer PCB
warranty service on an extended time ba-
sis as follows:
(a) User notifies Merit in writing (or FAX)
of PCB failure, providing dates of failure,
serial numbers and a brief description of
failure symptoms.
(b) Failed PCBs are accumulated for a
time period or quantity accumulation, as
designated by Merit and sent in one ship-
ment to save shipping expenses.
(c) Merit honors warranty as per dates
of failure notification.
The above terms and conditions constitute
the sole obligation, written or implied, of Merit
Industries under its warranty coverage.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
32
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
33 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Merit Industries, Inc. Software License Agreement
Merit Industries, Inc. (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).
Ownership of the Software
1.
The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.
Restrictions on Use and Transfer
2.
If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).
3.
You may make one copy of the software for backup purposes only. You may not
copy or make backup copies of any software security key or software security
device under any circumstances.
4.
You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.
5.
You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations. You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.
6.
You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.
7.
You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.
Limited Warranty
8.
Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.
Licensor’s Obligations Under Warranty
9.
Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
34
Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one
copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification. Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein. While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion. To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.
Disclaimers
11.
EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.
Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION
ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION. IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.
13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.
General
14. The validity and construction of this Agreement and of the rights and obligations herein
shall be determined and governed by the laws of the State of New York. By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.
15. Merit, in its sole discretion, may assign this agreement or any of its rights and
obligations hereunder.
16. If you have any questions concerning this Agreement or wish to contact Licensor for
any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
35 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Contrat de licence de logiciel de Merit Industries, Inc.
Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).
Droit de Propriété
1.
Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.
Restriction d'Utilisation et Transfert
2.
Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).
3.
Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde. Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.
4.
Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.
5.
Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux. Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois de l'ensemble du logiciel.
6.
Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.
7.
Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.
Limite de Garantie
8.
Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.
Responsabilité du Concédant aux termes de la Garantie
9.
La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL
36
Concession de Licence
10.
Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire. Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers. Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées. Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part. De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.
Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT
N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI. DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.
Limite de Responsabilité
12.
LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION. DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.
13.
LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE : D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.
Dispositions Générales
14.
La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront
déterminés et régis par les lois de l'état de New York aux États-Unis. En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.
15.
Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses
droits et obligations ci-après.
16.
Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, Etats-Unis.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
37 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0463-08
Merit Industries, Inc. Softwarelizenzabkommen
Merit Industries, Inc. („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.
Eigentumsvorbehalt der Software
1.
Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.
Beschränkungen im Gebrauch und Transfer
2.
Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden. Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).
3.
Sie dürfen nur eine Sicherungskopie der Software herstellen. Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.
4.
Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert. Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend. Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.
5.
Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes- oder Lokalgesetze oder Bestimmungen der USA oder gegen ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.
6.
Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten. Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.
7.
Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.
Beschränkte Garantie
8.
Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.
Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.
Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.
COPYRIGHT © 2004 MERIT INDUSTRIES, INC.
PM0463-08 MEGATOUCH FORCE FUSION OWNER’S MANUAL 38
Übertragung der Lizenz
10.
Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur
Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel. Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren individuellen, vom Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist, erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.
Beschränkungen
11.
ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB. SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.
Haftungsbeschränkung
12.
DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE. WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.
13.
DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,
EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.
Allgemein
14. Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und
Pflichten werden durch die Gesetze des Staates von New York bestimmt. Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.
15.
Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen
Rechte und Pflichten an Dritte abtreten.
16.
Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.
NOTES:
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Please read the enclosed license agreement. Operation of this game
constitutes acceptance of the Merit Software License Agreement.
Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de Merit.
Bitte beiliegendes Lizenzabkommen durchlesen. Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.
MEGATOUCH FORCE FUSION OWNER’S MANUAL
PM0463-08
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